Player Matchup

Izanami
Izanami
 
Izanami
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
Dylân
Horus
Level 118
God Stats
21W - 11L
1,654 SR
Queue Stats
103W - 72L
1,600 Elo+
Party 2
Scylla
Scylla
SmitePlayer2651
Scylla
Level 122
God Stats
4W - 2L
1,798 SR
Queue Stats
112W - 78L
1,598 Elo+
Party 2
Agni
Agni
badvladTHEGOAT
Agni
Level 105
God Stats
27W - 25L
1,543 SR
Queue Stats
529W - 504L
1,581 Elo+
Solo
Ullr
Ullr
sêven
Ullr
Level 114
God Stats
21W - 11L
1,826 SR
Queue Stats
117W - 84L
1,597 Elo+
Party 2
Team Averages
Level 101
1,664 SR
1,575 Elo+

VS

Team Averages
Level 142
1,491 SR
1,515 Elo+
Danzaburou
Danzaburou
Cryytech
Danzaburou
Level 25
God Stats
1W - 2L
1,299 SR
Queue Stats
9W - 11L
1,324 Elo+
Party 1
Ra
Ra
MightySchmeckle
Ra
Level 155
God Stats
3W - 2L
1,456 SR
Queue Stats
355W - 317L
1,634 Elo+
Solo
Xing Tian
Xing Tian
Minos Ishtar
Xing Tian
Level 174
God Stats
1W - 2L
1,619 SR
Queue Stats
104W - 131L
1,507 Elo+
Party 1
Susano
Susano
SPdude44
Susano
Level 144
God Stats
5W - 8L
1,489 SR
Queue Stats
275W - 247L
1,604 Elo+
Solo
Vamana
Vamana
crasyspiro117
Vamana
Level 210
God Stats
3W - 3L
1,592 SR
Queue Stats
99W - 123L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
6
1 / 0 / 2
3,328
666
3,232
2,598
617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Horus
Dylân
Horus
6
0 / 0 / 3
3,614
723
2,311
4,949
2,302
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
1 / 1 / 1
4,163
833
1,069
1,806
370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

3
0 / 1 / 0
2,806
561
582
1,218
173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ullr
sêven
Ullr
7
3 / 0 / 2
4,066
813
2,949
3,154
919
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Cryytech
Danzaburou
5
0 / 1 / 0
3,126
625
2,006
2,456
629
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
1 / 2 / 0
3,972
794
1,327
2,642
706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xing Tian
Minos Ishtar
Xing Tian
5
0 / 2 / 0
3,441
688
2,546
6,702
2,387
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Susano
SPdude44
Susano
6
0 / 0 / 0
3,366
673
482
3,033
675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 0 / 0
4,315
863
429
3,093
1,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
2
5
Kills
2
2
Deaths
5
8
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
0
2
2
W
Danzaburou
Cryytech
Danzaburou
0
1
0
0
L
Horus
Dylân
Horus
0
0
3
1.5
W
1
2
0
0.5
W
Xing Tian
Minos Ishtar
Xing Tian
0
2
0
0
W
Susano
SPdude44
Susano
0
0
0
0
L
1
1
1
1.5
L
0
1
0
0
W
1
0
0
1
L
Ullr
sêven
Ullr
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,143
Damage
6,790
13,725
Taken
17,926
4,381
Mitigated
5,556
5,865
Healing
7,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
3,232
2,291
0
1,255
2,598
617
0
1,019
1,579
0
22,042
W
Danzaburou
Cryytech
Danzaburou
2,006
1,075
0
901
2,456
629
0
0
2,456
0
16,636
L
Horus
Dylân
Horus
2,311
1,290
268
2,392
4,949
2,302
0
1,053
3,896
0
8,940
W
1,327
0
113
896
2,642
706
0
1,069
1,573
16,196
85
W
Xing Tian
Minos Ishtar
Xing Tian
2,546
127
639
1,641
6,702
2,387
0
0
6,702
7,945
0
W
Susano
SPdude44
Susano
482
123
0
1,884
3,033
675
0
0
3,033
0
13,006
L
1,069
130
0
500
1,806
370
0
510
1,171
25,770
0
L
582
35
0
610
1,218
173
0
0
1,133
5,098
0
W
429
121
0
1,704
3,093
1,159
0
478
2,511
0
26,607
L
Ullr
sêven
Ullr
2,949
1,399
0
840
3,154
919
0
983
2,073
0
17,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,977
Gold Earned
18,220
152
Minions Killed
173
0
Camps Cleared
0
493,835
Distance Traveled
588,931
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
3,328
666
41
8
0
106,575
0
W
Danzaburou
3,126
625
34
7
0
102,696
0
L
Horus
3,614
723
9
2
0
118,333
0
W
Ra
3,972
794
42
8
0
121,911
1
W
Xing Tian
3,441
688
8
2
0
102,646
0
W
Susano
3,366
673
36
7
0
143,807
0
L
Scylla
4,163
833
55
11
0
108,367
0
L
Agni
2,806
561
10
2
0
34,046
0
W
Vamana
4,315
863
53
11
0
117,871
2
L
Ullr
4,066
813
37
7
0
126,514
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role