Player Matchup

Charon
Charon
Bi11yn0mate5
Charon
Level 116
God Stats
3W - 1L
1,536 SR
Queue Stats
18W - 20L
1,292 Elo+
Solo
Chaac
Chaac
HowsMyPack
Chaac
Level 105
God Stats
50W - 64L
1,430 SR
Queue Stats
52W - 70L
1,337 Elo+
Solo
Vulcan
Vulcan
Neseko
Vulcan
Level 99
God Stats
1W - 0L
1,811 SR
Queue Stats
21W - 25L
1,316 Elo+
Solo
Team Averages
Level 107
1,592 SR
1,315 Elo+

VS

Team Averages
Level 92
1,459 SR
1,433 Elo+
Kali
Kali
DarkTaniit
Kali
Level 49
God Stats
3W - 6L
1,342 SR
Queue Stats
81W - 99L
1,398 Elo+
Solo
Discordia
Discordia
Fricasso
Discordia
Level 122
God Stats
2W - 2L
1,499 SR
Queue Stats
32W - 32L
1,482 Elo+
Solo
Chernobog
Chernobog
lcorbet3
Chernobog
Level 106
God Stats
136W - 155L
1,537 SR
Queue Stats
339W - 328L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
20
3 / 0 / 2
13,511
795
11,915
23,830
31,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chaac
19
2 / 1 / 2
12,775
751
5,857
11,529
7,234
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vulcan
Neseko
Vulcan
19
0 / 6 / 4
13,067
769
6,857
12,793
5,372
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 0
9,015
530
344
1,548
413
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Discordia
Fricasso
Discordia
20
3 / 1 / 3
13,418
789
24,356
10,947
3,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chernobog
lcorbet3
Chernobog
20
4 / 2 / 3
12,986
764
11,796
15,840
5,455
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
13
5
Kills
7
7
Deaths
5
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Charon
3
0
2
4
L
0
2
0
0
L
Discordia
Fricasso
Discordia
3
1
3
4.5
W
Chaac
2
1
2
3
W
Vulcan
Neseko
Vulcan
0
6
4
0.33
L
Chernobog
lcorbet3
Chernobog
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,629
Damage
36,496
48,152
Taken
28,335
43,658
Mitigated
9,714
10,127
Healing
4,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
11,915
1,359
0
6,138
23,830
31,052
658
12,215
11,615
39,400
3,648
L
344
213
0
24
1,548
413
0
1,023
427
0
723
L
Discordia
Fricasso
Discordia
24,356
445
0
801
10,947
3,846
49
6,740
3,352
74,581
0
W
Chaac
5,857
544
0
2,389
11,529
7,234
147
6,904
4,625
0
43,449
W
Vulcan
Neseko
Vulcan
6,857
98
0
1,600
12,793
5,372
555
5,329
7,464
47,654
121
L
Chernobog
lcorbet3
Chernobog
11,796
5,513
88
4,024
15,840
5,455
0
9,113
6,029
0
43,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,353
Gold Earned
35,419
216
Minions Killed
186
0
Camps Cleared
0
904,278
Distance Traveled
683,724
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
13,511
795
61
4
0
320,657
0
L
Kali
9,015
530
3
0
0
29,148
0
L
Discordia
13,418
789
113
7
0
354,109
0
W
Chaac
12,775
751
60
4
0
324,312
0
W
Vulcan
13,067
769
95
6
0
259,309
0
L
Chernobog
12,986
764
70
4
0
300,467
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role