Player Matchup

Nu Wa
Nu Wa
P3DJDK
Nu Wa
Level 129
God Stats
2W - 2L
1,685 SR
Queue Stats
41W - 44L
1,443 Elo+
Party 1
Charon
Charon
SamSquatch__
Charon
Level 109
God Stats
1W - 1L
1,533 SR
Queue Stats
46W - 54L
1,428 Elo+
Party 1
Surtr
Surtr
Shadow_Thief5
Surtr
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,426 Elo+
Party 1
Yemoja
Yemoja
elroy2k
Yemoja
Level 81
God Stats
1W - 2L
1,734 SR
Queue Stats
130W - 126L
1,487 Elo+
Solo
Bacchus
Bacchus
okayniinja
Bacchus
Level 143
God Stats
1W - 3L
1,390 SR
Queue Stats
437W - 416L
1,387 Elo+
Solo
Team Averages
Level 120
1,568 SR
1,434 Elo+

VS

Team Averages
Level 100
1,585 SR
1,475 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Awesome nftro
Athena
Level 44
God Stats
2W - 0L
1,715 SR
Queue Stats
64W - 57L
1,507 Elo+
Party 2
Hel
Hel
FaZe Booty21
Hel
Level 127
God Stats
2W - 3L
1,576 SR
Queue Stats
135W - 161L
1,438 Elo+
Party 2
Jormungandr
Jormungandr
IndyOutlaw
Jormungandr
Level 121
God Stats
5W - 2L
1,635 SR
Queue Stats
118W - 137L
1,473 Elo+
Party 2
Hou Yi
Hou Yi
sudendeth
Hou Yi
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 46L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
P3DJDK
Nu Wa
9
0 / 1 / 1
4,533
907
3,749
3,198
1,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Charon
12
1 / 2 / 0
5,276
1,055
3,843
6,632
6,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

9
1 / 2 / 1
4,721
944
5,892
5,261
3,883
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Yemoja
elroy2k
Yemoja
11
1 / 1 / 1
5,053
1,011
2,146
5,035
3,343
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bacchus
okayniinja
Bacchus
5
0 / 0 / 0
4,288
858
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
2 / 0 / 2
5,858
1,172
3,255
4,719
2,037
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8
0 / 1 / 3
5,314
1,063
1,356
5,934
4,402
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

11
3 / 0 / 3
6,223
1,245
6,621
3,601
1,903
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
IndyOutlaw
Jormungandr
11
1 / 0 / 5
5,854
1,171
5,871
4,365
4,199
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hou Yi
sudendeth
Hou Yi
8
0 / 2 / 2
4,945
989
1,620
4,307
1,628
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
21
3
Kills
6
6
Deaths
3
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
2
0
2
3
W
0
1
3
1.5
W
3
0
3
4.5
W
Jormungandr
IndyOutlaw
Jormungandr
1
0
5
3.5
L
Nu Wa
P3DJDK
Nu Wa
0
1
1
0.5
L
Charon
1
2
0
0.5
L
1
2
1
0.75
L
Yemoja
elroy2k
Yemoja
1
1
1
1.5
L
Bacchus
okayniinja
Bacchus
0
0
0
0
W
Hou Yi
sudendeth
Hou Yi
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,630
Damage
18,723
20,126
Taken
22,926
14,385
Mitigated
14,169
6,553
Healing
12,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
3,255
753
132
1,219
4,719
2,037
494
1,509
3,210
0
11,890
W
1,356
439
1,304
1,318
5,934
4,402
58
1,889
4,045
4,210
0
W
6,621
393
4,733
2,375
3,601
1,903
0
2,327
1,274
17,556
1,079
W
Jormungandr
IndyOutlaw
Jormungandr
5,871
968
479
810
4,365
4,199
0
2,212
2,153
13,883
0
L
Nu Wa
P3DJDK
Nu Wa
3,749
642
0
34
3,198
1,105
0
2,251
794
8,247
0
L
Charon
3,843
206
411
1,851
6,632
6,054
0
3,723
2,715
13,609
0
L
5,892
1,717
153
970
5,261
3,883
0
3,613
1,514
109
6,594
L
Yemoja
elroy2k
Yemoja
2,146
280
1,833
1,301
5,035
3,343
0
3,305
1,503
3,975
0
L
Bacchus
okayniinja
Bacchus
0
0
0
0
0
0
0
0
0
0
0
W
Hou Yi
sudendeth
Hou Yi
1,620
402
326
176
4,307
1,628
0
1,910
2,397
0
5,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,871
Gold Earned
28,194
22
Minions Killed
83
0
Camps Cleared
0
424,073
Distance Traveled
552,568
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
5,858
1,172
17
3
0
113,998
0
W
Athena
5,314
1,063
4
1
0
99,121
0
W
Hel
6,223
1,245
29
6
0
123,375
0
W
Jormungandr
5,854
1,171
21
4
0
121,800
0
L
Nu Wa
4,533
907
6
1
0
84,319
0
L
Charon
5,276
1,055
5
1
0
114,189
0
L
Surtr
4,721
944
5
1
0
106,991
0
L
Yemoja
5,053
1,011
6
1
0
118,574
0
L
Bacchus
4,288
858
0
0
0
0
0
W
Hou Yi
4,945
989
12
2
0
94,274
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role