Player Matchup

Sylvanus
Sylvanus
Silver III
 
Sylvanus
Silver III
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Silver I
Bombalela
Neith
Silver I
Level 107
God Stats
4W - 1L
1,780 SR
Queue Stats
136W - 156L
1,289 MMR
Party 1
Sun Wukong
Sun Wukong
Gold IV
Necroxscythe
Sun Wukong
Gold IV
Level 141
God Stats
2W - 1L
1,723 SR
Queue Stats
55W - 58L
1,461 MMR
Solo
Pele
Pele
Gold IV
ShonenBuxTTV
Pele
Gold IV
Level 89
God Stats
5W - 2L
1,782 SR
Queue Stats
57W - 59L
1,429 MMR
Solo
Sol
Sol
Gold II
cebal
Sol
Gold II
Level 156
God Stats
3W - 0L
1,328 SR
Queue Stats
192W - 201L
1,651 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 128
1,623 SR
1,466 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 143
1,539 SR
1,453 MMR
Surtr
Surtr
Gold IV
AnbuVibe
Surtr
Gold IV
Level 85
God Stats
0W - 3L
1,400 SR
Queue Stats
332W - 358L
1,432 MMR
Solo
Janus
Janus
Gold V
Danterojo33
Janus
Gold V
Level 193
God Stats
7W - 5L
1,646 SR
Queue Stats
274W - 284L
1,383 MMR
Solo
Medusa
Medusa
Gold V
GreenWolf8537
Medusa
Gold V
Level 102
God Stats
57W - 44L
1,535 SR
Queue Stats
403W - 423L
1,471 MMR
Solo
Geb
Geb
Platinum IV
extraMacsauce
Geb
Platinum IV
Level 156
God Stats
18W - 16L
1,585 SR
Queue Stats
202W - 185L
1,535 MMR
Solo
Fenrir
Fenrir
Gold IV
kopalex
Fenrir
Gold IV
Level 180
God Stats
22W - 31L
1,529 SR
Queue Stats
531W - 537L
1,445 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
9
1 / 2 / 3
5,997
600
3,615
7,708
6,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
Bombalela
Neith
10
5 / 2 / 1
6,302
630
6,343
6,431
1,717
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sun Wukong
Necroxscythe
Sun Wukong
12
2 / 2 / 1
6,445
645
4,079
6,722
5,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

11
5 / 2 / 2
6,574
657
4,379
9,325
2,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Sol
cebal
Sol
10
5 / 3 / 4
6,555
656
7,735
8,025
2,174
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bans
BacchusThorCu ChulainnHera

VS

Bans
JormungandrNe ZhaThanatosCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
AnbuVibe
Surtr
11
0 / 1 / 2
5,842
584
2,809
7,580
2,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

11
6 / 1 / 3
6,545
655
6,407
4,504
1,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

5
0 / 15 / 1
4,074
407
4,308
11,614
4,989
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
2 / 0 / 7
6,044
604
3,392
7,064
3,652
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Fenrir
kopalex
Fenrir
10
3 / 2 / 2
5,669
567
4,488
8,590
3,040
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
26
18
Kills
11
11
Deaths
19
11
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
1
2
3
1.25
L
Surtr
AnbuVibe
Surtr
0
1
2
1
W
Neith
Bombalela
Neith
5
2
1
2.75
L
6
1
3
7.5
L
0
15
1
0.03
W
Sun Wukong
Necroxscythe
Sun Wukong
2
2
1
1.25
W
5
2
2
3
W
Sol
cebal
Sol
5
3
4
2.33
L
2
0
7
5.5
L
Fenrir
kopalex
Fenrir
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,151
Damage
21,404
38,211
Taken
39,352
18,408
Mitigated
16,243
15,060
Healing
10,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
3,615
844
934
2,754
7,708
6,357
431
1,752
5,838
21,417
3,146
L
Surtr
AnbuVibe
Surtr
2,809
1,489
0
3,394
7,580
2,989
0
0
7,139
773
36,115
W
Neith
Bombalela
Neith
6,343
3,583
0
1,178
6,431
1,717
991
1,012
5,379
0
37,447
L
6,407
364
0
634
4,504
1,573
0
1,929
2,575
31,230
0
L
4,308
1,835
0
0
11,614
4,989
0
4,825
6,752
0
9,695
W
Sun Wukong
Necroxscythe
Sun Wukong
4,079
589
0
1,752
6,722
5,475
0
603
6,119
0
39,736
W
4,379
1,174
0
5,790
9,325
2,685
0
2,254
6,872
0
42,238
W
Sol
cebal
Sol
7,735
4,050
0
2,652
8,025
2,174
691
3,725
3,970
36,714
3,326
L
3,392
539
1,343
2,136
7,064
3,652
0
2,031
5,033
11,890
0
L
Fenrir
kopalex
Fenrir
4,488
1,540
0
3,253
8,590
3,040
0
1,519
7,040
0
30,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,873
Gold Earned
28,174
301
Minions Killed
206
0
Camps Cleared
0
960,781
Distance Traveled
1,092,935
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
5,997
600
33
3
0
162,213
0
L
Surtr
5,842
584
72
7
0
180,373
0
W
Neith
6,302
630
60
6
0
181,007
0
L
Janus
6,545
655
66
7
0
215,458
0
L
Medusa
4,074
407
7
1
0
228,041
0
W
Sun Wukong
6,445
645
62
6
0
170,216
2
W
Pele
6,574
657
74
7
0
255,061
0
W
Sol
6,555
656
72
7
0
192,284
0
L
Geb
6,044
604
9
1
0
248,967
0
L
Fenrir
5,669
567
52
5
0
220,096
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role