Player Matchup

Cabrakan
Cabrakan
 
Cabrakan
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
Rroamerr
Ra
Level 41
God Stats
2W - 4L
1,393 SR
Queue Stats
32W - 38L
1,493 Elo+
Solo
Cthulhu
Cthulhu
Samuelp344
Cthulhu
Level 108
God Stats
23W - 16L
1,524 SR
Queue Stats
282W - 282L
1,449 Elo+
Party 2
Jormungandr
Jormungandr
Senzubun
Jormungandr
Level 156
God Stats
33W - 23L
1,554 SR
Queue Stats
255W - 235L
1,517 Elo+
Solo
Neith
Neith
ySebxs
Neith
Level 77
God Stats
17W - 20L
1,461 SR
Queue Stats
310W - 308L
1,524 Elo+
Party 2
Team Averages
Level 101
1,486 SR
1,497 Elo+

VS

Team Averages
Level 50
1,469 SR
1,313 Elo+
Sylvanus
Sylvanus
JaydensMe
Sylvanus
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,324 Elo+
Party 1
Baron Samedi
Baron Samedi
MoppWasTaken
Baron Samedi
Level 17
God Stats
1W - 2L
1,276 SR
Queue Stats
2W - 8L
1,189 Elo+
Party 1
Medusa
Medusa
UnClEdReW420865
Medusa
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,294 Elo+
Party 1
Osiris
Osiris
shkont
Osiris
Level 95
God Stats
34W - 29L
1,568 SR
Queue Stats
336W - 370L
1,462 Elo+
Solo
Thor
Thor
skylight137
Thor
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,294 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
12
3 / 0 / 4
6,517
592
5,488
5,885
3,791
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
3 / 0 / 2
7,431
676
2,914
2,933
1,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Samuelp344
Cthulhu
11
2 / 1 / 6
6,104
555
3,258
5,706
3,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jormungandr
Senzubun
Jormungandr
13
2 / 0 / 2
7,848
713
5,560
7,170
3,843
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
ySebxs
Neith
11
5 / 1 / 2
7,067
642
6,566
3,594
1,174
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
JaydensMe
Sylvanus
9
0 / 4 / 2
5,319
484
3,378
10,855
7,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Baron Samedi
MoppWasTaken
Baron Samedi
8
0 / 4 / 0
4,730
430
2,248
6,439
2,049
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

9
1 / 1 / 0
4,806
437
1,978
4,141
1,092
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
shkont
Osiris
10
0 / 2 / 0
5,011
456
4,357
8,364
5,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

9
1 / 4 / 1
5,246
477
2,579
9,252
2,551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
5
15
Kills
2
2
Deaths
15
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
3
0
4
5
L
Sylvanus
JaydensMe
Sylvanus
0
4
2
0.25
L
Baron Samedi
MoppWasTaken
Baron Samedi
0
4
0
0
W
3
0
2
4
W
Cthulhu
Samuelp344
Cthulhu
2
1
6
5
W
Jormungandr
Senzubun
Jormungandr
2
0
2
3
L
1
1
0
1
L
Osiris
shkont
Osiris
0
2
0
0
L
1
4
1
0.38
W
Neith
ySebxs
Neith
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,786
Damage
14,540
25,288
Taken
39,051
13,320
Mitigated
18,793
10,410
Healing
11,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
5,488
852
0
3,632
5,885
3,791
0
1,303
4,582
49,290
316
L
Sylvanus
JaydensMe
Sylvanus
3,378
1,269
375
3,388
10,855
7,505
0
1,805
8,688
22,849
0
L
Baron Samedi
MoppWasTaken
Baron Samedi
2,248
167
102
1,335
6,439
2,049
0
4,155
2,284
22,305
0
W
2,914
280
419
1,259
2,933
1,010
487
437
2,496
48,158
1,781
W
Cthulhu
Samuelp344
Cthulhu
3,258
366
0
310
5,706
3,502
0
1,864
3,842
23,184
1,146
W
Jormungandr
Senzubun
Jormungandr
5,560
2,325
85
2,961
7,170
3,843
0
639
6,002
47,772
8,951
L
1,978
1,055
0
0
4,141
1,092
0
1,478
2,353
0
23,197
L
Osiris
shkont
Osiris
4,357
955
0
2,906
8,364
5,596
0
4,968
3,396
0
34,349
L
2,579
872
0
3,223
9,252
2,551
0
3,389
5,789
0
29,745
W
Neith
ySebxs
Neith
6,566
4,400
0
1,744
3,594
1,174
516
1,383
2,211
0
31,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,967
Gold Earned
25,112
403
Minions Killed
230
0
Camps Cleared
0
1,053,100
Distance Traveled
1,056,562
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
6,517
592
86
8
0
246,241
0
L
Sylvanus
5,319
484
34
3
0
181,444
2
L
Baron Samedi
4,730
430
40
4
0
189,313
1
W
Ra
7,431
676
92
8
0
213,408
3
W
Cthulhu
6,104
555
47
4
0
194,974
4
W
Jormungandr
7,848
713
115
10
0
196,215
4
L
Medusa
4,806
437
39
4
0
234,812
0
L
Osiris
5,011
456
57
5
0
217,769
0
L
Thor
5,246
477
60
5
0
233,224
1
W
Neith
7,067
642
63
6
0
202,262
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role