Player Matchup

Chernobog
Chernobog
Bemo_RTK
Chernobog
Level 25
God Stats
1W - 2L
1,815 SR
Queue Stats
61W - 60L
1,353 Elo+
Party 1
Guan Yu
Guan Yu
LordCheezusDiaga
Guan Yu
Level 123
God Stats
17W - 16L
1,548 SR
Queue Stats
50W - 53L
1,434 Elo+
Solo
Ix Chel
Ix Chel
Novamancer_XV
Ix Chel
Level 157
God Stats
3W - 7L
1,540 SR
Queue Stats
176W - 185L
1,447 Elo+
Party 1
Hades
Hades
OTP_akathe1neoyt
Hades
Level 16
God Stats
1W - 3L
1,297 SR
Queue Stats
4W - 10L
1,329 Elo+
Party 1
Loki
Loki
coppertop180
Loki
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,306 Elo+
Solo
Team Averages
Level 89
1,540 SR
1,374 Elo+

VS

Team Averages
Level 106
1,507 SR
1,410 Elo+
Fenrir
Fenrir
CallMeB0ssman
Fenrir
Level 77
God Stats
15W - 15L
1,508 SR
Queue Stats
248W - 239L
1,430 Elo+
Party 2
Ra
Ra
CrumbyBirch37
Ra
Level 116
God Stats
27W - 20L
1,537 SR
Queue Stats
27W - 23L
1,316 Elo+
Solo
Surtr
Surtr
RAS-Daryelis-_-
Surtr
Level 109
God Stats
257W - 213L
1,611 SR
Queue Stats
394W - 389L
1,511 Elo+
Solo
Ix Chel
Ix Chel
WatermelonChamoy
Ix Chel
Level 118
God Stats
34W - 23L
1,608 SR
Queue Stats
619W - 594L
1,429 Elo+
Party 2
Neith
Neith
YepettT
Neith
Level 109
God Stats
6W - 14L
1,271 SR
Queue Stats
25W - 31L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Bemo_RTK
Chernobog
9
1 / 1 / 0
4,652
423
997
3,040
787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

8
0 / 7 / 0
4,847
441
3,358
11,738
9,803
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ix Chel
12
2 / 0 / 1
6,313
574
5,663
5,268
1,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

7
0 / 3 / 0
4,576
416
771
6,048
3,915
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
0 / 3 / 1
4,610
419
1,122
6,121
1,558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 0
6,304
573
2,037
7,834
2,466
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
2 / 0 / 2
6,002
546
3,699
2,584
758
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
7 / 0 / 2
7,768
706
8,354
8,301
3,947
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 1 / 2
6,118
556
3,477
5,239
1,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Neith
YepettT
Neith
11
2 / 1 / 1
5,761
524
3,131
5,357
1,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
3
Kills
14
14
Deaths
3
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Chernobog
Bemo_RTK
Chernobog
1
1
0
1
W
3
1
0
3
W
2
0
2
3
L
0
7
0
0
L
Ix Chel
2
0
1
2.5
L
0
3
0
0
W
7
0
2
8
W
0
1
2
1
W
Neith
YepettT
Neith
2
1
1
2.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,911
Damage
20,698
32,215
Taken
29,315
17,584
Mitigated
9,889
8,197
Healing
15,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
Bemo_RTK
Chernobog
997
348
0
721
3,040
787
0
1,509
1,531
0
13,085
W
2,037
422
0
5,002
7,834
2,466
0
1,436
6,232
0
41,977
W
3,699
325
786
1,635
2,584
758
305
436
2,108
37,699
2,468
L
3,358
626
0
2,978
11,738
9,803
0
875
10,821
0
28,346
L
Ix Chel
5,663
537
0
2,239
5,268
1,521
0
1,223
3,859
41,709
855
L
771
118
40
747
6,048
3,915
0
1,875
4,124
6,478
0
W
8,354
2,906
0
3,591
8,301
3,947
57
0
8,301
1,006
49,078
W
3,477
234
521
2,811
5,239
1,204
420
2,413
2,506
38,509
1,301
W
Neith
YepettT
Neith
3,131
946
57
1,338
5,357
1,514
610
1,554
3,755
0
28,331
L
1,122
236
0
1,472
6,121
1,558
0
1,628
4,231
0
18,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,998
Gold Earned
31,953
209
Minions Killed
334
0
Camps Cleared
0
1,043,495
Distance Traveled
1,070,188
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
4,652
423
23
2
0
193,759
0
W
Fenrir
6,304
573
74
7
0
220,730
0
W
Ra
6,002
546
73
7
0
241,913
0
L
Guan Yu
4,847
441
48
4
0
194,772
0
L
Ix Chel
6,313
574
85
8
0
225,110
0
L
Hades
4,576
416
18
2
0
200,915
0
W
Surtr
7,768
706
80
7
0
212,370
0
W
Ix Chel
6,118
556
64
6
0
214,021
0
W
Neith
5,761
524
43
4
0
181,154
4
L
Loki
4,610
419
35
3
0
228,939
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role