Player Matchup

Morgan Le Fay
Morgan Le Fay
BaBYSpARx0
Morgan Le Fay
Level 56
God Stats
10W - 6L
1,513 SR
Queue Stats
112W - 115L
1,357 Elo+
Party 1
Medusa
Medusa
Pewntappa254
Medusa
Level 64
God Stats
19W - 21L
1,490 SR
Queue Stats
159W - 176L
1,519 Elo+
Party 1
Chaac
Chaac
richard3782
Chaac
Level 68
God Stats
4W - 2L
1,521 SR
Queue Stats
170W - 169L
1,342 Elo+
Party 1
Team Averages
Level 63
1,508 SR
1,406 Elo+

VS

Team Averages
Level 123
1,613 SR
1,405 Elo+
Arachne
Arachne
BEELBO BAGGINS
Arachne
Level 127
God Stats
8W - 6L
1,609 SR
Queue Stats
50W - 66L
1,390 Elo+
Solo
Nu Wa
Nu Wa
CURTIS490
Nu Wa
Level 89
God Stats
1W - 1L
1,733 SR
Queue Stats
127W - 112L
1,406 Elo+
Solo
Ne Zha
Ne Zha
Midnight_Clerity
Ne Zha
Level 154
God Stats
35W - 22L
1,497 SR
Queue Stats
54W - 48L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BaBYSpARx0
Morgan Le Fay
17
9 / 1 / 3
10,339
940
9,859
10,108
4,124
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Medusa
15
2 / 3 / 7
9,601
873
5,065
6,830
2,414
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 2 / 8
8,896
809
5,800
10,105
8,695
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 3
8,361
760
5,450
9,566
4,778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Nu Wa
CURTIS490
Nu Wa
14
1 / 5 / 3
7,993
727
4,298
7,736
3,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
1 / 4 / 3
7,933
721
7,100
9,933
6,231
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
13
13
Kills
4
6
Deaths
13
18
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
4
3
0.88
W
Morgan Le Fay
BaBYSpARx0
Morgan Le Fay
9
1
3
10.5
L
Nu Wa
CURTIS490
Nu Wa
1
5
3
0.5
L
1
4
3
0.63
W
Medusa
2
3
7
1.83
W
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,724
Damage
16,848
27,043
Taken
27,235
15,233
Mitigated
14,111
6,277
Healing
4,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,450
4,595
0
2,116
9,566
4,778
0
3,308
5,985
0
33,271
W
Morgan Le Fay
BaBYSpARx0
Morgan Le Fay
9,859
1,323
342
2,812
10,108
4,124
1,561
1,546
8,093
39,839
1,283
L
Nu Wa
CURTIS490
Nu Wa
4,298
1,140
0
0
7,736
3,102
20
2,914
4,574
18,116
594
L
7,100
842
0
2,596
9,933
6,231
0
3,572
6,150
0
22,653
W
Medusa
5,065
1,521
0
854
6,830
2,414
2,145
704
5,862
0
44,244
W
5,800
195
0
2,269
10,105
8,695
321
1,375
8,337
0
25,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,836
Gold Earned
24,287
183
Minions Killed
119
0
Camps Cleared
0
595,157
Distance Traveled
538,102
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,361
760
57
5
0
202,145
6
W
Morgan Le Fay
10,339
940
74
7
0
192,145
0
L
Nu Wa
7,993
727
29
3
0
156,802
0
L
Ne Zha
7,933
721
33
3
0
179,155
0
W
Medusa
9,601
873
79
7
0
195,491
3
W
Chaac
8,896
809
30
3
0
207,521
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role