Player Matchup

Ix Chel
Ix Chel
Kodutah
Ix Chel
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 37L
1,331 Elo+
Solo
Susano
Susano
LordMaltazarish
Susano
Level 193
God Stats
0W - 3L
1,105 SR
Queue Stats
280W - 277L
1,539 Elo+
Party 2
Thoth
Thoth
OoJyotishoO
Thoth
Level 66
God Stats
2W - 1L
1,500 SR
Queue Stats
101W - 89L
1,505 Elo+
Solo
Sun Wukong
Sun Wukong
XellimTheOnlyOne
Sun Wukong
Level 98
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 51L
1,480 Elo+
Solo
Nu Wa
Nu Wa
Zwariowana3
Nu Wa
Level 122
God Stats
7W - 3L
1,764 SR
Queue Stats
285W - 297L
1,538 Elo+
Party 2
Team Averages
Level 117
1,474 SR
1,479 Elo+

VS

Team Averages
Level 124
1,591 SR
1,453 Elo+
Bacchus
Bacchus
 
Bacchus
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
 
Khepri
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Lotucat
Amaterasu
Level 210
God Stats
24W - 9L
1,833 SR
Queue Stats
918W - 945L
1,468 Elo+
Solo
Guan Yu
Guan Yu
panda_kush1989
Guan Yu
Level 104
God Stats
6W - 2L
1,622 SR
Queue Stats
237W - 235L
1,439 Elo+
Solo
Jing Wei
Jing Wei
ptitithedas38
Jing Wei
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 48L
1,358 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Kodutah
Ix Chel
13
1 / 6 / 4
7,602
634
11,453
12,771
4,319
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

13
1 / 3 / 2
7,324
610
8,253
7,787
2,629
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

15
2 / 2 / 1
8,627
719
13,517
5,340
1,990
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
XellimTheOnlyOne
Sun Wukong
13
0 / 3 / 2
7,225
602
8,570
12,865
11,042
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

14
1 / 3 / 3
7,701
642
12,130
7,095
2,202
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
15
6 / 1 / 7
10,167
847
12,066
21,039
21,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Khepri
 
Khepri
15
0 / 1 / 13
9,619
802
7,731
12,842
11,466
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amaterasu
Lotucat
Amaterasu
16
5 / 0 / 11
9,324
777
6,946
16,267
12,217
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
3 / 1 / 12
9,188
766
7,887
15,695
13,776
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
ptitithedas38
Jing Wei
16
3 / 2 / 9
9,585
799
7,218
11,796
5,788
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
69
5
Kills
17
17
Deaths
5
12
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
6
1
7
9.5
W
Khepri
 
Khepri
0
1
13
6.5
L
Ix Chel
Kodutah
Ix Chel
1
6
4
0.5
L
1
3
2
0.67
W
Amaterasu
Lotucat
Amaterasu
5
0
11
10.5
L
2
2
1
1.25
L
Sun Wukong
XellimTheOnlyOne
Sun Wukong
0
3
2
0.33
L
1
3
3
0.83
W
3
1
12
9
W
Jing Wei
ptitithedas38
Jing Wei
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,923
Damage
41,848
45,858
Taken
77,639
22,182
Mitigated
64,552
13,470
Healing
42,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
12,066
1,361
1,641
7,569
21,039
21,305
135
9,212
11,827
24,204
0
W
Khepri
 
Khepri
7,731
77
4,447
3,325
12,842
11,466
161
6,315
6,527
22,905
0
L
Ix Chel
Kodutah
Ix Chel
11,453
1,337
2,658
3,847
12,771
4,319
0
5,819
6,952
17,790
500
L
8,253
960
754
516
7,787
2,629
0
3,671
4,116
0
12,130
W
Amaterasu
Lotucat
Amaterasu
6,946
2,359
1,362
6,498
16,267
12,217
883
8,193
8,074
0
18,118
L
13,517
495
998
1,432
5,340
1,990
0
2,643
2,697
29,061
0
L
Sun Wukong
XellimTheOnlyOne
Sun Wukong
8,570
352
456
1,577
12,865
11,042
0
4,018
8,847
0
19,060
L
12,130
3,579
550
682
7,095
2,202
0
3,646
3,449
24,071
0
W
7,887
764
10,385
6,539
15,695
13,776
918
7,624
8,071
0
23,462
W
Jing Wei
ptitithedas38
Jing Wei
7,218
6,059
0
810
11,796
5,788
4,797
5,394
6,402
0
38,937

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,479
Gold Earned
47,883
100
Minions Killed
163
0
Camps Cleared
0
940,796
Distance Traveled
1,256,073
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,167
847
24
2
0
250,811
0
W
Khepri
9,619
802
19
2
0
257,938
0
L
Ix Chel
7,602
634
10
1
0
203,790
0
L
Susano
7,324
610
11
1
0
202,303
0
W
Amaterasu
9,324
777
31
3
0
262,541
0
L
Thoth
8,627
719
34
3
0
186,660
0
L
Sun Wukong
7,225
602
20
2
0
196,388
0
L
Nu Wa
7,701
642
25
2
0
151,655
0
W
Guan Yu
9,188
766
26
2
0
269,753
0
W
Jing Wei
9,585
799
63
5
0
215,030
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role