Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
RoUg4il_s0C1SsE
Ra
Level 86
God Stats
2W - 2L
1,524 SR
Queue Stats
207W - 200L
1,482 Elo+
Solo
Ymir
Ymir
adripiloto69
Ymir
Level 82
God Stats
34W - 35L
1,498 SR
Queue Stats
298W - 312L
1,477 Elo+
Solo
Danzaburou
Danzaburou
andrea_noel
Danzaburou
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 9L
1,575 Elo+
Solo
Achilles
Achilles
jucoos
Achilles
Level 157
God Stats
21W - 20L
1,646 SR
Queue Stats
237W - 210L
1,569 Elo+
Solo
Team Averages
Level 96
1,533 SR
1,521 Elo+

VS

Team Averages
Level 95
1,480 SR
1,460 Elo+
Fenrir
Fenrir
AllegedLlama
Fenrir
Level 79
God Stats
2W - 4L
1,500 SR
Queue Stats
122W - 124L
1,481 Elo+
Solo
Neith
Neith
CPTPink6421
Neith
Level 37
God Stats
2W - 3L
1,285 SR
Queue Stats
36W - 31L
1,447 Elo+
Solo
Chang'e
Chang'e
King_Mason1212
Chang'e
Level 70
God Stats
5W - 3L
1,397 SR
Queue Stats
200W - 205L
1,432 Elo+
Solo
Fafnir
Fafnir
Sorrita69-69
Fafnir
Level 126
God Stats
2W - 3L
1,500 SR
Queue Stats
75W - 74L
1,427 Elo+
Solo
Thanatos
Thanatos
luuklukkie
Thanatos
Level 165
God Stats
6W - 3L
1,717 SR
Queue Stats
224W - 211L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
3
0 / 2 / 0
4,472
319
665
2,315
518
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 3 / 1
6,593
471
2,854
6,240
1,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
2 / 3 / 1
6,740
481
5,526
11,792
4,469
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Danzaburou
andrea_noel
Danzaburou
11
3 / 5 / 1
6,588
471
3,141
9,984
3,262
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Achilles
jucoos
Achilles
11
3 / 3 / 2
7,052
504
7,070
15,806
12,237
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
1 / 5 / 4
6,712
479
3,216
12,020
4,600
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
5 / 1 / 3
8,276
591
8,248
5,753
1,746
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 0 / 5
8,232
588
7,379
6,329
2,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
11
1 / 4 / 7
7,166
512
3,361
10,530
10,279
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thanatos
luuklukkie
Thanatos
16
7 / 1 / 3
10,241
732
11,633
10,229
5,660
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
38
10
Kills
16
16
Deaths
11
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
0
2
0
0
W
Fenrir
1
5
4
0.6
W
5
1
3
6.5
W
2
0
5
4.5
L
2
3
1
0.83
W
Fafnir
1
4
7
1.13
L
2
3
1
0.83
L
Danzaburou
andrea_noel
Danzaburou
3
5
1
0.7
L
Achilles
jucoos
Achilles
3
3
2
1.33
W
Thanatos
luuklukkie
Thanatos
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,256
Damage
33,837
46,137
Taken
44,861
22,249
Mitigated
24,451
12,441
Healing
24,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
665
254
0
612
2,315
518
0
0
2,200
0
6,004
W
Fenrir
3,216
450
0
1,719
12,020
4,600
1,275
2,201
9,701
0
32,237
W
8,248
2,648
0
2,997
5,753
1,746
2,561
346
5,407
0
55,259
W
7,379
495
1,752
3,537
6,329
2,166
1,586
2,171
3,956
51,294
0
L
2,854
104
204
1,681
6,240
1,763
0
2,149
3,683
33,464
600
W
Fafnir
3,361
1,363
0
2,514
10,530
10,279
58
206
10,284
14,122
3,017
L
5,526
998
0
920
11,792
4,469
0
2,089
9,368
51,873
2,049
L
Danzaburou
andrea_noel
Danzaburou
3,141
1,612
0
1,831
9,984
3,262
0
2,418
7,480
0
28,581
L
Achilles
jucoos
Achilles
7,070
1,253
0
7,193
15,806
12,237
0
3,213
12,096
0
32,707
W
Thanatos
luuklukkie
Thanatos
11,633
5,048
0
11,493
10,229
5,660
1,183
2,596
7,607
0
75,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,445
Gold Earned
40,627
261
Minions Killed
410
0
Camps Cleared
0
995,248
Distance Traveled
1,402,537
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
4,472
319
12
1
0
37,598
0
W
Fenrir
6,712
479
56
4
0
287,128
0
W
Neith
8,276
591
110
8
0
257,626
0
W
Chang'e
8,232
588
99
7
0
294,875
6
L
Ra
6,593
471
77
6
0
214,698
0
W
Fafnir
7,166
512
30
2
0
271,502
0
L
Ymir
6,740
481
86
6
0
235,838
0
L
Danzaburou
6,588
471
50
4
0
232,035
0
L
Achilles
7,052
504
36
3
0
275,079
0
W
Thanatos
10,241
732
115
8
0
291,406
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role