Player Matchup

Horus
Horus
Silver II
CRISMHUNDRED
Horus
Silver II
Level 207
God Stats
4W - 2L
1,883 SR
Queue Stats
75W - 80L
1,115 MMR
Solo
Ix Chel
Ix Chel
Silver II
Gory7621
Ix Chel
Silver II
Level 70
God Stats
1W - 3L
1,637 SR
Queue Stats
27W - 40L
1,238 MMR
Solo
Surtr
Surtr
Silver III
IsaacCXS1
Surtr
Silver III
Level 102
God Stats
1W - 3L
1,392 SR
Queue Stats
38W - 57L
1,067 MMR
Solo
Janus
Janus
Silver III
TX Endwood
Janus
Silver III
Level 186
God Stats
21W - 43L
1,374 SR
Queue Stats
477W - 519L
996 MMR
Solo
Neith
Neith
Silver III
punepouncer
Neith
Silver III
Level 129
God Stats
4W - 11L
1,315 SR
Queue Stats
16W - 23L
1,253 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 139
1,520 SR
1,134 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 150
1,525 SR
1,332 MMR
Medusa
Medusa
Silver I
 
Medusa
Silver I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Silver V
 
Hun Batz
Silver V
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
ArtoriasRin
Baron Samedi
Gold V
Level 151
God Stats
4W - 6L
1,499 SR
Queue Stats
30W - 42L
1,214 MMR
Solo
Hades
Hades
Silver III
GurrenLagann246
Hades
Silver III
Level 139
God Stats
5W - 2L
1,616 SR
Queue Stats
71W - 79L
1,258 MMR
Solo
Sylvanus
Sylvanus
Silver I
Twiist_Feeds
Sylvanus
Silver I
Level 186
God Stats
8W - 15L
1,509 SR
Queue Stats
87W - 103L
1,187 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 0
5,874
490
2,456
10,447
6,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ix Chel
Gory7621
Ix Chel
10
0 / 5 / 1
5,565
464
8,116
8,979
2,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Surtr
IsaacCXS1
Surtr
9
1 / 5 / 0
5,428
452
5,842
11,512
5,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Janus
8
0 / 2 / 0
5,024
419
1,314
5,355
1,313
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 0 / 2
6,740
562
5,559
5,046
1,743
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
JormungandrAnhurMartichorasArtemis

VS

Bans
KaliSusanoThanatosLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
0 / 0 / 2
6,772
564
5,193
7,138
2,333
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hun Batz
 
Hun Batz
12
3 / 1 / 1
6,576
548
3,454
7,886
2,220
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
ArtoriasRin
Baron Samedi
12
1 / 2 / 2
6,760
563
3,862
8,558
5,256
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
3 / 1 / 1
6,570
548
6,009
9,272
3,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sylvanus
Twiist_Feeds
Sylvanus
14
4 / 1 / 1
8,224
685
7,532
9,850
5,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
18
4
Kills
11
12
Deaths
5
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
0
0
2
1
W
Hun Batz
 
Hun Batz
3
1
1
3.5
W
Baron Samedi
ArtoriasRin
Baron Samedi
1
2
2
1
L
2
0
0
2
L
Ix Chel
Gory7621
Ix Chel
0
5
1
0.1
W
3
1
1
3.5
L
Surtr
IsaacCXS1
Surtr
1
5
0
0.2
L
Janus
0
2
0
0
W
Sylvanus
Twiist_Feeds
Sylvanus
4
1
1
4.5
L
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,287
Damage
26,050
41,339
Taken
42,704
17,472
Mitigated
18,107
16,137
Healing
18,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
5,193
2,279
0
1,322
7,138
2,333
32
242
6,896
0
57,442
W
Hun Batz
 
Hun Batz
3,454
864
0
3,552
7,886
2,220
40
1,836
5,834
0
38,608
W
Baron Samedi
ArtoriasRin
Baron Samedi
3,862
328
192
3,158
8,558
5,256
168
1,926
6,453
28,898
1,718
L
2,456
1,226
441
4,435
10,447
6,676
0
2,779
7,668
0
14,338
L
Ix Chel
Gory7621
Ix Chel
8,116
763
234
2,980
8,979
2,189
0
5,733
3,246
39,188
1,022
W
6,009
703
465
4,761
9,272
3,100
612
4,526
4,254
43,765
0
L
Surtr
IsaacCXS1
Surtr
5,842
2,347
0
3,313
11,512
5,551
0
6,483
5,029
561
29,280
L
Janus
1,314
107
0
2,544
5,355
1,313
0
680
4,675
25,315
472
W
Sylvanus
Twiist_Feeds
Sylvanus
7,532
2,730
54
4,864
9,850
5,198
0
328
8,959
44,961
13,729
L
5,559
1,913
0
2,190
5,046
1,743
0
988
4,058
0
55,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,631
Gold Earned
34,902
293
Minions Killed
397
0
Camps Cleared
0
1,020,101
Distance Traveled
1,107,997
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,772
564
106
9
0
234,212
4
W
Hun Batz
6,576
548
73
6
0
248,256
0
W
Baron Samedi
6,760
563
34
3
0
214,585
2
L
Horus
5,874
490
16
1
0
262,354
3
L
Ix Chel
5,565
464
60
5
0
210,164
0
W
Hades
6,570
548
71
6
0
218,804
2
L
Surtr
5,428
452
53
4
0
173,425
0
L
Janus
5,024
419
56
5
0
160,424
4
W
Sylvanus
8,224
685
113
9
0
192,140
1
L
Neith
6,740
562
108
9
0
213,734
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role