Player Matchup

Achilles
Achilles
Gold V
 
Achilles
Gold V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Gold III
Ass-a-seins
Baron Samedi
Gold III
Level 126
God Stats
0W - 1L
1,491 SR
Queue Stats
30W - 33L
1,514 MMR
Solo
Ne Zha
Ne Zha
Gold V
CarryMePapa
Ne Zha
Gold V
Level 109
God Stats
3W - 10L
1,426 SR
Queue Stats
51W - 56L
1,513 MMR
Solo
Nut
Nut
Gold III
Luzifer
Nut
Gold III
Level 154
God Stats
60W - 41L
1,579 SR
Queue Stats
121W - 113L
1,511 MMR
Solo
Arachne
Arachne
Gold IV
Yonko-_Zoro_
Arachne
Gold IV
Level 194
God Stats
6W - 5L
1,616 SR
Queue Stats
287W - 311L
1,465 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 148
1,523 SR
1,501 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 116
1,538 SR
1,494 MMR
Hun Batz
Hun Batz
Gold II
AOKY321
Hun Batz
Gold II
Level 105
God Stats
9W - 11L
1,493 SR
Queue Stats
318W - 318L
1,483 MMR
Solo
Nu Wa
Nu Wa
Gold II
NatOP
Nu Wa
Gold II
Level 108
God Stats
14W - 11L
1,499 SR
Queue Stats
180W - 187L
1,533 MMR
Solo
King Arthur
King Arthur
Bronze III
OKTANmax
King Arthur
Bronze III
Level 104
God Stats
3W - 4L
1,528 SR
Queue Stats
9W - 15L
1,454 MMR
Solo
Cernunnos
Cernunnos
Bronze III
ShadowFishx
Cernunnos
Bronze III
Level 141
God Stats
2W - 1L
1,869 SR
Queue Stats
2W - 1L
1,500 MMR
Party 1
Ix Chel
Ix Chel
Bronze III
XxFryderykxX
Ix Chel
Bronze III
Level 120
God Stats
1W - 0L
1,299 SR
Queue Stats
2W - 1L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
6
0 / 1 / 3
3,908
651
1,555
3,771
1,334
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
Ass-a-seins
Baron Samedi
8
1 / 0 / 1
4,258
710
2,137
2,212
633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
9
1 / 0 / 1
4,221
704
1,185
4,227
1,072
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nut
6
3 / 2 / 0
4,203
701
3,752
4,749
1,121
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Arachne
Yonko-_Zoro_
Arachne
6
0 / 3 / 0
3,700
617
119
4,166
1,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
CthulhuSusanoCharybdisKuzenboGeb

VS

Bans
Guan YuAo KuangMulanAgniAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AOKY321
Hun Batz
9
2 / 1 / 2
4,544
757
2,057
4,344
1,378
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
NatOP
Nu Wa
8
0 / 1 / 1
4,303
717
2,062
2,220
598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
OKTANmax
King Arthur
9
2 / 0 / 1
4,955
826
1,866
2,071
644
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cernunnos
ShadowFishx
Cernunnos
6
1 / 2 / 0
3,643
607
2,826
4,289
1,066
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ix Chel
XxFryderykxX
Ix Chel
6
1 / 1 / 0
4,018
670
1,204
2,591
775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
10
5
Kills
6
6
Deaths
5
5
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
1
3
1.5
W
Hun Batz
AOKY321
Hun Batz
2
1
2
3
L
Baron Samedi
Ass-a-seins
Baron Samedi
1
0
1
1.5
L
Ne Zha
1
0
1
1.5
L
Nut
3
2
0
1.5
W
Nu Wa
NatOP
Nu Wa
0
1
1
0.5
W
King Arthur
OKTANmax
King Arthur
2
0
1
2.5
W
Cernunnos
ShadowFishx
Cernunnos
1
2
0
0.5
W
Ix Chel
XxFryderykxX
Ix Chel
1
1
0
1
L
Arachne
Yonko-_Zoro_
Arachne
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,748
Damage
10,015
19,125
Taken
15,515
5,274
Mitigated
4,461
8,480
Healing
5,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
1,555
434
0
1,709
3,771
1,334
0
689
3,020
0
9,099
W
Hun Batz
AOKY321
Hun Batz
2,057
596
0
1,241
4,344
1,378
0
555
3,685
0
29,139
L
Baron Samedi
Ass-a-seins
Baron Samedi
2,137
290
21
871
2,212
633
0
778
1,313
24,667
618
L
Ne Zha
1,185
385
0
2,845
4,227
1,072
0
448
3,670
0
23,019
L
Nut
3,752
2,156
0
1,965
4,749
1,121
0
855
3,832
0
22,444
W
Nu Wa
NatOP
Nu Wa
2,062
549
0
619
2,220
598
0
1,301
793
23,461
627
W
King Arthur
OKTANmax
King Arthur
1,866
369
0
861
2,071
644
0
0
2,071
0
27,671
W
Cernunnos
ShadowFishx
Cernunnos
2,826
1,776
0
1,090
4,289
1,066
0
0
4,289
0
20,330
W
Ix Chel
XxFryderykxX
Ix Chel
1,204
366
260
1,216
2,591
775
0
0
2,591
8,610
0
L
Arachne
Yonko-_Zoro_
Arachne
119
100
0
1,069
4,166
1,114
0
88
4,056
0
15,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,290
Gold Earned
21,463
199
Minions Killed
219
0
Camps Cleared
0
627,279
Distance Traveled
676,954
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
3,908
651
7
1
0
103,301
0
W
Hun Batz
4,544
757
59
10
0
154,465
0
L
Baron Samedi
4,258
710
58
10
0
123,579
3
L
Ne Zha
4,221
704
53
9
0
158,042
0
L
Nut
4,203
701
44
7
0
116,917
2
W
Nu Wa
4,303
717
47
8
0
125,902
0
W
King Arthur
4,955
826
73
12
0
132,249
5
W
Cernunnos
3,643
607
32
5
0
127,691
0
W
Ix Chel
4,018
670
8
1
0
136,647
3
L
Arachne
3,700
617
37
6
0
125,440
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role