Player Matchup

Khepri
Khepri
Gold III
DVidjill
Khepri
Gold III
Level 173
God Stats
2W - 4L
1,468 SR
Queue Stats
203W - 205L
1,566 MMR
Solo
Tyr
Tyr
Gold I
DrMucedaZv
Tyr
Gold I
Level 156
God Stats
1W - 4L
1,508 SR
Queue Stats
280W - 281L
1,573 MMR
Solo
Yu Huang
Yu Huang
Gold I
Hesi Ritual
Yu Huang
Gold I
Level 104
God Stats
4W - 8L
1,479 SR
Queue Stats
599W - 607L
1,582 MMR
Solo
Izanami
Izanami
Gold III
Show Me Rock
Izanami
Gold III
Level 124
God Stats
14W - 12L
1,603 SR
Queue Stats
217W - 217L
1,578 MMR
Solo
Fenrir
Fenrir
Gold II
WhyNutDonut
Fenrir
Gold II
Level 135
God Stats
9W - 8L
1,514 SR
Queue Stats
202W - 208L
1,593 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 138
1,514 SR
1,578 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 119
1,573 SR
1,590 MMR
Awilix
Awilix
Gold V
LSdweebisback
Awilix
Gold V
Level 36
God Stats
9W - 2L
1,859 SR
Queue Stats
89W - 94L
1,582 MMR
Party 1
Hou Yi
Hou Yi
Gold IV
Nicosevenfold18
Hou Yi
Gold IV
Level 126
God Stats
8W - 3L
1,647 SR
Queue Stats
23W - 19L
1,565 MMR
Solo
Hercules
Hercules
Gold II
Pierix12
Hercules
Gold II
Level 156
God Stats
2W - 4L
1,305 SR
Queue Stats
224W - 214L
1,565 MMR
Solo
Tiamat
Tiamat
Gold I
SouthernSteel
Tiamat
Gold I
Level 128
God Stats
7W - 9L
1,475 SR
Queue Stats
148W - 147L
1,671 MMR
Party 1
Horus
Horus
Gold I
lALFl
Horus
Gold I
Level 148
God Stats
3W - 4L
1,578 SR
Queue Stats
321W - 316L
1,564 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
DVidjill
Khepri
13
2 / 4 / 3
8,245
434
4,977
16,357
14,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
1 / 3 / 2
9,512
501
12,236
21,050
21,623
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yu Huang
Hesi Ritual
Yu Huang
16
3 / 5 / 2
9,695
510
11,548
12,992
5,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
Show Me Rock
Izanami
16
0 / 9 / 2
9,763
514
10,627
16,637
5,706
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
16
4 / 7 / 4
9,680
509
10,541
22,178
10,511
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
BakasuraMedusaVulcanCthulhu

VS

Bans
KumbhakarnaAthenaSerqetAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 4 / 6
10,911
574
14,017
13,544
5,611
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

18
10 / 1 / 7
11,715
617
14,683
14,173
5,033
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hercules
Pierix12
Hercules
16
3 / 2 / 5
9,485
499
14,773
20,110
24,745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

18
4 / 3 / 7
10,965
577
14,236
11,407
6,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Horus
lALFl
Horus
16
3 / 0 / 15
10,972
577
10,862
18,252
16,798
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
68
10
Kills
28
28
Deaths
10
13
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Khepri
DVidjill
Khepri
2
4
3
0.88
L
1
3
2
0.67
L
Yu Huang
Hesi Ritual
Yu Huang
3
5
2
0.8
W
8
4
6
2.75
W
10
1
7
13.5
W
Hercules
Pierix12
Hercules
3
2
5
2.75
L
Izanami
Show Me Rock
Izanami
0
9
2
0.11
W
4
3
7
2.5
L
Fenrir
4
7
4
0.86
W
Horus
lALFl
Horus
3
0
15
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,929
Damage
68,571
89,214
Taken
77,486
58,461
Mitigated
58,442
16,957
Healing
32,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
DVidjill
Khepri
4,977
316
0
2,324
16,357
14,915
0
1,495
14,703
19,581
0
L
12,236
1,078
0
8,922
21,050
21,623
0
2,890
16,517
0
76,876
L
Yu Huang
Hesi Ritual
Yu Huang
11,548
612
0
310
12,992
5,706
0
3,560
8,952
72,017
65
W
14,017
5,993
0
2,435
13,544
5,611
0
3,135
10,166
0
84,108
W
14,683
6,802
0
5,479
14,173
5,033
4,902
1,829
12,274
0
86,520
W
Hercules
Pierix12
Hercules
14,773
5,228
0
7,354
20,110
24,745
256
3,208
16,669
0
52,353
L
Izanami
Show Me Rock
Izanami
10,627
6,409
0
2,526
16,637
5,706
0
1,454
14,912
0
83,986
W
14,236
1,084
0
3,229
11,407
6,255
823
3,280
7,747
81,887
0
L
Fenrir
10,541
2,343
0
2,875
22,178
10,511
0
3,844
17,502
0
79,590
W
Horus
lALFl
Horus
10,862
5,365
3,913
9,647
18,252
16,798
725
4,233
13,762
883
38,931

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,895
Gold Earned
54,048
551
Minions Killed
530
0
Camps Cleared
0
1,812,618
Distance Traveled
2,059,907
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
8,245
434
13
1
0
360,438
2
L
Tyr
9,512
501
126
7
0
401,016
1
L
Yu Huang
9,695
510
145
8
0
343,110
3
W
Awilix
10,911
574
114
6
0
496,505
0
W
Hou Yi
11,715
617
132
7
0
384,264
7
W
Hercules
9,485
499
87
5
0
384,667
0
L
Izanami
9,763
514
161
8
0
310,254
2
W
Tiamat
10,965
577
155
8
0
362,857
0
L
Fenrir
9,680
509
106
6
0
397,800
0
W
Horus
10,972
577
42
2
0
431,614
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role