Player Matchup

Lancelot
Lancelot
CocoIDS
Lancelot
Level 143
God Stats
7W - 4L
1,716 SR
Queue Stats
195W - 194L
1,439 Elo+
Solo
Amaterasu
Amaterasu
MrYOSHI98
Amaterasu
Level 76
God Stats
1W - 8L
1,568 SR
Queue Stats
124W - 140L
1,456 Elo+
Solo
Neith
Neith
Spudions
Neith
Level 131
God Stats
17W - 24L
1,498 SR
Queue Stats
89W - 89L
1,370 Elo+
Solo
Nu Wa
Nu Wa
dezent_Muskel
Nu Wa
Level 68
God Stats
4W - 3L
1,553 SR
Queue Stats
34W - 19L
1,558 Elo+
Solo
Geb
Geb
dios_shiryu
Geb
Level 135
God Stats
24W - 21L
1,554 SR
Queue Stats
270W - 255L
1,544 Elo+
Solo
Team Averages
Level 111
1,578 SR
1,473 Elo+

VS

Team Averages
Level 176
1,587 SR
1,477 Elo+
Discordia
Discordia
GELO408
Discordia
Level 121
God Stats
3W - 1L
1,821 SR
Queue Stats
512W - 507L
1,496 Elo+
Solo
Sol
Sol
Saitama0420
Sol
Level 155
God Stats
15W - 9L
1,606 SR
Queue Stats
146W - 143L
1,531 Elo+
Solo
Shiva
Shiva
cksimmons325
Shiva
Level 109
God Stats
7W - 2L
1,702 SR
Queue Stats
48W - 48L
1,393 Elo+
Party 1
Sylvanus
Sylvanus
pfeiff17
Sylvanus
Level 371
God Stats
528W - 435L
1,600 SR
Queue Stats
1,110W - 1,070L
1,523 Elo+
Solo
Loki
Loki
spencaa2482
Loki
Level 126
God Stats
3W - 4L
1,206 SR
Queue Stats
129W - 115L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
CocoIDS
Lancelot
12
1 / 4 / 0
6,780
452
4,979
12,864
4,255
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Amaterasu
MrYOSHI98
Amaterasu
13
1 / 2 / 1
7,339
489
7,740
18,547
9,878
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Neith
Spudions
Neith
12
0 / 6 / 0
6,706
447
6,504
9,909
3,459
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

12
1 / 3 / 0
7,045
470
7,333
8,735
2,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 2 / 0
6,605
440
3,750
11,740
9,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
GELO408
Discordia
14
2 / 0 / 4
8,603
574
8,024
5,474
1,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 0 / 4
8,095
540
10,209
11,280
3,690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

15
3 / 1 / 2
8,747
583
12,382
13,020
9,815
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Sylvanus
pfeiff17
Sylvanus
12
4 / 0 / 3
8,244
550
4,628
10,379
7,625
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
5 / 2 / 5
8,789
586
5,889
10,943
3,602
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
34
3
Kills
16
17
Deaths
3
1
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Lancelot
CocoIDS
Lancelot
1
4
0
0.25
W
Discordia
GELO408
Discordia
2
0
4
4
L
Amaterasu
MrYOSHI98
Amaterasu
1
2
1
0.75
W
2
0
4
4
L
Neith
Spudions
Neith
0
6
0
0
W
3
1
2
4
L
1
3
0
0.33
L
0
2
0
0
W
Sylvanus
pfeiff17
Sylvanus
4
0
3
5.5
W
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,306
Damage
41,132
61,795
Taken
51,096
29,329
Mitigated
26,265
17,227
Healing
23,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
CocoIDS
Lancelot
4,979
1,260
0
4,871
12,864
4,255
0
2,476
10,273
0
46,833
W
Discordia
GELO408
Discordia
8,024
278
0
1,910
5,474
1,533
55
3,050
2,025
59,653
988
L
Amaterasu
MrYOSHI98
Amaterasu
7,740
3,735
0
6,219
18,547
9,878
0
1,087
16,685
0
48,214
W
10,209
3,851
0
6,113
11,280
3,690
1,171
1,795
9,432
67,906
0
L
Neith
Spudions
Neith
6,504
1,211
0
1,771
9,909
3,459
0
7,348
2,561
0
48,212
W
12,382
1,931
70
1,596
13,020
9,815
220
273
11,967
0
53,345
L
7,333
1,974
0
620
8,735
2,146
0
5,556
3,179
45,679
677
L
3,750
471
0
3,746
11,740
9,591
0
6,173
5,567
32,420
733
W
Sylvanus
pfeiff17
Sylvanus
4,628
1,020
4,742
4,449
10,379
7,625
0
3,750
6,358
22,603
1,109
W
5,889
1,283
0
4,247
10,943
3,602
133
1,835
8,888
0
64,060

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,475
Gold Earned
42,478
370
Minions Killed
437
0
Camps Cleared
0
1,441,329
Distance Traveled
1,498,777
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,780
452
82
5
0
307,384
0
W
Discordia
8,603
574
121
8
0
271,698
0
L
Amaterasu
7,339
489
66
4
0
299,509
0
W
Sol
8,095
540
103
7
0
240,817
0
L
Neith
6,706
447
82
5
0
271,509
0
W
Shiva
8,747
583
80
5
0
301,310
4
L
Nu Wa
7,045
470
89
6
0
263,435
3
L
Geb
6,605
440
51
3
0
299,492
0
W
Sylvanus
8,244
550
20
1
0
316,293
3
W
Loki
8,789
586
113
8
0
368,659
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role