Player Matchup

Ymir
Ymir
 
Ymir
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
AbyssDraak
Pele
Level 141
God Stats
28W - 5L
1,929 SR
Queue Stats
70W - 35L
1,707 Elo+
Party 1
Rama
Rama
FourCents
Rama
Level 165
God Stats
1W - 3L
1,542 SR
Queue Stats
63W - 36L
1,638 Elo+
Party 1
Ix Chel
Ix Chel
NinjaKiwi64
Ix Chel
Level 142
God Stats
7W - 3L
1,791 SR
Queue Stats
77W - 31L
1,703 Elo+
Party 1
Osiris
Osiris
jfx230
Osiris
Level 110
God Stats
58W - 50L
1,581 SR
Queue Stats
354W - 293L
1,516 Elo+
Solo
Team Averages
Level 136
1,669 SR
1,613 Elo+

VS

Team Averages
Level 183
1,598 SR
1,556 Elo+
Ymir
Ymir
 
Ymir
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Deteragkyunn
Zhong Kui
Level 149
God Stats
5W - 2L
1,723 SR
Queue Stats
268W - 243L
1,567 Elo+
Solo
Ra
Ra
Jellly
Ra
Level 217
God Stats
9W - 1L
1,765 SR
Queue Stats
158W - 136L
1,585 Elo+
Solo
Hercules
Hercules
Pequeee01
Hercules
Level 154
God Stats
5W - 6L
1,504 SR
Queue Stats
130W - 109L
1,522 Elo+
Solo
Skadi
Skadi
erkiturkey
Skadi
Level 203
God Stats
1W - 0L
1,500 SR
Queue Stats
200W - 172L
1,607 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
6
3 / 0 / 3
4,006
801
3,006
4,585
1,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

5
1 / 2 / 0
3,116
623
1,839
3,442
931
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Rama
6
2 / 1 / 3
3,886
777
2,665
2,935
878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ix Chel
NinjaKiwi64
Ix Chel
6
0 / 2 / 0
3,208
642
1,124
2,855
750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Osiris
jfx230
Osiris
3
0 / 1 / 0
2,794
559
759
1,710
898
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
5
2 / 3 / 2
3,290
658
1,268
4,554
1,711
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Zhong Kui
Deteragkyunn
Zhong Kui
6
0 / 3 / 1
3,281
656
2,301
3,841
1,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ra
7
1 / 0 / 2
3,757
751
1,056
2,113
641
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hercules
Pequeee01
Hercules
8
1 / 0 / 0
4,166
833
2,273
2,306
655
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Skadi
7
2 / 0 / 2
3,826
765
1,808
2,218
595
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
13
6
Kills
6
6
Deaths
6
6
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
3
0
3
4.5
W
Ymir
 
Ymir
2
3
2
1
L
1
2
0
0.5
W
Zhong Kui
Deteragkyunn
Zhong Kui
0
3
1
0.17
L
Rama
2
1
3
3.5
W
Ra
1
0
2
2
L
Ix Chel
NinjaKiwi64
Ix Chel
0
2
0
0
W
Hercules
Pequeee01
Hercules
1
0
0
1
W
Skadi
2
0
2
3
L
Osiris
jfx230
Osiris
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,393
Damage
8,706
15,527
Taken
15,032
5,150
Mitigated
5,204
4,040
Healing
3,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
3,006
1,117
0
1,126
4,585
1,693
0
1,146
3,439
8,770
0
W
Ymir
 
Ymir
1,268
532
0
417
4,554
1,711
0
1,548
2,958
10,954
0
L
1,839
394
0
635
3,442
931
0
582
2,860
0
14,482
W
Zhong Kui
Deteragkyunn
Zhong Kui
2,301
1,067
0
831
3,841
1,602
0
721
3,120
11,476
3,218
L
Rama
2,665
2,203
0
1,039
2,935
878
0
1,669
1,266
0
14,878
W
Ra
1,056
153
374
1,008
2,113
641
0
268
1,785
18,911
0
L
Ix Chel
NinjaKiwi64
Ix Chel
1,124
89
50
564
2,855
750
0
974
1,881
13,942
0
W
Hercules
Pequeee01
Hercules
2,273
1,196
0
903
2,306
655
0
649
1,572
0
21,425
W
Skadi
1,808
209
0
250
2,218
595
0
798
1,382
0
20,527
L
Osiris
jfx230
Osiris
759
310
0
626
1,710
898
0
0
1,710
0
6,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,010
Gold Earned
18,320
110
Minions Killed
179
0
Camps Cleared
0
505,163
Distance Traveled
520,073
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,006
801
14
3
0
114,609
1
W
Ymir
3,290
658
15
3
0
116,719
0
L
Pele
3,116
623
22
4
0
137,618
0
W
Zhong Kui
3,281
656
28
6
0
95,831
0
L
Rama
3,886
777
26
5
0
108,452
0
W
Ra
3,757
751
50
10
0
113,725
0
L
Ix Chel
3,208
642
33
7
0
102,589
1
W
Hercules
4,166
833
48
10
0
107,326
0
W
Skadi
3,826
765
38
8
0
86,472
0
L
Osiris
2,794
559
15
3
0
41,895
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role