Player Matchup

Ah Puch
Ah Puch
Silver IV
Alexxminor4234
Ah Puch
Silver IV
Level 94
God Stats
4W - 2L
1,501 SR
Queue Stats
35W - 48L
1,015 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
BoreHarD
Sun Wukong
Silver I
Level 184
God Stats
114W - 113L
1,554 SR
Queue Stats
252W - 280L
1,176 MMR
Solo
Jormungandr
Jormungandr
Silver IV
TacoGodzilla420
Jormungandr
Silver IV
Level 106
God Stats
9W - 22L
1,333 SR
Queue Stats
410W - 460L
674 MMR
Solo
Fenrir
Fenrir
Bronze I
Third_Theylor
Fenrir
Bronze I
Level 121
God Stats
28W - 44L
1,392 SR
Queue Stats
222W - 277L
687 MMR
Solo
Neith
Neith
Silver V
maniaticolocorol
Neith
Silver V
Level 69
God Stats
4W - 11L
1,462 SR
Queue Stats
96W - 153L
740 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 115
1,448 SR
858 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 148
1,446 SR
951 MMR
Cerberus
Cerberus
Silver II
 
Cerberus
Silver II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Silver V
IjustClockedIn
Awilix
Silver V
Level 153
God Stats
4W - 6L
1,327 SR
Queue Stats
123W - 151L
442 MMR
Solo
Medusa
Medusa
Silver V
R_SLAYIN
Medusa
Silver V
Level 124
God Stats
10W - 7L
1,522 SR
Queue Stats
19W - 30L
1,129 MMR
Solo
Nike
Nike
Bronze I
nchstk
Nike
Bronze I
Level 157
God Stats
8W - 4L
1,538 SR
Queue Stats
542W - 614L
405 MMR
Solo
Scylla
Scylla
Silver I
seftoul11
Scylla
Silver I
Level 145
God Stats
6W - 16L
1,345 SR
Queue Stats
72W - 79L
1,280 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 1
8,034
536
5,200
7,632
2,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
BoreHarD
Sun Wukong
15
3 / 0 / 0
8,985
599
10,211
13,206
14,007
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jormungandr
TacoGodzilla420
Jormungandr
10
2 / 5 / 3
6,667
444
9,594
12,116
9,708
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
1 / 5 / 3
6,927
462
2,520
12,392
5,269
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
3 / 5 / 1
7,355
490
5,703
9,714
2,941
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bans
VulcanAo KuangSolNut

VS

Bans
ThanatosMulanArachneKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
2 / 3 / 4
7,416
494
6,513
14,940
8,606
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
6 / 0 / 3
8,621
575
6,363
10,624
4,791
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Medusa
R_SLAYIN
Medusa
14
4 / 2 / 2
8,073
538
7,980
8,641
2,827
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Nike
nchstk
Nike
13
1 / 2 / 1
7,241
483
8,294
11,669
9,308
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Scylla
seftoul11
Scylla
14
6 / 3 / 7
8,810
587
9,595
7,028
2,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
36
10
Kills
19
19
Deaths
10
8
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
3
4
1.33
L
1
4
1
0.38
L
Sun Wukong
BoreHarD
Sun Wukong
3
0
0
3
W
6
0
3
7.5
W
Medusa
R_SLAYIN
Medusa
4
2
2
2.5
L
Jormungandr
TacoGodzilla420
Jormungandr
2
5
3
0.7
L
1
5
3
0.5
L
3
5
1
0.7
W
Nike
nchstk
Nike
1
2
1
0.75
W
Scylla
seftoul11
Scylla
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,228
Damage
38,745
55,060
Taken
52,902
34,005
Mitigated
27,676
9,813
Healing
14,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
6,513
540
0
4,254
14,940
8,606
0
6,859
8,081
33,963
2,043
L
5,200
52
0
801
7,632
2,080
0
4,578
3,054
64,617
0
L
Sun Wukong
BoreHarD
Sun Wukong
10,211
945
0
2,993
13,206
14,007
0
2,129
11,077
3,050
67,910
W
6,363
2,278
0
2,865
10,624
4,791
0
3,024
7,600
0
75,599
W
Medusa
R_SLAYIN
Medusa
7,980
4,098
0
3,824
8,641
2,827
0
3,041
5,600
0
64,357
L
Jormungandr
TacoGodzilla420
Jormungandr
9,594
3,052
0
2,621
12,116
9,708
0
3,600
8,516
36,042
0
L
2,520
566
0
1,341
12,392
5,269
0
3,585
8,807
0
44,688
L
5,703
1,343
83
1,974
9,714
2,941
693
2,668
7,046
0
44,759
W
Nike
nchstk
Nike
8,294
959
0
2,910
11,669
9,308
0
1,118
10,551
3,555
48,065
W
Scylla
seftoul11
Scylla
9,595
1,349
0
916
7,028
2,144
143
2,331
4,697
52,603
391

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,968
Gold Earned
40,161
452
Minions Killed
473
0
Camps Cleared
0
1,384,526
Distance Traveled
1,493,593
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,416
494
60
4
0
288,200
8
L
Ah Puch
8,034
536
128
9
0
295,247
4
L
Sun Wukong
8,985
599
130
9
0
263,331
0
W
Awilix
8,621
575
133
9
0
362,518
0
W
Medusa
8,073
538
95
6
0
286,100
2
L
Jormungandr
6,667
444
53
4
0
272,305
0
L
Fenrir
6,927
462
71
5
0
290,934
0
L
Neith
7,355
490
70
5
0
262,709
4
W
Nike
7,241
483
93
6
0
269,108
0
W
Scylla
8,810
587
92
6
0
287,667
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role