Player Matchup

Bellona
Bellona
Crabdabbler
Bellona
Level 48
God Stats
9W - 6L
1,634 SR
Queue Stats
115W - 113L
1,435 Elo+
Party 1
Hachiman
Hachiman
HepC Kali
Hachiman
Level 108
God Stats
1W - 2L
1,470 SR
Queue Stats
121W - 119L
1,432 Elo+
Party 1
Nox
Nox
psychoticbobby
Nox
Level 129
God Stats
3W - 12L
1,299 SR
Queue Stats
14W - 28L
1,308 Elo+
Solo
Team Averages
Level 95
1,468 SR
1,392 Elo+

VS

Team Averages
Level 134
1,491 SR
1,541 Elo+
Nu Wa
Nu Wa
FrodoDabins96
Nu Wa
Level 109
God Stats
2W - 0L
1,283 SR
Queue Stats
30W - 18L
1,547 Elo+
Party 2
Cthulhu
Cthulhu
Iagging out
Cthulhu
Level 127
God Stats
11W - 21L
1,395 SR
Queue Stats
228W - 263L
1,515 Elo+
Solo
Xbalanque
Xbalanque
OuTinThEOpeN
Xbalanque
Level 166
God Stats
2W - 0L
1,795 SR
Queue Stats
236W - 127L
1,559 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Crabdabbler
Bellona
14
1 / 1 / 1
8,306
755
3,170
10,912
6,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hachiman
HepC Kali
Hachiman
14
1 / 3 / 2
8,497
772
4,776
8,996
3,035
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
1 / 4 / 0
8,156
741
3,268
8,698
3,043
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 3
9,291
845
8,023
4,986
1,583
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Iagging out
Cthulhu
16
5 / 0 / 2
9,967
906
8,418
9,968
10,381
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Xbalanque
OuTinThEOpeN
Xbalanque
15
1 / 1 / 4
9,377
852
7,547
5,637
1,864
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
17
3
Kills
8
8
Deaths
3
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bellona
Crabdabbler
Bellona
1
1
1
1.5
W
2
2
3
1.75
L
Hachiman
HepC Kali
Hachiman
1
3
2
0.67
W
Cthulhu
Iagging out
Cthulhu
5
0
2
6
W
Xbalanque
OuTinThEOpeN
Xbalanque
1
1
4
3
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,214
Damage
23,988
28,606
Taken
20,591
12,938
Mitigated
13,828
2,922
Healing
2,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Crabdabbler
Bellona
3,170
792
0
1,305
10,912
6,860
0
6,557
3,901
0
23,871
W
8,023
3,141
514
867
4,986
1,583
1,185
905
4,081
21,242
452
L
Hachiman
HepC Kali
Hachiman
4,776
3,257
0
1,499
8,996
3,035
0
4,841
3,866
0
38,783
W
Cthulhu
Iagging out
Cthulhu
8,418
430
258
0
9,968
10,381
142
946
8,994
29,717
813
W
Xbalanque
OuTinThEOpeN
Xbalanque
7,547
3,635
0
681
5,637
1,864
2,312
1,459
4,178
0
38,070
L
3,268
228
0
118
8,698
3,043
0
3,298
5,186
22,841
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,959
Gold Earned
28,635
139
Minions Killed
153
0
Camps Cleared
0
581,764
Distance Traveled
667,445
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,306
755
30
3
0
198,298
0
W
Nu Wa
9,291
845
33
3
0
215,139
0
L
Hachiman
8,497
772
51
5
0
192,495
0
W
Cthulhu
9,967
906
52
5
0
238,167
2
W
Xbalanque
9,377
852
68
6
0
214,139
0
L
Nox
8,156
741
58
5
0
190,971
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role