Player Matchup

He Bo
He Bo
DarRuxen99
He Bo
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 20L
1,498 Elo+
Solo
Ares
Ares
Nonibalogna
Ares
Level 126
God Stats
2W - 2L
1,671 SR
Queue Stats
79W - 84L
1,523 Elo+
Solo
Ne Zha
Ne Zha
ZeeDangle
Ne Zha
Level 152
God Stats
1W - 7L
1,080 SR
Queue Stats
324W - 321L
1,552 Elo+
Solo
Team Averages
Level 140
1,417 SR
1,524 Elo+

VS

Team Averages
Level 133
1,562 SR
1,577 Elo+
Achilles
Achilles
CurrieRM
Achilles
Level 109
God Stats
37W - 45L
1,490 SR
Queue Stats
186W - 172L
1,532 Elo+
Solo
Nu Wa
Nu Wa
Tae155
Nu Wa
Level 148
God Stats
59W - 56L
1,546 SR
Queue Stats
808W - 818L
1,599 Elo+
Party 1
Danzaburou
Danzaburou
cod h wars
Danzaburou
Level 141
God Stats
36W - 25L
1,650 SR
Queue Stats
430W - 429L
1,599 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
14
0 / 4 / 2
8,826
736
6,468
7,393
2,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
1 / 7 / 0
8,448
704
4,054
15,068
12,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ne Zha
ZeeDangle
Ne Zha
13
1 / 6 / 0
8,343
695
6,345
12,040
6,239
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CurrieRM
Achilles
16
5 / 1 / 10
10,713
893
9,349
11,860
12,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Nu Wa
Tae155
Nu Wa
16
5 / 1 / 12
10,972
914
11,200
8,276
2,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
cod h wars
Danzaburou
17
7 / 0 / 10
11,822
985
10,529
10,001
4,097
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
49
2
Kills
17
17
Deaths
2
2
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Achilles
CurrieRM
Achilles
5
1
10
10
L
He Bo
0
4
2
0.25
L
1
7
0
0.14
W
Nu Wa
Tae155
Nu Wa
5
1
12
11
L
Ne Zha
ZeeDangle
Ne Zha
1
6
0
0.17
W
Danzaburou
cod h wars
Danzaburou
7
0
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,867
Damage
31,078
34,501
Taken
30,137
21,001
Mitigated
19,807
4,873
Healing
9,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
CurrieRM
Achilles
9,349
931
0
3,183
11,860
12,971
266
2,893
8,540
0
23,598
L
He Bo
6,468
309
0
375
7,393
2,497
0
2,169
4,925
35,896
129
L
4,054
112
0
1,110
15,068
12,265
0
5,605
9,015
17,119
381
W
Nu Wa
Tae155
Nu Wa
11,200
3,522
0
1,444
8,276
2,739
1,566
3,826
4,115
37,015
621
L
Ne Zha
ZeeDangle
Ne Zha
6,345
848
0
3,388
12,040
6,239
0
3,229
8,364
0
24,137
W
Danzaburou
cod h wars
Danzaburou
10,529
5,396
0
4,412
10,001
4,097
2,389
3,029
6,628
0
57,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,617
Gold Earned
33,507
138
Minions Killed
132
0
Camps Cleared
0
538,454
Distance Traveled
727,883
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,713
893
24
2
0
274,222
0
L
He Bo
8,826
736
81
7
0
165,090
0
L
Ares
8,448
704
36
3
0
180,578
0
W
Nu Wa
10,972
914
42
4
0
228,879
1
L
Ne Zha
8,343
695
21
2
0
192,786
1
W
Danzaburou
11,822
985
66
6
0
224,782
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role