Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
Ducklez
Zeus
Level 120
God Stats
9W - 1L
2,063 SR
Queue Stats
175W - 164L
1,462 Elo+
Party 3
Da Ji
Da Ji
OnlyJihyo
Da Ji
Level 47
God Stats
8W - 14L
1,267 SR
Queue Stats
151W - 146L
1,465 Elo+
Party 3
Neith
Neith
Pounou
Neith
Level 153
God Stats
0W - 2L
1,165 SR
Queue Stats
6W - 10L
1,419 Elo+
Solo
Thor
Thor
elSerge
Thor
Level 5
God Stats
2W - 1L
1,847 SR
Queue Stats
8W - 10L
1,613 Elo+
Party 1
Team Averages
Level 96
1,568 SR
1,492 Elo+

VS

Team Averages
Level 119
1,487 SR
1,472 Elo+
Neith
Neith
 
Neith
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
GrownJoNES531
Cthulhu
Level 100
God Stats
13W - 5L
1,670 SR
Queue Stats
142W - 185L
1,434 Elo+
Party 2
Ah Puch
Ah Puch
TheKennyizDaddy
Ah Puch
Level 141
God Stats
19W - 25L
1,451 SR
Queue Stats
369W - 469L
1,445 Elo+
Party 2
Bellona
Bellona
VaporeonBud
Bellona
Level 147
God Stats
7W - 5L
1,169 SR
Queue Stats
248W - 232L
1,483 Elo+
Solo
Bakasura
Bakasura
ZoidbergPhD
Bakasura
Level 117
God Stats
31W - 17L
1,643 SR
Queue Stats
85W - 78L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
9
0 / 1 / 0
5,439
544
3,317
7,505
3,507
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Zeus
Ducklez
Zeus
10
0 / 1 / 0
5,565
557
2,714
3,107
702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Da Ji
OnlyJihyo
Da Ji
10
0 / 2 / 2
5,277
528
2,961
7,359
2,482
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Neith
Pounou
Neith
9
0 / 3 / 0
5,015
502
6,874
7,683
2,014
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Thor
elSerge
Thor
11
3 / 4 / 0
6,149
615
4,228
9,439
3,042
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
0 / 0 / 2
5,495
550
3,880
5,734
1,512
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Cthulhu
9
0 / 0 / 2
5,382
538
4,026
9,736
5,170
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
3 / 0 / 1
7,143
714
3,624
3,414
1,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
VaporeonBud
Bellona
11
2 / 3 / 2
6,423
642
6,253
8,171
8,273
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bakasura
ZoidbergPhD
Bakasura
11
6 / 0 / 2
6,607
661
5,576
6,989
3,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
20
3
Kills
11
11
Deaths
3
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
1
0
0
W
Neith
 
Neith
0
0
2
1
L
Zeus
Ducklez
Zeus
0
1
0
0
W
Cthulhu
0
0
2
1
L
Da Ji
OnlyJihyo
Da Ji
0
2
2
0.5
L
Neith
Pounou
Neith
0
3
0
0
W
3
0
1
3.5
W
Bellona
VaporeonBud
Bellona
2
3
2
1
W
Bakasura
ZoidbergPhD
Bakasura
6
0
2
7
L
Thor
elSerge
Thor
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,094
Damage
23,359
35,093
Taken
34,044
11,747
Mitigated
19,240
8,024
Healing
14,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
3,317
832
1,712
2,416
7,505
3,507
0
3,154
4,105
28,341
2,102
W
Neith
 
Neith
3,880
1,459
0
2,470
5,734
1,512
437
1,922
3,812
0
36,217
L
Zeus
Ducklez
Zeus
2,714
267
0
515
3,107
702
0
839
2,140
31,548
933
W
Cthulhu
4,026
596
1,701
3,544
9,736
5,170
0
2,100
7,636
22,233
1,550
L
Da Ji
OnlyJihyo
Da Ji
2,961
885
0
344
7,359
2,482
0
1,099
5,931
0
32,828
L
Neith
Pounou
Neith
6,874
2,792
0
895
7,683
2,014
0
2,048
5,359
0
35,381
W
3,624
67
0
626
3,414
1,085
0
1,298
2,116
45,020
997
W
Bellona
VaporeonBud
Bellona
6,253
1,811
0
1,812
8,171
8,273
0
251
7,920
198
38,712
W
Bakasura
ZoidbergPhD
Bakasura
5,576
3,817
0
4,553
6,989
3,200
0
124
6,865
0
28,503
L
Thor
elSerge
Thor
4,228
866
0
2,142
9,439
3,042
0
243
8,029
0
39,435

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,445
Gold Earned
31,050
348
Minions Killed
324
0
Camps Cleared
0
1,001,457
Distance Traveled
1,119,435
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,439
544
56
6
0
182,430
0
W
Neith
5,495
550
65
7
0
191,669
2
L
Zeus
5,565
557
93
9
0
205,373
4
W
Cthulhu
5,382
538
19
2
0
227,116
4
L
Da Ji
5,277
528
59
6
0
236,903
2
L
Neith
5,015
502
61
6
0
185,007
0
W
Ah Puch
7,143
714
94
9
0
243,796
0
W
Bellona
6,423
642
72
7
0
194,857
0
W
Bakasura
6,607
661
74
7
0
261,997
2
L
Thor
6,149
615
79
8
0
191,744
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role