Player Matchup

Kali
Kali
Gold III
 
Kali
Gold III
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold II
IbrahimRasulov
Neith
Gold II
Level 185
God Stats
15W - 18L
1,553 SR
Queue Stats
288W - 308L
1,570 MMR
Solo
Cerberus
Cerberus
Silver I
OreoOrionn
Cerberus
Silver I
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,424 MMR
Solo
Ne Zha
Ne Zha
Gold III
bat9ahh
Ne Zha
Gold III
Level 100
God Stats
0W - 3L
1,271 SR
Queue Stats
36W - 34L
1,404 MMR
Solo
Chronos
Chronos
Bronze III
lDasul
Chronos
Bronze III
Level 42
God Stats
0W - 1L
1,682 SR
Queue Stats
3W - 6L
1,441 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 128
1,501 SR
1,468 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,544 SR
1,440 MMR
Hel
Hel
Gold IV
Aerdna18
Hel
Gold IV
Level 88
God Stats
31W - 25L
1,583 SR
Queue Stats
230W - 222L
1,410 MMR
Solo
Xbalanque
Xbalanque
Gold V
Barrakk
Xbalanque
Gold V
Level 73
God Stats
1W - 0L
1,506 SR
Queue Stats
50W - 54L
1,388 MMR
Solo
Nu Wa
Nu Wa
Gold III
TheBrutalGod1
Nu Wa
Gold III
Level 202
God Stats
39W - 31L
1,542 SR
Queue Stats
168W - 170L
1,553 MMR
Solo
Serqet
Serqet
Platinum V
cex12
Serqet
Platinum V
Level 133
God Stats
43W - 35L
1,592 SR
Queue Stats
144W - 147L
1,490 MMR
Solo
Chaac
Chaac
Silver IV
kamercho
Chaac
Silver IV
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 48L
1,358 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
15
0 / 7 / 5
9,594
480
8,568
19,886
14,689
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 9 / 5
8,918
446
11,189
16,125
4,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cerberus
OreoOrionn
Cerberus
14
3 / 6 / 3
9,446
472
9,408
25,584
28,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ne Zha
bat9ahh
Ne Zha
18
7 / 7 / 4
10,440
522
12,018
22,051
9,671
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chronos
lDasul
Chronos
18
7 / 7 / 2
11,231
562
12,694
20,410
6,996
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Bans
SkadiArachneRavana

VS

Bans
PoseidonCthulhuIx Chel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 19
10,857
543
8,409
19,551
21,661
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Xbalanque
Barrakk
Xbalanque
19
4 / 6 / 10
11,568
578
17,135
17,584
7,038
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
7 / 5 / 12
11,881
594
19,861
14,609
4,694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Serqet
cex12
Serqet
20
20 / 2 / 5
13,264
663
27,490
18,091
10,772
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chaac
kamercho
Chaac
17
3 / 4 / 13
11,320
566
11,299
21,618
15,440
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
95
18
Kills
36
36
Deaths
19
19
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
0
7
5
0.36
W
2
2
19
5.75
W
Xbalanque
Barrakk
Xbalanque
4
6
10
1.5
L
1
9
5
0.39
L
Cerberus
OreoOrionn
Cerberus
3
6
3
0.75
W
7
5
12
2.6
L
Ne Zha
bat9ahh
Ne Zha
7
7
4
1.29
W
Serqet
cex12
Serqet
20
2
5
11.25
W
Chaac
kamercho
Chaac
3
4
13
2.38
L
Chronos
lDasul
Chronos
7
7
2
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,877
Damage
84,194
104,056
Taken
91,453
64,340
Mitigated
59,605
22,005
Healing
29,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
8,568
3,747
0
5,800
19,886
14,689
0
2,129
16,988
0
65,817
W
8,409
673
6,035
9,955
19,551
21,661
243
5,712
13,537
36,640
1,047
W
Xbalanque
Barrakk
Xbalanque
17,135
11,687
0
4,389
17,584
7,038
5,497
6,803
10,363
0
102,877
L
11,189
2,745
0
2,707
16,125
4,773
0
6,805
8,872
0
60,394
L
Cerberus
OreoOrionn
Cerberus
9,408
629
0
4,904
25,584
28,211
7
8,292
16,298
41,818
0
W
19,861
4,182
250
2,255
14,609
4,694
1,400
4,272
10,251
81,624
1,059
L
Ne Zha
bat9ahh
Ne Zha
12,018
3,891
0
7,021
22,051
9,671
0
4,359
17,146
0
79,164
W
Serqet
cex12
Serqet
27,490
8,813
0
2,476
18,091
10,772
1,337
2,658
15,205
0
114,393
W
Chaac
kamercho
Chaac
11,299
2,159
0
4,605
21,618
15,440
2,427
2,107
18,764
0
66,732
L
Chronos
lDasul
Chronos
12,694
2,997
0
1,573
20,410
6,996
85
4,861
14,939
73,476
2,888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,629
Gold Earned
58,890
556
Minions Killed
580
0
Camps Cleared
0
1,832,865
Distance Traveled
1,869,707
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
9,594
480
123
6
0
375,362
3
W
Hel
10,857
543
50
3
0
379,090
4
W
Xbalanque
11,568
578
154
8
0
327,645
0
L
Neith
8,918
446
117
6
0
318,260
0
L
Cerberus
9,446
472
79
4
0
386,296
6
W
Nu Wa
11,881
594
123
6
0
340,141
4
L
Ne Zha
10,440
522
110
6
0
403,001
0
W
Serqet
13,264
663
141
7
0
490,166
0
W
Chaac
11,320
566
112
6
0
332,665
4
L
Chronos
11,231
562
127
6
0
349,946
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role