Player Matchup

Neith
Neith
Adaptyin
Neith
Level 145
God Stats
1W - 0L
1,595 SR
Queue Stats
16W - 21L
1,491 Elo+
Party 1
Zhong Kui
Zhong Kui
Eddie Diff
Zhong Kui
Level 159
God Stats
2W - 2L
1,617 SR
Queue Stats
25W - 42L
1,455 Elo+
Party 1
Cthulhu
Cthulhu
GOAT Chapoo
Cthulhu
Level 145
God Stats
2W - 3L
1,410 SR
Queue Stats
14W - 24L
1,416 Elo+
Party 1
Loki
Loki
Yo bur
Loki
Level 158
God Stats
4W - 8L
1,530 SR
Queue Stats
26W - 41L
1,472 Elo+
Party 1
Achilles
Achilles
Yummy Milky Way
Achilles
Level 85
God Stats
3W - 0L
1,489 SR
Queue Stats
9W - 4L
1,624 Elo+
Party 1
Team Averages
Level 138
1,528 SR
1,492 Elo+

VS

Team Averages
Level 143
1,503 SR
1,572 Elo+
Anhur
Anhur
 
Anhur
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
DethStars
Bakasura
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
358W - 356L
1,611 Elo+
Solo
Cabrakan
Cabrakan
FiveTwoMagoo
Cabrakan
Level 168
God Stats
32W - 38L
1,535 SR
Queue Stats
539W - 485L
1,520 Elo+
Solo
Ra
Ra
HauntingMoon20
Ra
Level 157
God Stats
1W - 3L
1,291 SR
Queue Stats
295W - 291L
1,546 Elo+
Solo
Shiva
Shiva
Zamiasfuneral
Shiva
Level 147
God Stats
0W - 3L
1,688 SR
Queue Stats
107W - 63L
1,686 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Adaptyin
Neith
10
2 / 0 / 3
5,373
672
3,338
3,058
878
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
Eddie Diff
Zhong Kui
9
2 / 1 / 1
5,090
636
2,281
4,975
2,700
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
GOAT Chapoo
Cthulhu
7
1 / 2 / 3
4,933
617
2,446
6,824
3,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Loki
Yo bur
Loki
10
3 / 0 / 4
5,453
682
4,818
5,093
1,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
9
1 / 1 / 0
4,653
582
3,887
8,823
5,331
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
6
0 / 1 / 0
3,882
485
400
2,447
524
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bakasura
DethStars
Bakasura
8
0 / 3 / 1
4,361
545
2,350
8,297
2,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cabrakan
FiveTwoMagoo
Cabrakan
7
0 / 4 / 0
4,482
560
2,431
8,004
5,560
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
3 / 1 / 0
5,493
687
2,765
3,989
1,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 0 / 0
5,542
693
6,837
7,055
4,622
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
9
Kills
4
4
Deaths
9
11
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
1
0
0
W
Neith
Adaptyin
Neith
2
0
3
3.5
L
Bakasura
DethStars
Bakasura
0
3
1
0.17
W
Zhong Kui
Eddie Diff
Zhong Kui
2
1
1
2.5
L
Cabrakan
FiveTwoMagoo
Cabrakan
0
4
0
0
W
Cthulhu
GOAT Chapoo
Cthulhu
1
2
3
1.25
L
3
1
0
3
W
Loki
Yo bur
Loki
3
0
4
5
W
Achilles
1
1
0
1
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,770
Damage
14,783
28,773
Taken
29,792
13,373
Mitigated
14,389
12,273
Healing
9,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
400
307
0
893
2,447
524
0
608
1,839
0
14,636
W
Neith
Adaptyin
Neith
3,338
2,011
0
1,399
3,058
878
0
1,247
1,811
0
32,976
L
Bakasura
DethStars
Bakasura
2,350
1,536
0
2,875
8,297
2,485
0
1,413
6,884
0
24,063
W
Zhong Kui
Eddie Diff
Zhong Kui
2,281
250
0
3,261
4,975
2,700
0
1,197
3,379
36,302
0
L
Cabrakan
FiveTwoMagoo
Cabrakan
2,431
362
0
1,418
8,004
5,560
0
1,146
6,858
8,318
0
W
Cthulhu
GOAT Chapoo
Cthulhu
2,446
115
0
1,258
6,824
3,193
0
1,789
4,585
17,206
0
L
2,765
145
384
2,320
3,989
1,198
0
1,336
2,653
29,665
626
W
Loki
Yo bur
Loki
4,818
1,648
0
3,367
5,093
1,271
0
185
4,846
0
38,798
W
Achilles
3,887
525
0
2,988
8,823
5,331
0
154
8,669
0
25,263
L
6,837
1,475
55
1,127
7,055
4,622
0
224
6,831
0
41,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,502
Gold Earned
23,760
270
Minions Killed
204
0
Camps Cleared
0
908,528
Distance Traveled
837,498
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
3,882
485
26
3
0
118,178
0
W
Neith
5,373
672
57
7
0
150,016
0
L
Bakasura
4,361
545
49
6
0
208,594
0
W
Zhong Kui
5,090
636
71
9
0
180,645
1
L
Cabrakan
4,482
560
6
1
0
191,586
3
W
Cthulhu
4,933
617
21
3
0
183,650
5
L
Ra
5,493
687
60
8
0
170,031
3
W
Loki
5,453
682
79
10
0
218,410
0
W
Achilles
4,653
582
42
5
0
175,807
0
L
Shiva
5,542
693
63
8
0
149,109
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role