Player Matchup

Raijin
Raijin
 
Raijin
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
ElPulg4
Da Ji
Level 105
God Stats
3W - 3L
1,620 SR
Queue Stats
493W - 499L
1,419 Elo+
Solo
Kuzenbo
Kuzenbo
HazMatty8901
Kuzenbo
Level 99
God Stats
3W - 3L
1,462 SR
Queue Stats
111W - 107L
1,500 Elo+
Solo
Hel
Hel
Sir Campcelot
Hel
Level 102
God Stats
1W - 1L
1,753 SR
Queue Stats
114W - 114L
1,458 Elo+
Solo
Jing Wei
Jing Wei
WiseDrop323
Jing Wei
Level 128
God Stats
2W - 12L
1,271 SR
Queue Stats
844W - 854L
1,524 Elo+
Solo
Team Averages
Level 102
1,521 SR
1,480 Elo+

VS

Team Averages
Level 135
1,556 SR
1,419 Elo+
Skadi
Skadi
ChippiChippi349
Skadi
Level 47
God Stats
3W - 2L
1,502 SR
Queue Stats
219W - 249L
1,399 Elo+
Solo
Fenrir
Fenrir
FATMAN 5519
Fenrir
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 103L
1,419 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
OrionTheButcher
Morgan Le Fay
Level 198
God Stats
8W - 7L
1,506 SR
Queue Stats
752W - 794L
1,410 Elo+
Solo
Geb
Geb
TMG SCARFACE69
Geb
Level 157
God Stats
20W - 14L
1,660 SR
Queue Stats
485W - 513L
1,388 Elo+
Solo
Yemoja
Yemoja
cjdkrd
Yemoja
Level 143
God Stats
2W - 0L
1,610 SR
Queue Stats
407W - 418L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
15
1 / 6 / 4
8,611
662
6,473
13,016
5,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
ElPulg4
Da Ji
12
2 / 6 / 4
8,510
655
7,198
9,585
4,584
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Kuzenbo
HazMatty8901
Kuzenbo
17
2 / 4 / 6
9,792
753
15,182
29,355
29,865
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
2 / 7 / 8
8,993
692
8,948
15,237
6,466
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
WiseDrop323
Jing Wei
17
3 / 8 / 5
9,639
741
9,937
14,407
6,140
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 4 / 14
11,202
862
20,785
15,217
6,198
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
17
10 / 5 / 15
11,222
863
12,285
14,889
12,414
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morgan Le Fay
OrionTheButcher
Morgan Le Fay
19
6 / 1 / 16
11,042
849
13,543
9,802
4,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

18
5 / 1 / 25
10,734
826
22,906
18,845
20,375
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yemoja
cjdkrd
Yemoja
17
0 / 1 / 24
10,665
820
3,263
12,735
10,263
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
125
10
Kills
31
31
Deaths
12
27
Assists
94
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
1
6
4
0.5
W
10
4
14
4.25
L
Da Ji
ElPulg4
Da Ji
2
6
4
0.67
W
Fenrir
10
5
15
3.5
L
Kuzenbo
HazMatty8901
Kuzenbo
2
4
6
1.25
W
Morgan Le Fay
OrionTheButcher
Morgan Le Fay
6
1
16
14
L
2
7
8
0.86
W
5
1
25
17.5
L
Jing Wei
WiseDrop323
Jing Wei
3
8
5
0.69
W
Yemoja
cjdkrd
Yemoja
0
1
24
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,738
Damage
72,782
81,600
Taken
71,488
52,198
Mitigated
53,716
27,551
Healing
41,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
6,473
622
541
558
13,016
5,143
0
8,166
4,850
21,198
0
W
20,785
6,827
812
679
15,217
6,198
3,448
4,909
10,308
0
44,104
L
Da Ji
ElPulg4
Da Ji
7,198
929
315
1,182
9,585
4,584
0
3,829
5,756
0
11,303
W
Fenrir
12,285
2,264
973
1,470
14,889
12,414
973
6,334
8,555
0
20,333
L
Kuzenbo
HazMatty8901
Kuzenbo
15,182
4,719
3,106
10,319
29,355
29,865
0
11,094
18,261
25,176
4,195
W
Morgan Le Fay
OrionTheButcher
Morgan Le Fay
13,543
446
0
615
9,802
4,466
1,375
4,261
5,541
29,524
0
L
8,948
318
5,968
4,630
15,237
6,466
0
8,726
6,511
12,963
22
W
22,906
1,178
2,094
5,741
18,845
20,375
126
6,700
12,145
39,286
0
L
Jing Wei
WiseDrop323
Jing Wei
9,937
6,597
454
478
14,407
6,140
343
7,897
6,510
0
26,457
W
Yemoja
cjdkrd
Yemoja
3,263
1,199
23,515
5,607
12,735
10,263
1,244
6,574
6,161
11,245
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,545
Gold Earned
54,865
117
Minions Killed
154
0
Camps Cleared
0
1,032,098
Distance Traveled
1,189,836
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
8,611
662
34
3
0
196,054
0
W
Skadi
11,202
862
58
4
0
212,071
0
L
Da Ji
8,510
655
6
0
0
157,094
0
W
Fenrir
11,222
863
22
2
0
255,908
0
L
Kuzenbo
9,792
753
26
2
0
260,517
0
W
Morgan Le Fay
11,042
849
36
3
0
247,943
0
L
Hel
8,993
692
7
1
0
204,262
0
W
Geb
10,734
826
29
2
0
269,814
0
L
Jing Wei
9,639
741
44
3
0
214,171
0
W
Yemoja
10,665
820
9
1
0
204,100
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role