Player Matchup

Hel
Hel
Platinum I
RideTheMaverick
Hel
Platinum I
Level 288
God Stats
30W - 34L
1,497 SR
Queue Stats
393W - 465L
2,051 MMR
Solo
Anhur
Anhur
Platinum III
zLuCa_-HS
Anhur
Platinum III
Level 148
God Stats
2W - 1L
1,595 SR
Queue Stats
168W - 180L
1,866 MMR
Party 1
Fafnir
Fafnir
Diamond IV
zViiruXx
Fafnir
Diamond IV
Level 140
God Stats
68W - 47L
1,726 SR
Queue Stats
353W - 393L
2,228 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 192
1,606 SR
2,048 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 145
1,595 SR
1,959 MMR
Ares
Ares
Platinum III
Medicina
Ares
Platinum III
Level 157
God Stats
6W - 6L
1,624 SR
Queue Stats
204W - 222L
1,657 MMR
Party 2
Xbalanque
Xbalanque
Platinum I
Quezadillo
Xbalanque
Platinum I
Level 155
God Stats
33W - 46L
1,548 SR
Queue Stats
547W - 614L
2,095 MMR
Party 2
Cabrakan
Cabrakan
Diamond V
Slimzelington
Cabrakan
Diamond V
Level 123
God Stats
23W - 36L
1,613 SR
Queue Stats
205W - 241L
2,125 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 1 / 6
12,474
832
18,054
12,678
5,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anhur
zLuCa_-HS
Anhur
19
4 / 2 / 7
12,155
810
13,574
17,635
7,438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Fafnir
zViiruXx
Fafnir
19
2 / 1 / 9
12,299
820
9,320
19,761
27,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Bans
CharonXing TianNe ZhaCthulhuKuzenbo

VS

Bans
SerqetPersephoneAchillesGebHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
16
2 / 4 / 1
10,613
708
11,014
17,863
21,398
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Xbalanque
Quezadillo
Xbalanque
18
1 / 3 / 2
11,567
771
21,518
16,939
5,794
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Cabrakan
Slimzelington
Cabrakan
17
1 / 4 / 2
10,725
715
9,268
16,301
24,762
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
9
11
Kills
4
4
Deaths
11
22
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ares
2
4
1
0.63
L
Xbalanque
Quezadillo
Xbalanque
1
3
2
0.67
W
5
1
6
8
L
Cabrakan
Slimzelington
Cabrakan
1
4
2
0.5
W
Anhur
zLuCa_-HS
Anhur
4
2
7
3.75
W
Fafnir
zViiruXx
Fafnir
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,948
Damage
41,800
50,074
Taken
51,103
40,269
Mitigated
51,954
25,135
Healing
7,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
11,014
121
0
1,342
17,863
21,398
197
7,531
9,660
23,205
0
L
Xbalanque
Quezadillo
Xbalanque
21,518
7,084
0
4,046
16,939
5,794
1,957
10,104
6,275
0
68,073
W
18,054
742
9,002
7,245
12,678
5,702
1,265
3,807
8,565
51,920
0
L
Cabrakan
Slimzelington
Cabrakan
9,268
476
0
2,311
16,301
24,762
0
7,316
8,442
37,109
1,956
W
Anhur
zLuCa_-HS
Anhur
13,574
6,953
0
3,975
17,635
7,438
2,704
9,623
7,641
0
58,198
W
Fafnir
zViiruXx
Fafnir
9,320
2,725
0
4,913
19,761
27,129
310
6,487
12,842
23,655
3,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,928
Gold Earned
32,905
188
Minions Killed
195
0
Camps Cleared
0
872,924
Distance Traveled
750,908
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
10,613
708
17
1
0
259,912
3
L
Xbalanque
11,567
771
127
8
0
251,280
0
W
Hel
12,474
832
94
6
0
303,238
3
L
Cabrakan
10,725
715
51
3
0
239,716
2
W
Anhur
12,155
810
70
5
0
266,655
0
W
Fafnir
12,299
820
24
2
0
303,031
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role