Player Matchup

Hel
Hel
Nobeloo
Hel
Level 157
God Stats
1W - 2L
1,567 SR
Queue Stats
239W - 230L
1,468 Elo+
Solo
Cerberus
Cerberus
iDabbIe
Cerberus
Level 155
God Stats
8W - 1L
1,916 SR
Queue Stats
218W - 205L
1,457 Elo+
Solo
Skadi
Skadi
mammagh
Skadi
Level 149
God Stats
3W - 5L
1,320 SR
Queue Stats
324W - 339L
1,494 Elo+
Solo
Bacchus
Bacchus
watermelonade
Bacchus
Level 120
God Stats
6W - 7L
1,615 SR
Queue Stats
536W - 525L
1,539 Elo+
Solo
Hou Yi
Hou Yi
xlYuyinlx
Hou Yi
Level 156
God Stats
4W - 2L
1,701 SR
Queue Stats
459W - 467L
1,485 Elo+
Solo
Team Averages
Level 147
1,624 SR
1,489 Elo+

VS

Team Averages
Level 78
1,526 SR
1,517 Elo+
Arachne
Arachne
Daisunas
Arachne
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 42L
1,516 Elo+
Party 1
Danzaburou
Danzaburou
LOBATOk36
Danzaburou
Level 122
God Stats
1W - 3L
1,332 SR
Queue Stats
160W - 173L
1,486 Elo+
Solo
Agni
Agni
NumberJuanPoint5
Agni
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 41L
1,524 Elo+
Party 1
Yemoja
Yemoja
idaisukihentai
Yemoja
Level 35
God Stats
1W - 1L
1,763 SR
Queue Stats
61W - 47L
1,594 Elo+
Party 1
Bacchus
Bacchus
papaletal
Bacchus
Level 148
God Stats
4W - 5L
1,533 SR
Queue Stats
293W - 303L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
16
7 / 0 / 15
9,099
910
15,957
8,185
3,831
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
iDabbIe
Cerberus
14
5 / 2 / 15
8,512
851
12,769
15,736
14,688
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Skadi
mammagh
Skadi
16
7 / 1 / 11
9,229
923
10,060
8,431
3,735
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bacchus
13
2 / 3 / 12
8,010
801
6,847
11,614
11,595
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hou Yi
xlYuyinlx
Hou Yi
14
1 / 0 / 15
7,974
797
7,589
9,324
5,916
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Daisunas
Arachne
12
1 / 6 / 3
6,869
687
7,089
13,076
12,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Danzaburou
LOBATOk36
Danzaburou
12
0 / 6 / 4
7,281
728
7,991
10,035
2,854
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

13
0 / 3 / 3
6,812
681
9,931
7,832
2,569
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 3 / 4
7,561
756
4,264
11,669
5,842
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Bacchus
papaletal
Bacchus
15
3 / 4 / 0
7,834
783
8,892
15,902
12,927
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
19
22
Kills
5
6
Deaths
22
68
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Arachne
Daisunas
Arachne
1
6
3
0.42
L
Danzaburou
LOBATOk36
Danzaburou
0
6
4
0.33
W
Hel
7
0
15
14.5
L
0
3
3
0.5
W
Cerberus
iDabbIe
Cerberus
5
2
15
6.25
L
1
3
4
1
W
Skadi
mammagh
Skadi
7
1
11
12.5
L
Bacchus
papaletal
Bacchus
3
4
0
0.75
W
Bacchus
2
3
12
2.67
W
Hou Yi
xlYuyinlx
Hou Yi
1
0
15
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,222
Damage
38,167
53,290
Taken
58,514
39,765
Mitigated
36,835
30,182
Healing
18,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Daisunas
Arachne
7,089
5,252
157
1,089
13,076
12,643
0
7,777
5,189
0
10,192
L
Danzaburou
LOBATOk36
Danzaburou
7,991
1,547
295
1,400
10,035
2,854
0
7,156
2,879
0
18,705
W
Hel
15,957
111
10,177
6,003
8,185
3,831
253
3,594
4,460
34,162
0
L
9,931
529
883
302
7,832
2,569
0
4,279
3,511
20,197
638
W
Cerberus
iDabbIe
Cerberus
12,769
368
965
4,453
15,736
14,688
94
5,882
9,185
23,463
427
L
4,264
837
8,811
2,314
11,669
5,842
0
7,100
4,412
10,593
0
W
Skadi
mammagh
Skadi
10,060
1,876
1,198
1,689
8,431
3,735
576
4,374
3,937
0
30,040
L
Bacchus
papaletal
Bacchus
8,892
493
425
3,197
15,902
12,927
0
7,936
7,570
15,121
921
W
Bacchus
6,847
511
1,243
2,415
11,614
11,595
0
2,867
8,365
11,272
2,574
W
Hou Yi
xlYuyinlx
Hou Yi
7,589
1,214
579
1,460
9,324
5,916
459
4,774
4,213
0
16,296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,824
Gold Earned
36,357
175
Minions Killed
93
0
Camps Cleared
0
966,032
Distance Traveled
827,315
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,869
687
13
1
0
175,357
0
L
Danzaburou
7,281
728
30
3
0
137,766
0
W
Hel
9,099
910
47
5
0
216,822
0
L
Agni
6,812
681
16
2
0
191,436
0
W
Cerberus
8,512
851
31
3
0
204,114
0
L
Yemoja
7,561
756
17
2
0
160,351
0
W
Skadi
9,229
923
54
5
0
175,578
0
L
Bacchus
7,834
783
17
2
0
162,405
0
W
Bacchus
8,010
801
20
2
0
192,693
0
W
Hou Yi
7,974
797
23
2
0
176,825
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role