Player Matchup

Cthulhu
Cthulhu
Gold I
 
Cthulhu
Gold I
Level 229
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Platinum V
MidnightinNYC_
Fafnir
Platinum V
Level 167
God Stats
45W - 35L
1,782 SR
Queue Stats
140W - 132L
1,760 MMR
Solo
Bellona
Bellona
Gold II
SpacingBridge6
Bellona
Gold II
Level 173
God Stats
3W - 2L
1,240 SR
Queue Stats
181W - 172L
1,635 MMR
Solo
Agni
Agni
Gold I
lDevicel
Agni
Gold I
Level 153
God Stats
5W - 3L
1,608 SR
Queue Stats
173W - 178L
1,656 MMR
Solo
Anhur
Anhur
Platinum V
theotherzayTV
Anhur
Platinum V
Level 138
God Stats
35W - 26L
1,663 SR
Queue Stats
88W - 76L
1,704 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 172
1,559 SR
1,651 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 136
1,664 SR
1,628 MMR
Gilgamesh
Gilgamesh
Gold I
 
Gilgamesh
Gold I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Terra
Terra
Gold II
ItzPopz
Terra
Gold II
Level 217
God Stats
4W - 4L
1,620 SR
Queue Stats
299W - 310L
1,595 MMR
Solo
Cabrakan
Cabrakan
Gold I
Mejula
Cabrakan
Gold I
Level 121
God Stats
5W - 2L
1,845 SR
Queue Stats
115W - 108L
1,739 MMR
Solo
Merlin
Merlin
Gold III
rehuman
Merlin
Gold III
Level 126
God Stats
0W - 1L
1,805 SR
Queue Stats
58W - 50L
1,664 MMR
Solo
Charybdis
Charybdis
Gold II
xKenjin110
Charybdis
Gold II
Level 66
God Stats
7W - 5L
1,550 SR
Queue Stats
141W - 150L
1,641 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
0 / 1 / 2
5,818
529
5,135
10,013
6,414
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 0 / 3
5,900
536
4,080
7,706
4,931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
4 / 1 / 3
5,960
542
4,631
7,580
5,512
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Agni
12
2 / 1 / 2
6,189
563
3,046
4,897
1,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 1 / 2
6,619
602
4,406
5,304
1,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
ThanatosMedusaAwilixPoseidon

VS

Bans
Chang'eSusanoThorBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
0 / 1 / 1
6,112
556
5,482
9,792
5,142
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Terra
ItzPopz
Terra
10
1 / 1 / 2
5,876
534
4,351
7,751
3,949
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Cabrakan
Mejula
Cabrakan
12
1 / 1 / 1
5,750
523
2,071
7,043
4,154
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Merlin
rehuman
Merlin
10
1 / 3 / 0
5,493
499
2,134
4,176
1,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
xKenjin110
Charybdis
10
1 / 4 / 0
5,655
514
3,444
7,019
1,244
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
8
10
Kills
4
4
Deaths
10
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
1
2
1
L
Gilgamesh
 
Gilgamesh
0
1
1
0.5
L
Terra
ItzPopz
Terra
1
1
2
2
L
Cabrakan
Mejula
Cabrakan
1
1
1
1.5
W
2
0
3
3.5
W
4
1
3
5.5
W
Agni
2
1
2
3
L
Merlin
rehuman
Merlin
1
3
0
0.33
W
2
1
2
3
L
Charybdis
xKenjin110
Charybdis
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,298
Damage
17,482
35,500
Taken
35,781
19,812
Mitigated
15,867
14,639
Healing
13,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,135
244
0
4,519
10,013
6,414
0
1,731
7,724
33,113
0
L
Gilgamesh
 
Gilgamesh
5,482
1,598
0
2,303
9,792
5,142
0
3,901
5,252
0
38,992
L
Terra
ItzPopz
Terra
4,351
405
1,431
3,253
7,751
3,949
0
2,774
4,903
18,632
345
L
Cabrakan
Mejula
Cabrakan
2,071
269
0
4,102
7,043
4,154
0
2,020
4,986
41,677
0
W
4,080
1,282
0
3,598
7,706
4,931
36
2,339
5,327
32,063
1,903
W
4,631
1,195
0
1,667
7,580
5,512
131
1,150
6,390
0
20,427
W
Agni
3,046
117
0
1,874
4,897
1,467
0
2,361
2,536
41,039
435
L
Merlin
rehuman
Merlin
2,134
192
0
409
4,176
1,378
0
2,670
1,467
35,777
0
W
4,406
1,956
0
2,981
5,304
1,488
809
859
4,445
0
49,170
L
Charybdis
xKenjin110
Charybdis
3,444
1,791
0
1,882
7,019
1,244
0
0
7,019
0
36,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,486
Gold Earned
28,886
349
Minions Killed
307
0
Camps Cleared
0
1,049,027
Distance Traveled
1,109,831
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,818
529
65
6
0
200,361
0
L
Gilgamesh
6,112
556
73
7
0
229,670
0
L
Terra
5,876
534
30
3
0
241,517
4
L
Cabrakan
5,750
523
73
7
0
236,660
0
W
Fafnir
5,900
536
64
6
0
230,462
0
W
Bellona
5,960
542
32
3
0
217,727
1
W
Agni
6,189
563
81
7
0
202,285
0
L
Merlin
5,493
499
65
6
0
211,080
0
W
Anhur
6,619
602
107
10
0
198,192
4
L
Charybdis
5,655
514
66
6
0
190,904
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role