Player Matchup

Maui
Maui
Silver IV
ALonelyBubble
Maui
Silver IV
Level 108
God Stats
66W - 62L
1,449 SR
Queue Stats
82W - 86L
1,068 MMR
Solo
Camazotz
Camazotz
Silver V
Dexvin
Camazotz
Silver V
Level 218
God Stats
4W - 9L
1,225 SR
Queue Stats
600W - 643L
536 MMR
Solo
Janus
Janus
Silver II
FraisParker
Janus
Silver II
Level 159
God Stats
6W - 4L
1,544 SR
Queue Stats
201W - 233L
1,092 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver III
Vidalzyn
Cu Chulainn
Silver III
Level 137
God Stats
6W - 15L
1,474 SR
Queue Stats
43W - 62L
1,011 MMR
Solo
Hachiman
Hachiman
Bronze I
sychoopturtle
Hachiman
Bronze I
Level 167
God Stats
72W - 85L
1,428 SR
Queue Stats
528W - 591L
439 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 158
1,424 SR
829 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 127
1,484 SR
825 MMR
Danzaburou
Danzaburou
Silver II
AchillesSamaras
Danzaburou
Silver II
Level 122
God Stats
504W - 451L
1,489 SR
Queue Stats
689W - 751L
1,100 MMR
Solo
Arachne
Arachne
Silver III
KNDcorsa
Arachne
Silver III
Level 129
God Stats
8W - 2L
1,697 SR
Queue Stats
60W - 72L
929 MMR
Party 1
Cerberus
Cerberus
Bronze II
Worldpower442
Cerberus
Bronze II
Level 115
God Stats
38W - 28L
1,538 SR
Queue Stats
775W - 899L
307 MMR
Solo
Zeus
Zeus
Silver III
smitecarlo
Zeus
Silver III
Level 101
God Stats
3W - 1L
1,206 SR
Queue Stats
35W - 45L
1,075 MMR
Party 1
Jormungandr
Jormungandr
Silver V
wiwicho6
Jormungandr
Silver V
Level 170
God Stats
13W - 12L
1,491 SR
Queue Stats
74W - 104L
715 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 1 / 2
5,377
597
3,299
6,663
3,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Camazotz
Dexvin
Camazotz
9
1 / 1 / 3
4,889
543
3,097
9,083
2,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

10
1 / 2 / 0
5,345
594
2,524
4,554
1,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
Vidalzyn
Cu Chulainn
9
1 / 1 / 0
5,446
605
4,367
7,083
2,254
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hachiman
sychoopturtle
Hachiman
7
1 / 5 / 1
4,183
465
3,297
5,060
1,113
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bans
AchillesSylvanusCthulhuAthena

VS

Bans
MedusaBastetKumbhakarnaAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AchillesSamaras
Danzaburou
10
5 / 0 / 2
6,139
682
5,172
4,548
1,277
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Arachne
KNDcorsa
Arachne
9
2 / 2 / 2
5,451
606
4,378
6,594
1,754
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cerberus
Worldpower442
Cerberus
9
1 / 2 / 6
5,698
633
2,673
7,696
4,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
1 / 2 / 0
4,987
554
4,427
4,751
1,440
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Jormungandr
wiwicho6
Jormungandr
10
1 / 1 / 0
5,387
599
3,630
6,223
4,822
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
20
7
Kills
10
10
Deaths
7
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
3
1
2
4
W
Danzaburou
AchillesSamaras
Danzaburou
5
0
2
6
L
Camazotz
Dexvin
Camazotz
1
1
3
2.5
L
1
2
0
0.5
W
Arachne
KNDcorsa
Arachne
2
2
2
1.5
L
Cu Chulainn
Vidalzyn
Cu Chulainn
1
1
0
1
W
Cerberus
Worldpower442
Cerberus
1
2
6
2
W
1
2
0
0.5
L
Hachiman
sychoopturtle
Hachiman
1
5
1
0.3
W
Jormungandr
wiwicho6
Jormungandr
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,584
Damage
20,280
32,443
Taken
29,812
10,789
Mitigated
13,869
12,075
Healing
11,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,299
985
0
1,970
6,663
3,922
0
2,366
4,297
15,282
0
W
Danzaburou
AchillesSamaras
Danzaburou
5,172
2,081
0
2,515
4,548
1,277
260
449
4,099
0
43,650
L
Camazotz
Dexvin
Camazotz
3,097
1,054
0
6,398
9,083
2,253
0
1,364
7,719
0
31,410
L
2,524
96
0
673
4,554
1,247
0
2,638
1,916
31,883
555
W
Arachne
KNDcorsa
Arachne
4,378
3,046
0
2,576
6,594
1,754
0
564
6,002
0
25,968
L
Cu Chulainn
Vidalzyn
Cu Chulainn
4,367
956
0
2,242
7,083
2,254
0
3,269
3,814
0
35,821
W
Cerberus
Worldpower442
Cerberus
2,673
71
0
2,617
7,696
4,576
57
1,584
6,112
15,726
0
W
4,427
654
0
1,840
4,751
1,440
0
2,882
1,597
29,542
0
L
Hachiman
sychoopturtle
Hachiman
3,297
2,242
0
792
5,060
1,113
0
1,014
4,046
0
20,426
W
Jormungandr
wiwicho6
Jormungandr
3,630
1,432
0
2,049
6,223
4,822
0
0
6,223
31,226
1,686

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,240
Gold Earned
27,662
286
Minions Killed
253
0
Camps Cleared
0
822,644
Distance Traveled
847,271
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
5,377
597
23
3
0
185,615
1
W
Danzaburou
6,139
682
67
7
0
149,687
0
L
Camazotz
4,889
543
66
7
0
159,593
0
L
Janus
5,345
594
70
8
0
171,852
0
W
Arachne
5,451
606
50
6
0
218,147
0
L
Cu Chulainn
5,446
605
87
10
0
168,306
0
W
Cerberus
5,698
633
37
4
0
160,557
4
W
Zeus
4,987
554
49
5
0
158,120
0
L
Hachiman
4,183
465
40
4
0
137,278
0
W
Jormungandr
5,387
599
50
6
0
160,760
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role