Player Matchup

Thanatos
Thanatos
Bnasty0131
Thanatos
Level 155
God Stats
5W - 7L
1,502 SR
Queue Stats
400W - 380L
1,487 Elo+
Solo
Kukulkan
Kukulkan
Gone ForSure
Kukulkan
Level 38
God Stats
4W - 12L
1,340 SR
Queue Stats
22W - 35L
1,383 Elo+
Solo
Hun Batz
Hun Batz
LEGIONAIRE1999
Hun Batz
Level 120
God Stats
1W - 2L
1,500 SR
Queue Stats
252W - 236L
1,501 Elo+
Solo
Chaac
Chaac
NEWPLAYERNAME562
Chaac
Level 69
God Stats
1W - 2L
1,631 SR
Queue Stats
192W - 187L
1,462 Elo+
Solo
Xing Tian
Xing Tian
johnnyBotavish
Xing Tian
Level 49
God Stats
7W - 8L
1,550 SR
Queue Stats
129W - 136L
1,488 Elo+
Solo
Team Averages
Level 86
1,504 SR
1,464 Elo+

VS

Team Averages
Level 145
1,602 SR
1,522 Elo+
Anhur
Anhur
C3LIVE
Anhur
Level 157
God Stats
4W - 0L
1,919 SR
Queue Stats
28W - 14L
1,614 Elo+
Party 1
Loki
Loki
Danyboii
Loki
Level 106
God Stats
2W - 0L
1,211 SR
Queue Stats
12W - 20L
1,273 Elo+
Solo
Janus
Janus
Kuronak
Janus
Level 143
God Stats
2W - 0L
1,748 SR
Queue Stats
31W - 14L
1,647 Elo+
Party 1
Anubis
Anubis
swaGGMysinFul55
Anubis
Level 159
God Stats
14W - 12L
1,493 SR
Queue Stats
369W - 349L
1,531 Elo+
Solo
Skadi
Skadi
tisjken_1992
Skadi
Level 161
God Stats
7W - 2L
1,639 SR
Queue Stats
235W - 198L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Bnasty0131
Thanatos
14
2 / 9 / 2
8,253
485
5,285
15,425
5,625
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Kukulkan
Gone ForSure
Kukulkan
16
2 / 3 / 3
9,365
551
5,005
7,859
2,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
15
1 / 3 / 3
8,482
499
6,939
14,543
3,894
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

15
7 / 3 / 0
9,909
583
8,826
15,757
13,247
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Xing Tian
johnnyBotavish
Xing Tian
12
2 / 1 / 4
7,700
453
7,131
14,533
8,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
C3LIVE
Anhur
17
8 / 1 / 5
11,025
649
18,600
11,204
4,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Loki
15
3 / 4 / 1
9,503
559
3,998
10,483
3,563
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
Kuronak
Janus
17
7 / 0 / 3
10,414
613
8,561
4,470
1,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

13
0 / 3 / 10
8,041
473
7,050
12,895
9,815
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

15
1 / 6 / 3
8,684
511
8,278
15,900
5,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
41
14
Kills
19
19
Deaths
14
12
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Bnasty0131
Thanatos
2
9
2
0.33
W
Anhur
C3LIVE
Anhur
8
1
5
10.5
W
Loki
3
4
1
0.88
L
Kukulkan
Gone ForSure
Kukulkan
2
3
3
1.17
W
Janus
Kuronak
Janus
7
0
3
8.5
L
Hun Batz
1
3
3
0.83
L
7
3
0
2.33
L
Xing Tian
johnnyBotavish
Xing Tian
2
1
4
4
W
0
3
10
1.67
W
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,186
Damage
46,487
68,117
Taken
54,952
33,582
Mitigated
24,069
25,018
Healing
18,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Bnasty0131
Thanatos
5,285
1,668
0
6,564
15,425
5,625
0
3,027
12,342
59
57,037
W
Anhur
C3LIVE
Anhur
18,600
12,908
0
6,746
11,204
4,045
1,212
2,997
8,207
0
83,894
W
Loki
3,998
1,272
0
1,922
10,483
3,563
625
680
9,803
0
55,234
L
Kukulkan
Gone ForSure
Kukulkan
5,005
332
0
0
7,859
2,008
0
3,139
4,640
65,515
348
W
Janus
Kuronak
Janus
8,561
591
0
750
4,470
1,517
142
1,118
3,352
72,057
0
L
Hun Batz
6,939
653
0
7,077
14,543
3,894
0
2,280
12,099
0
76,530
L
8,826
903
0
6,045
15,757
13,247
0
3,067
12,636
3,748
56,305
L
Xing Tian
johnnyBotavish
Xing Tian
7,131
848
0
5,332
14,533
8,808
0
3,720
10,669
14,779
0
W
7,050
282
0
3,169
12,895
9,815
81
5,105
7,790
23,066
0
W
8,278
3,599
11
5,478
15,900
5,129
0
3,798
12,102
0
90,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,709
Gold Earned
47,667
485
Minions Killed
523
0
Camps Cleared
0
1,663,456
Distance Traveled
1,675,511
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
8,253
485
102
6
0
350,475
0
W
Anhur
11,025
649
138
8
0
314,677
0
W
Loki
9,503
559
109
6
0
350,513
0
L
Kukulkan
9,365
551
131
8
0
326,263
0
W
Janus
10,414
613
150
9
0
373,020
0
L
Hun Batz
8,482
499
125
7
0
360,498
1
L
Chaac
9,909
583
104
6
0
290,482
2
L
Xing Tian
7,700
453
23
1
0
335,738
2
W
Anubis
8,041
473
24
1
0
317,388
0
W
Skadi
8,684
511
102
6
0
319,913
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role