Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
ANMDREWCAMY
Hou Yi
Level 157
God Stats
2W - 6L
1,490 SR
Queue Stats
168W - 159L
1,513 Elo+
Solo
Skadi
Skadi
AsmodeusZL
Skadi
Level 157
God Stats
17W - 16L
1,934 SR
Queue Stats
193W - 191L
1,477 Elo+
Solo
King Arthur
King Arthur
Elfoxtrok
King Arthur
Level 247
God Stats
15W - 12L
1,701 SR
Queue Stats
134W - 147L
1,532 Elo+
Solo
Ah Puch
Ah Puch
Nusaith
Ah Puch
Level 126
God Stats
4W - 2L
1,777 SR
Queue Stats
177W - 168L
1,570 Elo+
Solo
Team Averages
Level 162
1,680 SR
1,518 Elo+

VS

Team Averages
Level 148
1,567 SR
1,523 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
DocFumbles
Arachne
Level 138
God Stats
1W - 2L
1,218 SR
Queue Stats
192W - 178L
1,529 Elo+
Solo
Shiva
Shiva
NerdSwagg
Shiva
Level 159
God Stats
5W - 3L
1,556 SR
Queue Stats
95W - 88L
1,567 Elo+
Solo
Nu Wa
Nu Wa
RailgunSol
Nu Wa
Level 158
God Stats
9W - 9L
1,583 SR
Queue Stats
463W - 430L
1,534 Elo+
Solo
Izanami
Izanami
killerstringbean
Izanami
Level 130
God Stats
7W - 0L
1,979 SR
Queue Stats
116W - 108L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
0 / 3 / 1
5,119
427
4,665
11,029
6,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hou Yi
9
1 / 1 / 1
5,187
432
2,990
5,142
1,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Skadi
10
0 / 2 / 0
5,513
459
3,524
5,937
1,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Elfoxtrok
King Arthur
13
3 / 0 / 0
7,506
626
9,254
10,196
7,112
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ah Puch
Nusaith
Ah Puch
10
0 / 1 / 1
5,658
472
3,691
4,571
1,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
11
0 / 3 / 0
6,251
521
5,764
12,711
9,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Arachne
DocFumbles
Arachne
11
3 / 0 / 3
6,199
517
5,169
8,992
3,031
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shiva
NerdSwagg
Shiva
10
0 / 2 / 3
6,033
503
4,388
9,177
5,320
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nu Wa
13
4 / 0 / 0
7,477
623
4,432
3,548
1,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 0 / 3
6,188
516
3,644
4,759
1,508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
16
4
Kills
7
7
Deaths
5
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
3
1
0.17
W
Jormungandr
 
Jormungandr
0
3
0
0
L
Hou Yi
1
1
1
1.5
L
Skadi
0
2
0
0
W
Arachne
DocFumbles
Arachne
3
0
3
4.5
L
King Arthur
Elfoxtrok
King Arthur
3
0
0
3
W
Shiva
NerdSwagg
Shiva
0
2
3
0.75
L
Ah Puch
Nusaith
Ah Puch
0
1
1
0.5
W
Nu Wa
4
0
0
4
W
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,124
Damage
23,397
36,875
Taken
39,187
17,651
Mitigated
20,510
11,557
Healing
11,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
4,665
133
0
3,718
11,029
6,282
0
1,418
9,437
25,492
0
W
Jormungandr
 
Jormungandr
5,764
2,178
0
3,273
12,711
9,645
0
155
12,556
44,074
2,391
L
Hou Yi
2,990
1,573
0
2,069
5,142
1,307
0
154
4,948
0
26,344
L
Skadi
3,524
833
0
1,818
5,937
1,713
0
1,520
4,240
0
42,584
W
Arachne
DocFumbles
Arachne
5,169
4,025
0
3,186
8,992
3,031
25
1,304
7,491
0
42,250
L
King Arthur
Elfoxtrok
King Arthur
9,254
2,026
0
2,989
10,196
7,112
0
5,330
4,786
540
60,975
W
Shiva
NerdSwagg
Shiva
4,388
786
232
1,806
9,177
5,320
87
2,980
5,787
0
16,879
L
Ah Puch
Nusaith
Ah Puch
3,691
0
0
963
4,571
1,237
0
780
3,686
34,687
0
W
Nu Wa
4,432
782
0
960
3,548
1,006
347
1,065
2,266
56,538
2,003
W
3,644
2,109
0
1,699
4,759
1,508
232
1,990
2,576
0
50,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,983
Gold Earned
32,148
335
Minions Killed
396
0
Camps Cleared
0
1,107,916
Distance Traveled
1,214,298
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,119
427
39
3
0
254,318
5
W
Jormungandr
6,251
521
86
7
0
194,789
0
L
Hou Yi
5,187
432
54
5
0
179,204
2
L
Skadi
5,513
459
67
6
0
218,624
0
W
Arachne
6,199
517
65
5
0
295,721
0
L
King Arthur
7,506
626
99
8
0
231,082
2
W
Shiva
6,033
503
27
2
0
257,056
2
L
Ah Puch
5,658
472
76
6
0
224,688
0
W
Nu Wa
7,477
623
125
10
0
229,104
0
W
Izanami
6,188
516
93
8
0
237,628
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role