Player Matchup

Medusa
Medusa
AAS_Infamous
Medusa
Level 125
God Stats
19W - 13L
1,609 SR
Queue Stats
240W - 236L
1,451 Elo+
Solo
Nox
Nox
BarzinVana
Nox
Level 106
God Stats
30W - 18L
1,620 SR
Queue Stats
422W - 429L
1,535 Elo+
Solo
Bacchus
Bacchus
R0BINZ
Bacchus
Level 40
God Stats
2W - 0L
1,744 SR
Queue Stats
46W - 35L
1,481 Elo+
Solo
Thor
Thor
krrauller
Thor
Level 157
God Stats
7W - 6L
1,577 SR
Queue Stats
737W - 738L
1,534 Elo+
Solo
Tyr
Tyr
theigto
Tyr
Level 140
God Stats
10W - 11L
1,468 SR
Queue Stats
160W - 149L
1,590 Elo+
Solo
Team Averages
Level 114
1,604 SR
1,518 Elo+

VS

Team Averages
Level 146
1,506 SR
1,484 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Rei46
Ne Zha
Level 142
God Stats
1W - 6L
1,461 SR
Queue Stats
135W - 125L
1,544 Elo+
Solo
Cupid
Cupid
XxDaniS592xX
Cupid
Level 127
God Stats
46W - 40L
1,588 SR
Queue Stats
692W - 747L
1,426 Elo+
Party 1
Ymir
Ymir
manumanuel
Ymir
Level 125
God Stats
10W - 15L
1,578 SR
Queue Stats
223W - 230L
1,532 Elo+
Party 1
The Morrigan
The Morrigan
webe_David
The Morrigan
Level 157
God Stats
21W - 26L
1,401 SR
Queue Stats
596W - 639L
1,416 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
9
0 / 2 / 2
4,954
495
2,870
3,958
1,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 0 / 0
6,208
621
1,869
3,138
1,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
R0BINZ
Bacchus
9
2 / 0 / 0
5,717
572
3,322
6,750
6,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thor
11
0 / 0 / 3
5,486
549
2,244
6,259
1,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tyr
12
4 / 1 / 0
6,932
693
5,260
9,806
5,518
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
0 / 1 / 0
6,279
628
1,563
4,231
1,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
Rei46
Ne Zha
10
2 / 2 / 0
5,081
508
2,438
6,874
2,723
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

10
0 / 1 / 2
5,131
513
2,767
5,453
1,636
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 4 / 0
6,327
633
4,369
8,542
4,105
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Morrigan
webe_David
The Morrigan
8
0 / 0 / 2
4,814
481
2,888
4,495
1,916
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
7
8
Kills
3
3
Deaths
8
5
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
1
0
0
W
Medusa
0
2
2
0.5
W
2
0
0
2
W
Bacchus
R0BINZ
Bacchus
2
0
0
2
L
Ne Zha
Rei46
Ne Zha
2
2
0
1
L
0
1
2
1
W
Thor
0
0
3
1.5
L
1
4
0
0.25
W
Tyr
4
1
0
4
L
The Morrigan
webe_David
The Morrigan
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,565
Damage
14,025
29,911
Taken
29,595
15,629
Mitigated
12,023
13,279
Healing
9,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
1,563
109
0
770
4,231
1,643
0
1,308
2,723
52,133
0
W
Medusa
2,870
706
0
1,538
3,958
1,183
0
1,224
2,734
0
32,554
W
1,869
104
0
551
3,138
1,037
0
802
2,244
38,430
893
W
Bacchus
R0BINZ
Bacchus
3,322
224
0
2,271
6,750
6,008
0
1,148
5,602
16,390
2,717
L
Ne Zha
Rei46
Ne Zha
2,438
780
0
1,356
6,874
2,723
0
732
6,132
0
31,859
L
2,767
1,132
386
2,430
5,453
1,636
0
1,276
4,177
0
40,536
W
Thor
2,244
629
0
4,046
6,259
1,883
0
605
5,590
0
38,104
L
4,369
1,196
0
2,205
8,542
4,105
0
0
8,542
39,434
1,587
W
Tyr
5,260
496
0
4,873
9,806
5,518
0
3,586
6,220
0
43,792
L
The Morrigan
webe_David
The Morrigan
2,888
893
61
1,868
4,495
1,916
0
1,331
3,164
16,327
1,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,297
Gold Earned
27,632
351
Minions Killed
377
0
Camps Cleared
0
1,050,797
Distance Traveled
948,732
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,279
628
118
12
0
222,543
0
W
Medusa
4,954
495
57
6
0
181,617
2
W
Nox
6,208
621
100
10
0
211,897
5
W
Bacchus
5,717
572
23
2
0
218,033
0
L
Ne Zha
5,081
508
53
5
0
242,369
2
L
Cupid
5,131
513
93
9
0
188,667
0
W
Thor
5,486
549
78
8
0
233,718
0
L
Ymir
6,327
633
89
9
0
166,686
0
W
Tyr
6,932
693
93
9
0
205,532
2
L
The Morrigan
4,814
481
24
2
0
128,467
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role