Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
FDB559
Merlin
Level 70
God Stats
91W - 67L
1,598 SR
Queue Stats
270W - 277L
1,471 Elo+
Solo
Charybdis
Charybdis
GwSeth993
Charybdis
Level 159
God Stats
1W - 1L
1,530 SR
Queue Stats
36W - 40L
1,488 Elo+
Party 1
Bellona
Bellona
ShadowItachi1
Bellona
Level 129
God Stats
4W - 3L
1,485 SR
Queue Stats
169W - 172L
1,470 Elo+
Party 1
Tiamat
Tiamat
SirFireMane
Tiamat
Level 54
God Stats
3W - 2L
1,300 SR
Queue Stats
69W - 72L
1,434 Elo+
Party 1
Team Averages
Level 96
1,483 SR
1,473 Elo+

VS

Team Averages
Level 95
1,514 SR
1,438 Elo+
Bellona
Bellona
DataRiku234
Bellona
Level 86
God Stats
29W - 21L
1,647 SR
Queue Stats
226W - 220L
1,502 Elo+
Solo
Mercury
Mercury
EgZilerate
Mercury
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Janus
Janus
Jurassic5056
Janus
Level 16
God Stats
0W - 1L
1,265 SR
Queue Stats
5W - 12L
1,301 Elo+
Party 2
Nu Wa
Nu Wa
Thr0ttled
Nu Wa
Level 156
God Stats
40W - 28L
1,561 SR
Queue Stats
263W - 266L
1,423 Elo+
Solo
Poseidon
Poseidon
kostantis25573
Poseidon
Level 178
God Stats
36W - 34L
1,597 SR
Queue Stats
684W - 676L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
2 / 3 / 2
6,725
517
3,701
9,827
5,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
FDB559
Merlin
15
5 / 0 / 0
8,748
673
6,215
5,319
1,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
GwSeth993
Charybdis
12
5 / 3 / 1
7,665
590
10,365
11,267
2,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
12
2 / 3 / 1
7,177
552
7,736
13,599
14,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tiamat
11
1 / 4 / 4
6,919
532
3,860
7,802
6,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DataRiku234
Bellona
12
2 / 2 / 1
7,099
546
7,487
15,072
15,244
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mercury
EgZilerate
Mercury
10
6 / 5 / 1
6,479
498
4,860
9,170
2,131
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

12
0 / 2 / 1
6,378
491
1,616
5,571
1,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nu Wa
Thr0ttled
Nu Wa
12
0 / 1 / 3
6,353
489
9,870
7,621
1,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Poseidon
10
5 / 5 / 0
6,057
466
6,550
9,987
1,641
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
19
15
Kills
13
13
Deaths
15
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
3
2
1
L
Bellona
DataRiku234
Bellona
2
2
1
1.25
L
Mercury
EgZilerate
Mercury
6
5
1
1.3
W
Merlin
FDB559
Merlin
5
0
0
5
W
Charybdis
GwSeth993
Charybdis
5
3
1
1.83
L
0
2
1
0.25
W
Bellona
2
3
1
0.83
W
Tiamat
1
4
4
0.75
L
Nu Wa
Thr0ttled
Nu Wa
0
1
3
1.5
L
Poseidon
5
5
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,877
Damage
30,383
47,814
Taken
47,421
30,545
Mitigated
21,988
16,794
Healing
11,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
3,701
848
0
4,947
9,827
5,174
0
2,150
7,328
41,683
0
L
Bellona
DataRiku234
Bellona
7,487
2,341
0
5,408
15,072
15,244
0
1,803
13,269
0
42,695
L
Mercury
EgZilerate
Mercury
4,860
2,942
0
2,054
9,170
2,131
0
4,571
4,435
0
24,209
W
Merlin
FDB559
Merlin
6,215
89
0
903
5,319
1,541
187
1,712
3,239
57,870
616
W
Charybdis
GwSeth993
Charybdis
10,365
4,969
0
5,292
11,267
2,736
889
7,124
3,021
0
59,547
L
1,616
0
0
625
5,571
1,056
184
3,008
2,319
37,244
282
W
Bellona
7,736
2,610
0
3,999
13,599
14,929
0
389
13,015
0
46,639
W
Tiamat
3,860
343
0
1,653
7,802
6,165
6
3,879
3,330
21,237
0
L
Nu Wa
Thr0ttled
Nu Wa
9,870
2,227
0
385
7,621
1,916
0
1,707
5,914
42,425
825
L
Poseidon
6,550
1,097
0
3,094
9,987
1,641
192
2,216
7,725
26,821
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,234
Gold Earned
32,366
401
Minions Killed
309
0
Camps Cleared
0
1,231,179
Distance Traveled
1,279,196
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,725
517
63
5
0
226,006
0
L
Bellona
7,099
546
74
6
0
244,347
3
L
Mercury
6,479
498
37
3
0
309,433
0
W
Merlin
8,748
673
128
10
0
248,057
0
W
Charybdis
7,665
590
93
7
0
244,520
0
L
Janus
6,378
491
73
6
0
246,394
0
W
Bellona
7,177
552
81
6
0
240,073
0
W
Tiamat
6,919
532
36
3
0
272,523
2
L
Nu Wa
6,353
489
80
6
0
239,474
4
L
Poseidon
6,057
466
45
3
0
239,548
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role