Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
BeardedTwinkie
Eset
Level 38
God Stats
1W - 2L
1,500 SR
Queue Stats
104W - 123L
1,429 Elo+
Party 2
Hun Batz
Hun Batz
Hamiepanda
Hun Batz
Level 117
God Stats
6W - 4L
1,801 SR
Queue Stats
189W - 185L
1,435 Elo+
Party 2
Bastet
Bastet
Locoskull
Bastet
Level 125
God Stats
2W - 2L
1,500 SR
Queue Stats
105W - 119L
1,429 Elo+
Party 2
Sol
Sol
Lrp30
Sol
Level 86
God Stats
2W - 3L
1,405 SR
Queue Stats
91W - 91L
1,454 Elo+
Solo
Team Averages
Level 97
1,541 SR
1,449 Elo+

VS

Team Averages
Level 115
1,542 SR
1,462 Elo+
Surtr
Surtr
 
Surtr
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
ScalesHQ
Bacchus
Level 124
God Stats
2W - 0L
1,724 SR
Queue Stats
105W - 111L
1,429 Elo+
Party 1
Zhong Kui
Zhong Kui
Slime2G
Zhong Kui
Level 106
God Stats
9W - 9L
1,574 SR
Queue Stats
243W - 255L
1,440 Elo+
Party 1
Eset
Eset
firefiend728
Eset
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 45L
1,525 Elo+
Solo
Awilix
Awilix
sejuuuu
Awilix
Level 106
God Stats
5W - 9L
1,410 SR
Queue Stats
172W - 203L
1,414 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
16
5 / 5 / 6
9,430
725
5,722
14,619
17,157
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
0 / 6 / 6
8,277
637
6,104
8,586
3,380
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hun Batz
Hamiepanda
Hun Batz
14
2 / 4 / 5
8,992
692
10,112
9,256
5,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
Locoskull
Bastet
16
4 / 6 / 9
9,623
740
9,368
12,216
5,370
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Sol
Lrp30
Sol
16
1 / 4 / 8
9,336
718
14,965
10,891
4,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
16
1 / 4 / 16
9,510
732
6,950
15,587
18,904
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bacchus
ScalesHQ
Bacchus
17
5 / 2 / 16
11,522
886
8,263
15,166
19,975
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Zhong Kui
Slime2G
Zhong Kui
16
4 / 3 / 16
10,327
794
13,980
11,764
10,119
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

19
5 / 2 / 20
11,076
852
11,190
9,440
5,782
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Awilix
sejuuuu
Awilix
19
10 / 3 / 10
11,313
870
11,267
11,120
6,174
Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
103
12
Kills
25
25
Deaths
14
34
Assists
78
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
5
5
6
1.6
W
Surtr
 
Surtr
1
4
16
2.25
L
0
6
6
0.5
L
Hun Batz
Hamiepanda
Hun Batz
2
4
5
1.13
L
Bastet
Locoskull
Bastet
4
6
9
1.42
L
Sol
Lrp30
Sol
1
4
8
1.25
W
Bacchus
ScalesHQ
Bacchus
5
2
16
6.5
W
Zhong Kui
Slime2G
Zhong Kui
4
3
16
4
W
5
2
20
7.5
W
Awilix
sejuuuu
Awilix
10
3
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,271
Damage
51,650
55,568
Taken
63,077
36,426
Mitigated
60,954
11,681
Healing
20,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
5,722
153
671
2,589
14,619
17,157
0
7,608
7,011
8,619
313
W
Surtr
 
Surtr
6,950
808
1,083
1,875
15,587
18,904
202
6,565
9,022
149
14,238
L
6,104
347
368
218
8,586
3,380
91
5,718
2,868
17,526
0
L
Hun Batz
Hamiepanda
Hun Batz
10,112
615
1,208
1,605
9,256
5,902
0
4,830
4,426
0
17,393
L
Bastet
Locoskull
Bastet
9,368
1,727
528
998
12,216
5,370
0
6,321
5,895
0
17,522
L
Sol
Lrp30
Sol
14,965
3,368
586
2,910
10,891
4,617
0
7,342
3,549
45,416
0
W
Bacchus
ScalesHQ
Bacchus
8,263
721
942
2,822
15,166
19,975
528
6,081
9,085
15,158
2,114
W
Zhong Kui
Slime2G
Zhong Kui
13,980
3,120
2,080
3,679
11,764
10,119
3,257
5,429
6,335
27,684
3,295
W
11,190
519
4,275
2,600
9,440
5,782
702
3,656
5,784
26,535
765
W
Awilix
sejuuuu
Awilix
11,267
3,679
376
635
11,120
6,174
2,065
4,845
6,275
0
29,540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,658
Gold Earned
53,748
151
Minions Killed
175
0
Camps Cleared
0
1,101,701
Distance Traveled
1,242,430
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,430
725
14
1
0
203,368
0
W
Surtr
9,510
732
9
1
0
231,282
0
L
Eset
8,277
637
22
2
0
191,522
0
L
Hun Batz
8,992
692
16
1
0
244,628
0
L
Bastet
9,623
740
28
2
0
257,934
0
L
Sol
9,336
718
71
5
0
204,249
0
W
Bacchus
11,522
886
30
2
0
263,917
0
W
Zhong Kui
10,327
794
70
5
0
230,157
0
W
Eset
11,076
852
41
3
0
260,517
0
W
Awilix
11,313
870
25
2
0
256,557
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role