Player Matchup

Ares
Ares
CopsKillKids
Ares
Level 158
God Stats
1W - 3L
1,319 SR
Queue Stats
222W - 205L
1,501 Elo+
Party 2
Medusa
Medusa
GunShark0
Medusa
Level 107
God Stats
137W - 94L
1,625 SR
Queue Stats
367W - 344L
1,538 Elo+
Party 1
Skadi
Skadi
HangCops
Skadi
Level 86
God Stats
6W - 5L
1,633 SR
Queue Stats
313W - 277L
1,529 Elo+
Party 2
Ravana
Ravana
MamiChulaVM1723
Ravana
Level 151
God Stats
4W - 1L
1,895 SR
Queue Stats
59W - 45L
1,573 Elo+
Solo
Yu Huang
Yu Huang
TurtleFolk
Yu Huang
Level 67
God Stats
5W - 6L
1,689 SR
Queue Stats
32W - 35L
1,542 Elo+
Party 1
Team Averages
Level 114
1,632 SR
1,537 Elo+

VS

Team Averages
Level 140
1,573 SR
1,494 Elo+
Kali
Kali
Beau is me1429
Kali
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 65L
1,443 Elo+
Solo
Artio
Artio
Chicaqox
Artio
Level 155
God Stats
34W - 30L
1,553 SR
Queue Stats
429W - 401L
1,573 Elo+
Solo
Rama
Rama
TransBearPig
Rama
Level 161
God Stats
3W - 5L
1,481 SR
Queue Stats
139W - 123L
1,500 Elo+
Solo
Janus
Janus
koshhh
Janus
Level 104
God Stats
6W - 6L
1,729 SR
Queue Stats
22W - 20L
1,416 Elo+
Solo
Odin
Odin
xZzer024Zx
Odin
Level 238
God Stats
17W - 18L
1,601 SR
Queue Stats
45W - 48L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 1
6,228
445
5,418
13,596
8,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Medusa
GunShark0
Medusa
13
1 / 5 / 0
7,494
535
7,462
12,003
4,226
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Skadi
HangCops
Skadi
12
2 / 4 / 2
6,895
493
6,803
9,325
3,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

13
1 / 4 / 1
7,381
527
7,718
10,920
4,855
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

Yu Huang
TurtleFolk
Yu Huang
12
3 / 3 / 1
7,288
521
4,234
7,134
2,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 3
6,551
468
3,000
11,343
3,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Artio
Chicaqox
Artio
14
3 / 1 / 4
7,963
569
6,989
16,017
12,094
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
5 / 2 / 4
8,417
601
11,297
10,640
3,337
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Janus
koshhh
Janus
15
5 / 2 / 3
8,664
619
7,430
5,836
1,758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
6 / 1 / 7
8,470
605
10,977
10,355
8,787
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
41
9
Kills
20
20
Deaths
9
5
Assists
21
Player
Kills
Deaths
Assists
KDA
W
1
3
3
0.83
W
Artio
Chicaqox
Artio
3
1
4
5
L
2
4
1
0.63
L
Medusa
GunShark0
Medusa
1
5
0
0.2
L
Skadi
HangCops
Skadi
2
4
2
0.75
L
1
4
1
0.38
W
5
2
4
3.5
L
Yu Huang
TurtleFolk
Yu Huang
3
3
1
1.17
W
Janus
koshhh
Janus
5
2
3
3.25
W
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,635
Damage
39,693
52,978
Taken
54,191
22,579
Mitigated
29,872
11,008
Healing
22,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,000
921
0
3,657
11,343
3,896
0
2,192
9,003
0
43,682
W
Artio
Chicaqox
Artio
6,989
691
907
9,725
16,017
12,094
62
1,903
14,114
48,046
3,609
L
5,418
641
340
1,596
13,596
8,398
0
4,319
9,169
15,287
1,313
L
Medusa
GunShark0
Medusa
7,462
3,431
0
2,665
12,003
4,226
0
654
11,349
0
63,375
L
Skadi
HangCops
Skadi
6,803
1,891
0
2,157
9,325
3,036
0
3,483
5,714
0
52,158
L
7,718
2,597
0
3,268
10,920
4,855
0
4,325
6,520
0
53,135
W
11,297
9,434
0
5,015
10,640
3,337
472
650
9,990
0
66,850
L
Yu Huang
TurtleFolk
Yu Huang
4,234
171
0
982
7,134
2,064
213
2,991
3,903
45,981
666
W
Janus
koshhh
Janus
7,430
705
0
1,388
5,836
1,758
195
1,821
3,843
61,810
0
W
10,977
1,484
0
1,811
10,355
8,787
0
2,520
7,719
7,398
20,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,286
Gold Earned
40,065
400
Minions Killed
419
0
Camps Cleared
0
1,385,668
Distance Traveled
1,421,204
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
6,551
468
59
4
0
297,715
3
W
Artio
7,963
569
86
6
0
269,828
0
L
Ares
6,228
445
22
2
0
279,177
8
L
Medusa
7,494
535
106
8
0
276,623
2
L
Skadi
6,895
493
87
6
0
293,798
1
L
Ravana
7,381
527
88
6
0
267,932
0
W
Rama
8,417
601
104
7
0
259,746
0
L
Yu Huang
7,288
521
97
7
0
268,138
1
W
Janus
8,664
619
129
9
0
282,005
0
W
Odin
8,470
605
41
3
0
311,910
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role