Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Silver II
MoneyManMatreo
Ah Muzen Cab
Silver II
Level 74
God Stats
7W - 4L
1,404 SR
Queue Stats
39W - 53L
857 MMR
Solo
Ares
Ares
Silver II
SHO RO HEAR
Ares
Silver II
Level 174
God Stats
5W - 5L
1,512 SR
Queue Stats
567W - 599L
830 MMR
Solo
Poseidon
Poseidon
Silver II
ThePope5501
Poseidon
Silver II
Level 105
God Stats
27W - 15L
1,730 SR
Queue Stats
663W - 718L
1,011 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 118
1,548 SR
899 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 92
1,313 SR
893 MMR
Ullr
Ullr
Silver IV
E_Y_E_S_OOO
Ullr
Silver IV
Level 72
God Stats
1W - 2L
1,363 SR
Queue Stats
168W - 218L
993 MMR
Solo
Cthulhu
Cthulhu
Bronze I
KingSprinex
Cthulhu
Bronze I
Level 81
God Stats
2W - 2L
1,094 SR
Queue Stats
58W - 83L
771 MMR
Solo
Hades
Hades
Silver IV
SamQC50
Hades
Silver IV
Level 122
God Stats
6W - 14L
1,480 SR
Queue Stats
16W - 25L
915 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
MoneyManMatreo
Ah Muzen Cab
18
11 / 2 / 3
12,235
941
20,230
10,152
4,438
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
1 / 3 / 12
10,112
778
7,827
15,437
14,559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Poseidon
ThePope5501
Poseidon
16
2 / 3 / 7
10,267
790
11,205
8,009
2,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bans
Ne ZhaKumbhakarnaVulcanBacchusAchilles

VS

Bans
AthenaKuzenboYmirJormungandrKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 5
9,822
756
8,432
12,784
4,934
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Cthulhu
KingSprinex
Cthulhu
16
3 / 4 / 4
10,181
783
9,639
17,763
20,368
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

Hades
SamQC50
Hades
17
3 / 6 / 4
10,742
826
6,818
14,198
10,882
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
21
14
Kills
8
8
Deaths
14
22
Assists
13
Player
Kills
Deaths
Assists
KDA
L
2
4
5
1.13
L
Cthulhu
KingSprinex
Cthulhu
3
4
4
1.25
W
Ah Muzen Cab
MoneyManMatreo
Ah Muzen Cab
11
2
3
6.25
W
1
3
12
2.33
L
Hades
SamQC50
Hades
3
6
4
0.83
W
Poseidon
ThePope5501
Poseidon
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,262
Damage
24,889
33,598
Taken
44,745
21,915
Mitigated
36,184
5,708
Healing
7,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,432
4,638
0
2,705
12,784
4,934
0
4,371
8,377
0
31,716
L
Cthulhu
KingSprinex
Cthulhu
9,639
321
585
1,692
17,763
20,368
0
6,214
11,417
36,062
2,148
W
Ah Muzen Cab
MoneyManMatreo
Ah Muzen Cab
20,230
12,042
0
2,147
10,152
4,438
2,170
4,449
5,669
0
45,151
W
7,827
115
0
3,130
15,437
14,559
858
6,090
9,303
16,547
0
L
Hades
SamQC50
Hades
6,818
285
588
1,788
14,198
10,882
0
8,248
5,905
29,460
206
W
Poseidon
ThePope5501
Poseidon
11,205
1,202
0
431
8,009
2,918
691
5,263
2,662
42,158
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,614
Gold Earned
30,745
131
Minions Killed
159
0
Camps Cleared
0
676,344
Distance Traveled
628,743
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
9,822
756
54
4
0
204,304
0
L
Cthulhu
10,181
783
46
4
0
233,628
0
W
Ah Muzen Cab
12,235
941
38
3
0
232,515
0
W
Ares
10,112
778
17
1
0
210,781
1
L
Hades
10,742
826
59
5
0
190,811
0
W
Poseidon
10,267
790
76
6
0
233,048
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role