Player Matchup

King Arthur
King Arthur
Ky0kaSu1getsu
King Arthur
Level 88
God Stats
0W - 2L
1,286 SR
Queue Stats
9W - 10L
1,388 Elo+
Party 2
Jing Wei
Jing Wei
Masushii
Jing Wei
Level 127
God Stats
2W - 3L
1,562 SR
Queue Stats
34W - 30L
1,514 Elo+
Party 2
Athena
Athena
SevrikHinelixa
Athena
Level 154
God Stats
1W - 1L
1,651 SR
Queue Stats
21W - 15L
1,558 Elo+
Party 2
Baron Samedi
Baron Samedi
Wumbowee
Baron Samedi
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,325 Elo+
Party 2
Loki
Loki
dragonforg3r
Loki
Level 67
God Stats
1W - 5L
1,284 SR
Queue Stats
25W - 31L
1,480 Elo+
Party 2
Team Averages
Level 108
1,457 SR
1,453 Elo+

VS

Team Averages
Level 128
1,570 SR
1,529 Elo+
Hel
Hel
BigDicPanda
Hel
Level 126
God Stats
2W - 1L
1,828 SR
Queue Stats
110W - 77L
1,570 Elo+
Party 1
Neith
Neith
Kwenalps
Neith
Level 66
God Stats
125W - 120L
1,497 SR
Queue Stats
248W - 225L
1,501 Elo+
Solo
Apollo
Apollo
Megabriel
Apollo
Level 144
God Stats
1W - 3L
1,221 SR
Queue Stats
169W - 141L
1,478 Elo+
Solo
Ne Zha
Ne Zha
MountainPP
Ne Zha
Level 142
God Stats
2W - 0L
1,567 SR
Queue Stats
46W - 34L
1,556 Elo+
Party 1
Sylvanus
Sylvanus
TheLoFiSamurai
Sylvanus
Level 164
God Stats
8W - 4L
1,738 SR
Queue Stats
141W - 128L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Ky0kaSu1getsu
King Arthur
11
1 / 3 / 1
5,829
530
3,112
10,062
5,017
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jing Wei
Masushii
Jing Wei
9
0 / 1 / 0
4,933
448
2,121
4,904
1,099
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 2 / 0
5,214
474
2,459
11,340
10,154
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
Wumbowee
Baron Samedi
9
1 / 6 / 1
5,266
479
3,152
8,635
2,671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 1 / 1
5,989
544
3,935
7,069
1,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 1 / 1
8,045
731
6,832
4,059
1,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
Kwenalps
Neith
11
0 / 0 / 4
6,192
563
5,044
3,122
962
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apollo
Megabriel
Apollo
10
1 / 2 / 2
6,851
623
5,214
7,469
2,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ne Zha
MountainPP
Ne Zha
13
2 / 2 / 4
7,008
637
5,292
10,186
3,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
12
3 / 0 / 2
6,723
611
6,342
7,316
4,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
26
5
Kills
13
13
Deaths
5
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
7
1
1
7.5
W
Neith
Kwenalps
Neith
0
0
4
2
L
King Arthur
Ky0kaSu1getsu
King Arthur
1
3
1
0.5
L
Jing Wei
Masushii
Jing Wei
0
1
0
0
W
Apollo
Megabriel
Apollo
1
2
2
1
W
Ne Zha
MountainPP
Ne Zha
2
2
4
2
L
1
2
0
0.5
W
Sylvanus
3
0
2
4
L
Baron Samedi
Wumbowee
Baron Samedi
1
6
1
0.25
L
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,779
Damage
28,724
42,010
Taken
32,152
20,664
Mitigated
11,933
14,276
Healing
17,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,832
233
1,551
2,092
4,059
1,060
255
616
3,281
51,543
2,268
W
Neith
Kwenalps
Neith
5,044
1,567
0
1,262
3,122
962
394
922
2,200
0
39,793
L
King Arthur
Ky0kaSu1getsu
King Arthur
3,112
337
0
2,163
10,062
5,017
98
301
9,761
0
33,529
L
Jing Wei
Masushii
Jing Wei
2,121
1,459
0
1,329
4,904
1,099
0
2,302
2,602
0
26,961
W
Apollo
Megabriel
Apollo
5,214
2,648
0
3,083
7,469
2,347
1,378
90
7,379
0
42,753
W
Ne Zha
MountainPP
Ne Zha
5,292
917
0
5,211
10,186
3,183
365
2,099
7,812
0
51,067
L
2,459
1,274
0
4,978
11,340
10,154
7
3,931
7,409
24,771
0
W
Sylvanus
6,342
2,619
788
3,192
7,316
4,381
99
1,749
5,567
29,459
13,701
L
Baron Samedi
Wumbowee
Baron Samedi
3,152
495
0
1,825
8,635
2,671
0
4,783
3,852
18,996
0
L
3,935
1,596
0
3,981
7,069
1,723
0
674
6,395
0
42,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,231
Gold Earned
34,819
272
Minions Killed
374
0
Camps Cleared
0
1,153,851
Distance Traveled
1,149,659
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
8,045
731
104
9
0
240,813
0
W
Neith
6,192
563
63
6
0
214,885
0
L
King Arthur
5,829
530
48
4
0
211,184
0
L
Jing Wei
4,933
448
62
6
0
207,896
0
W
Apollo
6,851
623
55
5
0
202,235
3
W
Ne Zha
7,008
637
94
9
0
272,604
0
L
Athena
5,214
474
42
4
0
273,386
0
W
Sylvanus
6,723
611
58
5
0
219,122
2
L
Baron Samedi
5,266
479
36
3
0
194,675
2
L
Loki
5,989
544
84
8
0
266,710
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role