Player Matchup

Fenrir
Fenrir
AlightHeart4084
Fenrir
Level 59
God Stats
1W - 1L
1,519 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
DaKilla III
Cu Chulainn
Level 50
God Stats
43W - 29L
1,588 SR
Queue Stats
132W - 133L
1,449 Elo+
Party 2
Olorun
Olorun
TheButcher74283
Olorun
Level 65
God Stats
23W - 7L
1,682 SR
Queue Stats
122W - 113L
1,477 Elo+
Party 2
Sylvanus
Sylvanus
redscale22
Sylvanus
Level 29
God Stats
66W - 48L
1,582 SR
Queue Stats
67W - 54L
1,475 Elo+
Party 2
Skadi
Skadi
zMidday
Skadi
Level 49
God Stats
16W - 10L
1,607 SR
Queue Stats
21W - 11L
1,540 Elo+
Party 2
Team Averages
Level 50
1,596 SR
1,488 Elo+

VS

Team Averages
Level 82
1,421 SR
1,441 Elo+
Merlin
Merlin
BrethilS
Merlin
Level 104
God Stats
1W - 2L
1,427 SR
Queue Stats
430W - 426L
1,478 Elo+
Party 1
Cerberus
Cerberus
DirtSlug
Cerberus
Level 67
God Stats
6W - 3L
1,660 SR
Queue Stats
115W - 110L
1,466 Elo+
Party 1
Odin
Odin
Genocyberx
Odin
Level 47
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 6L
1,410 Elo+
Solo
Nut
Nut
God Weekly
Nut
Level 88
God Stats
0W - 2L
1,099 SR
Queue Stats
5W - 7L
1,423 Elo+
Solo
Arachne
Arachne
IlIlIlIlIlI9111
Arachne
Level 103
God Stats
9W - 13L
1,421 SR
Queue Stats
125W - 114L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 7
8,396
466
3,867
10,349
4,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cu Chulainn
DaKilla III
Cu Chulainn
15
3 / 0 / 1
10,069
559
6,816
8,410
8,234
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

16
8 / 4 / 5
10,485
583
19,042
10,010
3,734
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sylvanus
redscale22
Sylvanus
14
3 / 2 / 11
9,786
544
7,736
15,301
13,122
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Skadi
zMidday
Skadi
15
6 / 0 / 8
9,249
514
15,970
8,667
2,708
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BrethilS
Merlin
14
3 / 3 / 1
8,649
481
7,909
11,422
3,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cerberus
DirtSlug
Cerberus
11
1 / 7 / 3
7,574
421
5,691
25,569
20,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

10
0 / 4 / 1
6,787
377
2,482
11,438
8,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 4 / 3
7,431
413
4,766
7,456
1,943
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 5 / 2
8,467
470
11,168
17,513
6,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
19
23
Kills
9
9
Deaths
23
32
Assists
10
Player
Kills
Deaths
Assists
KDA
W
3
3
7
2.17
L
Merlin
BrethilS
Merlin
3
3
1
1.17
W
Cu Chulainn
DaKilla III
Cu Chulainn
3
0
1
3.5
L
Cerberus
DirtSlug
Cerberus
1
7
3
0.36
L
0
4
1
0.13
L
1
4
3
0.63
L
4
5
2
1
W
8
4
5
2.63
W
Sylvanus
redscale22
Sylvanus
3
2
11
4.25
W
Skadi
zMidday
Skadi
6
0
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,431
Damage
32,016
52,737
Taken
73,398
32,300
Mitigated
40,348
17,928
Healing
16,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,867
817
0
1,367
10,349
4,502
694
2,368
7,944
0
20,258
L
Merlin
BrethilS
Merlin
7,909
1,035
0
1,217
11,422
3,708
0
4,855
6,567
55,336
1,265
W
Cu Chulainn
DaKilla III
Cu Chulainn
6,816
1,424
0
1,050
8,410
8,234
1,094
0
8,286
6,036
52,065
L
Cerberus
DirtSlug
Cerberus
5,691
303
0
6,077
25,569
20,151
115
11,530
14,039
25,367
665
L
2,482
461
0
525
11,438
8,083
0
1,793
9,645
0
17,943
L
4,766
2,122
0
2,192
7,456
1,943
637
2,161
5,295
0
45,055
L
11,168
7,457
0
6,706
17,513
6,463
0
6,413
11,100
0
69,749
W
19,042
8,901
172
1,608
10,010
3,734
1,757
3,646
6,364
72,929
6,185
W
Sylvanus
redscale22
Sylvanus
7,736
1,897
5,157
6,807
15,301
13,122
270
4,305
10,839
33,147
1,517
W
Skadi
zMidday
Skadi
15,970
7,017
0
1,767
8,667
2,708
1,237
3,253
5,414
0
61,308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,985
Gold Earned
38,908
388
Minions Killed
375
0
Camps Cleared
0
1,595,279
Distance Traveled
1,451,533
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,396
466
38
2
0
323,034
0
L
Merlin
8,649
481
88
5
0
286,606
3
W
Cu Chulainn
10,069
559
97
5
0
281,918
0
L
Cerberus
7,574
421
54
3
0
313,535
6
L
Odin
6,787
377
29
2
0
232,449
0
L
Nut
7,431
413
94
5
0
228,188
0
L
Arachne
8,467
470
110
6
0
390,755
0
W
Olorun
10,485
583
132
7
0
317,933
0
W
Sylvanus
9,786
544
36
2
0
323,693
0
W
Skadi
9,249
514
85
5
0
348,701
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role