Player Matchup

Apollo
Apollo
Gold V
 
Apollo
Gold V
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hades
Hades
Gold IV
 
Hades
Gold IV
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver IV
EliteDelly
Bacchus
Silver IV
Level 86
God Stats
0W - 4L
1,556 SR
Queue Stats
5W - 14L
1,306 MMR
Solo
Surtr
Surtr
Gold III
Jpardo98
Surtr
Gold III
Level 62
God Stats
1W - 2L
1,595 SR
Queue Stats
146W - 143L
1,397 MMR
Solo
Da Ji
Da Ji
Gold IV
L3AFY BUG14
Da Ji
Gold IV
Level 169
God Stats
13W - 12L
1,529 SR
Queue Stats
522W - 543L
1,422 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 130
1,536 SR
1,425 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 175
1,532 SR
1,398 MMR
Jormungandr
Jormungandr
Gold III
 
Jormungandr
Gold III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Gold V
BillyRoyaltn
Charybdis
Gold V
Level 265
God Stats
103W - 81L
1,534 SR
Queue Stats
649W - 656L
1,379 MMR
Solo
Ganesha
Ganesha
Gold V
ElMedioMetro
Ganesha
Gold V
Level 154
God Stats
4W - 6L
1,572 SR
Queue Stats
265W - 265L
1,315 MMR
Party 1
Ravana
Ravana
Gold I
Skylander1417
Ravana
Gold I
Level 155
God Stats
16W - 17L
1,543 SR
Queue Stats
158W - 159L
1,445 MMR
Party 1
Anubis
Anubis
Gold V
tantedsteelxX
Anubis
Gold V
Level 144
God Stats
3W - 2L
1,509 SR
Queue Stats
160W - 172L
1,350 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
10
0 / 3 / 0
5,337
485
2,500
6,015
1,422
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hades
 
Hades
9
0 / 3 / 1
4,748
432
3,147
6,399
2,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
EliteDelly
Bacchus
8
1 / 1 / 1
5,235
476
1,550
6,559
5,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Surtr
Jpardo98
Surtr
11
4 / 4 / 0
6,403
582
6,479
11,063
3,943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

11
0 / 1 / 0
5,514
501
2,123
7,028
2,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
DanzaburouNikeHeraSusano

VS

Bans
ThanatosFenrirArachneAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
12
1 / 2 / 4
7,428
675
4,502
7,878
3,192
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Charybdis
BillyRoyaltn
Charybdis
13
4 / 0 / 0
7,696
700
6,850
5,099
1,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Ganesha
ElMedioMetro
Ganesha
11
0 / 1 / 7
7,052
641
4,805
8,848
6,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
5 / 0 / 1
7,684
699
4,461
4,783
2,257
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

12
2 / 2 / 0
7,171
652
4,174
4,717
2,198
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
24
5
Kills
12
12
Deaths
5
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
0
3
0
0
L
Hades
 
Hades
0
3
1
0.17
W
Jormungandr
 
Jormungandr
1
2
4
1.5
W
Charybdis
BillyRoyaltn
Charybdis
4
0
0
4
W
Ganesha
ElMedioMetro
Ganesha
0
1
7
3.5
L
Bacchus
EliteDelly
Bacchus
1
1
1
1.5
L
Surtr
Jpardo98
Surtr
4
4
0
1
L
0
1
0
0
W
5
0
1
5.5
W
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,799
Damage
24,792
37,064
Taken
31,325
15,692
Mitigated
16,232
13,674
Healing
12,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
2,500
1,408
0
1,872
6,015
1,422
0
417
5,598
0
35,450
L
Hades
 
Hades
3,147
163
266
2,269
6,399
2,108
0
4,045
2,354
18,282
0
W
Jormungandr
 
Jormungandr
4,502
1,348
0
2,944
7,878
3,192
399
917
6,958
43,923
7,966
W
Charybdis
BillyRoyaltn
Charybdis
6,850
2,905
0
3,765
5,099
1,768
0
92
5,007
0
60,827
W
Ganesha
ElMedioMetro
Ganesha
4,805
424
0
2,352
8,848
6,817
0
1,724
7,124
18,204
734
L
Bacchus
EliteDelly
Bacchus
1,550
199
202
2,445
6,559
5,878
0
1,302
5,257
10,702
0
L
Surtr
Jpardo98
Surtr
6,479
2,335
0
4,244
11,063
3,943
0
4,987
6,076
1,132
33,272
L
2,123
413
0
2,376
7,028
2,341
0
1,849
5,179
0
41,535
W
4,461
1,503
0
1,171
4,783
2,257
250
747
4,036
0
54,008
W
4,174
130
165
2,026
4,717
2,198
327
1,915
2,802
50,408
1,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,237
Gold Earned
37,031
280
Minions Killed
424
0
Camps Cleared
0
1,024,046
Distance Traveled
1,113,811
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
5,337
485
76
7
0
216,402
1
L
Hades
4,748
432
40
4
0
134,028
0
W
Jormungandr
7,428
675
93
8
0
200,688
0
W
Charybdis
7,696
700
127
12
0
224,830
4
W
Ganesha
7,052
641
5
0
0
235,608
5
L
Bacchus
5,235
476
15
1
0
232,836
8
L
Surtr
6,403
582
65
6
0
223,043
1
L
Da Ji
5,514
501
84
8
0
217,737
0
W
Ravana
7,684
699
101
9
0
256,444
0
W
Anubis
7,171
652
98
9
0
196,241
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role