Player Matchup

Osiris
Osiris
 
Osiris
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
DidntSeeDatComin
Awilix
Level 195
God Stats
1W - 2L
1,451 SR
Queue Stats
270W - 261L
1,556 Elo+
Party 2
Janus
Janus
Trollmanen
Janus
Level 157
God Stats
3W - 5L
1,743 SR
Queue Stats
105W - 87L
1,574 Elo+
Party 2
Bacchus
Bacchus
ibesynergies
Bacchus
Level 145
God Stats
1W - 1L
1,636 SR
Queue Stats
69W - 55L
1,544 Elo+
Solo
Skadi
Skadi
j_escott-beast
Skadi
Level 151
God Stats
244W - 152L
1,581 SR
Queue Stats
781W - 759L
1,511 Elo+
Solo
Team Averages
Level 151
1,582 SR
1,537 Elo+

VS

Team Averages
Level 103
1,520 SR
1,547 Elo+
Set
Set
Cerekry
Set
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 49L
1,526 Elo+
Solo
Nut
Nut
FONDERFLIPER
Nut
Level 136
God Stats
14W - 17L
1,521 SR
Queue Stats
288W - 304L
1,524 Elo+
Party 1
Zhong Kui
Zhong Kui
Fonexant1
Zhong Kui
Level 68
God Stats
4W - 1L
1,472 SR
Queue Stats
62W - 48L
1,587 Elo+
Solo
Sobek
Sobek
Geoform187
Sobek
Level 127
God Stats
11W - 14L
1,491 SR
Queue Stats
262W - 278L
1,523 Elo+
Party 1
Anubis
Anubis
SpicyAsian
Anubis
Level 123
God Stats
88W - 86L
1,618 SR
Queue Stats
109W - 109L
1,573 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
1 / 1 / 1
6,727
561
5,474
6,528
3,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
3 / 1 / 0
6,406
534
1,308
6,611
1,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Janus
11
0 / 0 / 1
5,864
489
1,870
2,493
473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
ibesynergies
Bacchus
10
0 / 1 / 0
5,257
438
2,226
6,750
5,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 2 / 0
5,651
471
2,735
3,917
972
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
12
2 / 1 / 1
6,890
574
2,978
7,688
3,108
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

13
2 / 0 / 0
7,270
606
5,122
6,974
2,468
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
Fonexant1
Zhong Kui
11
0 / 2 / 0
6,542
545
3,901
7,126
3,985
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sobek
11
1 / 0 / 0
5,879
490
2,426
8,113
5,800
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Anubis
SpicyAsian
Anubis
12
0 / 1 / 2
7,128
594
2,616
4,963
1,935
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
8
4
Kills
5
5
Deaths
4
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
1
1
1
1.5
W
Set
2
1
1
2.5
L
3
1
0
3
W
2
0
0
2
W
Zhong Kui
Fonexant1
Zhong Kui
0
2
0
0
W
Sobek
1
0
0
1
W
Anubis
SpicyAsian
Anubis
0
1
2
1
L
Janus
0
0
1
0.5
L
Bacchus
ibesynergies
Bacchus
0
1
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,613
Damage
17,043
26,299
Taken
34,864
12,043
Mitigated
17,296
8,083
Healing
15,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
5,474
911
0
1,317
6,528
3,459
0
2,399
4,129
0
47,144
W
Set
2,978
819
0
1,370
7,688
3,108
0
228
7,460
0
50,814
L
1,308
740
0
3,568
6,611
1,872
0
2,220
4,354
0
41,951
W
5,122
2,474
0
2,838
6,974
2,468
480
1,113
5,861
0
52,922
W
Zhong Kui
Fonexant1
Zhong Kui
3,901
470
0
3,660
7,126
3,985
56
419
6,707
39,678
0
W
Sobek
2,426
311
225
4,343
8,113
5,800
114
946
7,087
27,617
0
W
Anubis
SpicyAsian
Anubis
2,616
0
0
2,682
4,963
1,935
894
1,070
3,733
59,632
0
L
Janus
1,870
40
0
500
2,493
473
0
807
1,652
38,850
618
L
Bacchus
ibesynergies
Bacchus
2,226
282
0
1,720
6,750
5,267
0
2,875
3,727
15,492
0
L
2,735
1,052
0
978
3,917
972
0
367
3,494
0
35,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,905
Gold Earned
33,709
335
Minions Killed
404
0
Camps Cleared
0
1,148,347
Distance Traveled
1,193,544
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,727
561
82
7
0
245,065
0
W
Set
6,890
574
83
7
0
274,884
2
L
Awilix
6,406
534
85
7
0
296,349
1
W
Nut
7,270
606
107
9
0
204,662
5
W
Zhong Kui
6,542
545
82
7
0
223,456
0
W
Sobek
5,879
490
31
3
0
262,937
0
W
Anubis
7,128
594
101
8
0
227,605
6
L
Janus
5,864
489
89
7
0
242,925
2
L
Bacchus
5,257
438
15
1
0
241,793
2
L
Skadi
5,651
471
64
5
0
122,215
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role