Player Matchup

Jing Wei
Jing Wei
Bronze I
StrawHatSimmy
Jing Wei
Bronze I
Level 67
God Stats
0W - 3L
1,569 SR
Queue Stats
15W - 44L
627 MMR
Party 1
Fafnir
Fafnir
Bronze II
ZayNDaCut
Fafnir
Bronze II
Level 66
God Stats
0W - 1L
1,270 SR
Queue Stats
40W - 95L
558 MMR
Party 1
Kuzenbo
Kuzenbo
Bronze I
l-ItsDame-l
Kuzenbo
Bronze I
Level 69
God Stats
1W - 2L
1,443 SR
Queue Stats
41W - 89L
708 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 67
1,427 SR
631 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 163
1,447 SR
973 MMR
Neith
Neith
Silver IV
BlenzeyII
Neith
Silver IV
Level 154
God Stats
17W - 20L
1,432 SR
Queue Stats
261W - 391L
777 MMR
Party 2
Cthulhu
Cthulhu
Silver III
GhettoGodJu
Cthulhu
Silver III
Level 152
God Stats
48W - 67L
1,414 SR
Queue Stats
1,316W - 1,582L
919 MMR
Solo
Anubis
Anubis
Silver I
Total Chaos5144
Anubis
Silver I
Level 183
God Stats
47W - 43L
1,496 SR
Queue Stats
538W - 707L
1,223 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
StrawHatSimmy
Jing Wei
15
0 / 7 / 5
9,338
718
5,084
12,237
3,203
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Fafnir
ZayNDaCut
Fafnir
15
3 / 2 / 4
10,116
778
5,163
16,891
21,149
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kuzenbo
l-ItsDame-l
Kuzenbo
16
4 / 2 / 2
10,069
775
8,545
15,779
20,460
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bans
Nu WaMulanHadesBacchusJormungandr

VS

Bans
SurtrLokiAh PuchDanzaburouVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BlenzeyII
Neith
16
4 / 3 / 6
10,552
812
13,710
9,916
3,750
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
GhettoGodJu
Cthulhu
16
4 / 3 / 6
10,625
817
13,089
15,288
13,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

16
3 / 3 / 6
10,049
773
12,604
10,530
5,354
Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
29
7
Kills
11
11
Deaths
9
11
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Neith
BlenzeyII
Neith
4
3
6
2.33
W
Cthulhu
GhettoGodJu
Cthulhu
4
3
6
2.33
L
Jing Wei
StrawHatSimmy
Jing Wei
0
7
5
0.36
W
3
3
6
2
L
Fafnir
ZayNDaCut
Fafnir
3
2
4
2.5
L
Kuzenbo
l-ItsDame-l
Kuzenbo
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,792
Damage
39,403
44,907
Taken
35,734
44,812
Mitigated
22,805
5,327
Healing
10,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
BlenzeyII
Neith
13,710
4,283
0
1,887
9,916
3,750
3,966
2,833
7,083
0
37,838
W
Cthulhu
GhettoGodJu
Cthulhu
13,089
598
822
2,510
15,288
13,701
444
5,564
9,724
33,695
0
L
Jing Wei
StrawHatSimmy
Jing Wei
5,084
4,522
0
0
12,237
3,203
0
7,665
4,246
0
20,874
W
12,604
671
1,442
3,988
10,530
5,354
958
5,017
5,513
40,003
0
L
Fafnir
ZayNDaCut
Fafnir
5,163
1,844
0
2,685
16,891
21,149
0
8,510
7,802
15,428
0
L
Kuzenbo
l-ItsDame-l
Kuzenbo
8,545
2,493
0
2,642
15,779
20,460
0
8,052
7,011
22,404
1,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,523
Gold Earned
31,226
76
Minions Killed
157
0
Camps Cleared
0
629,669
Distance Traveled
683,198
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,552
812
49
4
0
228,040
0
W
Cthulhu
10,625
817
58
4
0
247,210
3
L
Jing Wei
9,338
718
42
3
0
211,830
0
W
Anubis
10,049
773
50
4
0
207,948
4
L
Fafnir
10,116
778
12
1
0
188,650
0
L
Kuzenbo
10,069
775
22
2
0
229,189
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role