Player Matchup

He Bo
He Bo
ShinShoRyuGuile
He Bo
Level 154
God Stats
3W - 2L
1,500 SR
Queue Stats
693W - 759L
1,457 Elo+
Party 3
Artio
Artio
TheCatsPjamaz
Artio
Level 161
God Stats
28W - 12L
1,775 SR
Queue Stats
127W - 87L
1,640 Elo+
Party 4
Ra
Ra
TheSonOfSpawn
Ra
Level 156
God Stats
10W - 14L
1,478 SR
Queue Stats
175W - 258L
1,430 Elo+
Party 3
Jormungandr
Jormungandr
Yannk Crash
Jormungandr
Level 120
God Stats
242W - 200L
1,573 SR
Queue Stats
342W - 303L
1,509 Elo+
Solo
Rama
Rama
eatmyelbow
Rama
Level 178
God Stats
24W - 11L
1,625 SR
Queue Stats
144W - 95L
1,657 Elo+
Party 4
Team Averages
Level 154
1,590 SR
1,539 Elo+

VS

Team Averages
Level 199
1,604 SR
1,568 Elo+
Neith
Neith
 
Neith
Level 229
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ravana
Ravana
BTLmatt
Ravana
Level 178
God Stats
8W - 4L
1,679 SR
Queue Stats
164W - 136L
1,590 Elo+
Party 2
Thoth
Thoth
PoisonSpike
Thoth
Level 161
God Stats
0W - 2L
1,510 SR
Queue Stats
63W - 41L
1,644 Elo+
Party 1
Maui
Maui
Rojas1993
Maui
Level 243
God Stats
2W - 3L
1,786 SR
Queue Stats
82W - 92L
1,517 Elo+
Party 1
Hercules
Hercules
joeyypwnsj00
Hercules
Level 183
God Stats
1W - 1L
1,543 SR
Queue Stats
144W - 116L
1,589 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 2
7,826
559
10,163
10,066
2,576
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 1 / 4
7,337
524
4,939
10,026
6,570
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
1 / 4 / 3
7,493
535
4,263
8,832
2,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
Yannk Crash
Jormungandr
14
0 / 1 / 3
8,690
621
7,564
10,466
4,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

15
2 / 1 / 1
8,378
598
3,628
5,576
1,824
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
6 / 2 / 1
8,842
632
8,961
9,121
2,765
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ravana
BTLmatt
Ravana
12
2 / 4 / 4
6,668
476
6,802
9,537
3,670
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
0 / 0 / 2
7,005
500
5,778
3,856
1,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Maui
10
1 / 1 / 2
6,443
460
3,768
10,025
6,998
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hercules
joeyypwnsj00
Hercules
12
0 / 2 / 1
6,592
471
2,458
11,083
7,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
19
9
Kills
9
9
Deaths
9
13
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
6
2
1
3.25
L
Ravana
BTLmatt
Ravana
2
4
4
1
L
0
0
2
1
L
Maui
1
1
2
2
W
4
2
2
2.5
W
2
1
4
4
W
1
4
3
0.63
W
Jormungandr
Yannk Crash
Jormungandr
0
1
3
1.5
W
2
1
1
2.5
L
Hercules
joeyypwnsj00
Hercules
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,557
Damage
27,767
44,966
Taken
43,622
18,452
Mitigated
22,093
20,031
Healing
12,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
8,961
2,967
0
1,987
9,121
2,765
182
6,318
2,803
0
61,972
L
Ravana
BTLmatt
Ravana
6,802
2,010
0
2,842
9,537
3,670
0
5,786
3,751
0
48,780
L
5,778
251
0
750
3,856
1,185
0
500
3,356
61,757
0
L
Maui
3,768
1,537
0
2,124
10,025
6,998
0
6,272
3,753
19,006
1,075
W
10,163
1,014
0
4,629
10,066
2,576
0
1,153
8,874
49,731
1,185
W
4,939
499
2,725
3,945
10,026
6,570
1
3,333
6,693
20,963
770
W
4,263
305
372
1,738
8,832
2,797
120
990
7,842
52,410
0
W
Jormungandr
Yannk Crash
Jormungandr
7,564
2,047
0
4,771
10,466
4,685
860
613
9,583
68,215
2,792
W
3,628
2,483
0
1,851
5,576
1,824
0
3,377
2,199
0
73,199
L
Hercules
joeyypwnsj00
Hercules
2,458
400
0
4,846
11,083
7,475
0
7,145
3,938
0
44,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,724
Gold Earned
35,550
472
Minions Killed
450
0
Camps Cleared
0
1,451,819
Distance Traveled
1,398,644
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,842
632
123
9
0
241,757
3
L
Ravana
6,668
476
82
6
0
302,836
0
L
Thoth
7,005
500
128
9
0
298,884
2
L
Maui
6,443
460
41
3
0
279,434
3
W
He Bo
7,826
559
78
6
0
302,296
7
W
Artio
7,337
524
30
2
0
315,390
6
W
Ra
7,493
535
98
7
0
271,820
2
W
Jormungandr
8,690
621
125
9
0
287,273
0
W
Rama
8,378
598
141
10
0
275,040
0
L
Hercules
6,592
471
76
5
0
275,733
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role