Player Matchup

Hachiman
Hachiman
ASuburbDad
Hachiman
Level 119
God Stats
0W - 1L
1,863 SR
Queue Stats
36W - 39L
1,464 Elo+
Solo
Anubis
Anubis
ClemeGJq
Anubis
Level 59
God Stats
5W - 2L
1,774 SR
Queue Stats
224W - 201L
1,473 Elo+
Party 1
Maman Brigitte
Maman Brigitte
Lirroy16
Maman Brigitte
Level 36
God Stats
1W - 2L
1,304 SR
Queue Stats
79W - 92L
1,399 Elo+
Party 1
Charon
Charon
Thunderrun7898
Charon
Level 77
God Stats
7W - 7L
1,486 SR
Queue Stats
162W - 173L
1,450 Elo+
Solo
Osiris
Osiris
UnitedNinja2098
Osiris
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 77L
1,491 Elo+
Solo
Team Averages
Level 83
1,585 SR
1,455 Elo+

VS

Team Averages
Level 91
1,533 SR
1,465 Elo+
Baba Yaga
Baba Yaga
CUNKEDBUNKER
Baba Yaga
Level 88
God Stats
2W - 1L
1,570 SR
Queue Stats
140W - 162L
1,456 Elo+
Party 2
Janus
Janus
Kemaal
Janus
Level 88
God Stats
3W - 1L
1,402 SR
Queue Stats
45W - 42L
1,481 Elo+
Solo
Neith
Neith
Prince Supa
Neith
Level 138
God Stats
6W - 16L
1,458 SR
Queue Stats
467W - 478L
1,401 Elo+
Solo
Jormungandr
Jormungandr
TheTrueChickens
Jormungandr
Level 44
God Stats
13W - 5L
1,692 SR
Queue Stats
47W - 54L
1,530 Elo+
Party 2
Cabrakan
Cabrakan
XJrufenerX
Cabrakan
Level 97
God Stats
55W - 39L
1,543 SR
Queue Stats
550W - 522L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
ASuburbDad
Hachiman
9
0 / 2 / 1
6,639
391
6,140
9,230
2,466
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Anubis
ClemeGJq
Anubis
17
5 / 4 / 6
10,104
594
14,368
11,993
5,384
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Maman Brigitte
Lirroy16
Maman Brigitte
16
7 / 4 / 2
9,323
548
6,769
12,632
3,736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 4 / 3
7,448
438
4,893
11,379
8,521
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 5 / 0
8,407
495
4,861
13,014
9,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
CUNKEDBUNKER
Baba Yaga
13
1 / 1 / 5
7,977
469
4,476
13,320
12,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Janus
Kemaal
Janus
16
4 / 5 / 6
10,032
590
6,830
7,703
1,866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 3 / 6
9,103
535
8,527
10,735
3,183
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
TheTrueChickens
Jormungandr
16
4 / 0 / 6
10,362
610
7,767
9,199
7,086
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cabrakan
XJrufenerX
Cabrakan
17
8 / 5 / 7
10,313
607
11,411
15,914
8,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
49
13
Kills
19
19
Deaths
14
12
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Hachiman
ASuburbDad
Hachiman
0
2
1
0.25
W
Baba Yaga
CUNKEDBUNKER
Baba Yaga
1
1
5
3.5
L
Anubis
ClemeGJq
Anubis
5
4
6
2
W
Janus
Kemaal
Janus
4
5
6
1.4
L
Maman Brigitte
Lirroy16
Maman Brigitte
7
4
2
2
W
2
3
6
1.67
W
Jormungandr
TheTrueChickens
Jormungandr
4
0
6
7
L
0
4
3
0.38
L
1
5
0
0.2
W
Cabrakan
XJrufenerX
Cabrakan
8
5
7
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,031
Damage
39,011
58,248
Taken
56,871
29,182
Mitigated
33,477
12,860
Healing
16,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
ASuburbDad
Hachiman
6,140
3,862
0
1,885
9,230
2,466
0
4,171
5,017
0
31,321
W
Baba Yaga
CUNKEDBUNKER
Baba Yaga
4,476
946
0
3,187
13,320
12,489
0
5,099
8,221
38,379
0
L
Anubis
ClemeGJq
Anubis
14,368
498
0
3,738
11,993
5,384
224
7,656
3,997
83,217
598
W
Janus
Kemaal
Janus
6,830
636
0
640
7,703
1,866
0
5,633
2,070
64,414
193
L
Maman Brigitte
Lirroy16
Maman Brigitte
6,769
473
0
3,759
12,632
3,736
156
5,846
6,746
61,188
0
W
8,527
3,808
0
5,160
10,735
3,183
962
5,022
5,713
0
60,830
W
Jormungandr
TheTrueChickens
Jormungandr
7,767
1,402
0
2,339
9,199
7,086
598
1,871
7,328
69,617
2,528
L
4,893
1,079
0
668
11,379
8,521
0
5,026
6,193
25,189
129
L
4,861
1,885
0
2,810
13,014
9,075
513
6,640
6,374
0
46,697
W
Cabrakan
XJrufenerX
Cabrakan
11,411
1,469
0
4,820
15,914
8,853
0
8,340
7,574
78,306
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,921
Gold Earned
47,787
412
Minions Killed
527
0
Camps Cleared
0
1,586,119
Distance Traveled
1,607,417
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,639
391
60
4
0
283,466
0
W
Baba Yaga
7,977
469
58
3
0
334,167
3
L
Anubis
10,104
594
143
8
0
324,275
2
W
Janus
10,032
590
121
7
0
330,281
0
L
Maman Brigitte
9,323
548
89
5
0
379,484
2
W
Neith
9,103
535
103
6
0
259,023
0
W
Jormungandr
10,362
610
126
7
0
337,119
1
L
Charon
7,448
438
31
2
0
326,806
5
L
Osiris
8,407
495
89
5
0
272,088
0
W
Cabrakan
10,313
607
119
7
0
346,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role