Player Matchup

Mulan
Mulan
AcethePilot
Mulan
Level 87
God Stats
4W - 6L
1,500 SR
Queue Stats
123W - 127L
1,482 Elo+
Party 1
Chiron
Chiron
TMLPixel
Chiron
Level 84
God Stats
7W - 4L
1,641 SR
Queue Stats
126W - 128L
1,484 Elo+
Party 1
Raijin
Raijin
TheGubbernator
Raijin
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
125W - 126L
1,483 Elo+
Party 1
Team Averages
Level 92
1,547 SR
1,483 Elo+

VS

Team Averages
Level 96
1,557 SR
1,532 Elo+
Hercules
Hercules
CroonMan
Hercules
Level 127
God Stats
3W - 4L
1,551 SR
Queue Stats
68W - 39L
1,553 Elo+
Party 2
Izanami
Izanami
ZakAndDaxter
Izanami
Level 85
God Stats
2W - 2L
1,600 SR
Queue Stats
35W - 24L
1,509 Elo+
Party 2
Ra
Ra
whet4uBABE
Ra
Level 76
God Stats
238W - 219L
1,521 SR
Queue Stats
381W - 407L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 8
8,162
742
5,274
6,737
6,092
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chiron
TMLPixel
Chiron
14
5 / 1 / 4
9,142
831
9,976
8,385
3,353
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

15
3 / 0 / 6
9,338
849
7,347
2,109
833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CroonMan
Hercules
12
0 / 3 / 1
7,291
663
5,489
12,940
13,107
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
ZakAndDaxter
Izanami
12
0 / 3 / 1
7,262
660
1,439
5,870
1,887
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
1 / 3 / 0
9,065
824
6,610
7,767
4,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
3
9
Kills
1
1
Deaths
9
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
1
0
8
5
L
Hercules
CroonMan
Hercules
0
3
1
0.17
W
Chiron
TMLPixel
Chiron
5
1
4
7
W
3
0
6
6
L
Izanami
ZakAndDaxter
Izanami
0
3
1
0.17
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,597
Damage
13,538
17,231
Taken
26,577
10,278
Mitigated
19,079
4,041
Healing
4,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,274
918
0
1,481
6,737
6,092
438
1,888
4,455
0
11,058
L
Hercules
CroonMan
Hercules
5,489
560
0
1,713
12,940
13,107
0
3,868
9,065
0
16,246
W
Chiron
TMLPixel
Chiron
9,976
3,428
190
2,120
8,385
3,353
747
3,400
4,443
0
35,270
W
7,347
831
0
250
2,109
833
328
235
1,805
30,849
203
L
Izanami
ZakAndDaxter
Izanami
1,439
690
0
229
5,870
1,887
0
767
5,103
0
14,254
L
6,610
225
615
2,195
7,767
4,085
0
2,790
4,970
44,191
721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,642
Gold Earned
23,618
135
Minions Killed
123
0
Camps Cleared
0
621,840
Distance Traveled
586,849
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
8,162
742
12
1
0
205,062
0
L
Hercules
7,291
663
9
1
0
208,145
1
W
Chiron
9,142
831
58
5
0
207,929
0
W
Raijin
9,338
849
65
6
0
208,849
0
L
Izanami
7,262
660
23
2
0
175,791
0
L
Ra
9,065
824
91
8
0
202,913
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role