Player Matchup

Charon
Charon
KSI Reaper2590
Charon
Level 157
God Stats
3W - 1L
1,566 SR
Queue Stats
173W - 183L
1,554 Elo+
Party 2
Janus
Janus
Malediz
Janus
Level 124
God Stats
1W - 3L
1,480 SR
Queue Stats
177W - 180L
1,584 Elo+
Party 2
Cerberus
Cerberus
Scat Eating
Cerberus
Level 147
God Stats
0W - 1L
1,472 SR
Queue Stats
83W - 70L
1,589 Elo+
Party 2
Agni
Agni
locotun95
Agni
Level 141
God Stats
0W - 2L
1,297 SR
Queue Stats
262W - 264L
1,447 Elo+
Party 2
Cthulhu
Cthulhu
xTonyMellado
Cthulhu
Level 144
God Stats
5W - 1L
1,536 SR
Queue Stats
106W - 103L
1,551 Elo+
Party 2
Team Averages
Level 143
1,470 SR
1,545 Elo+

VS

Team Averages
Level 158
1,473 SR
1,549 Elo+
Da Ji
Da Ji
 
Da Ji
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
BriBreezy27
Merlin
Level 174
God Stats
8W - 7L
1,525 SR
Queue Stats
519W - 520L
1,518 Elo+
Party 1
Agni
Agni
ErectKermit
Agni
Level 147
God Stats
3W - 3L
1,583 SR
Queue Stats
273W - 287L
1,533 Elo+
Solo
Scylla
Scylla
MindLesstripps
Scylla
Level 249
God Stats
9W - 19L
1,259 SR
Queue Stats
793W - 810L
1,473 Elo+
Party 1
Jing Wei
Jing Wei
NonStickGlue
Jing Wei
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
278W - 115L
1,722 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 6
6,467
808
3,900
6,790
6,346
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Janus
Malediz
Janus
13
2 / 3 / 5
7,391
924
4,544
5,884
1,972
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
Scat Eating
Cerberus
9
1 / 1 / 0
6,053
757
2,845
3,029
1,725
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Agni
13
3 / 3 / 3
7,058
882
3,259
6,028
2,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
xTonyMellado
Cthulhu
13
2 / 3 / 4
7,199
900
6,716
8,651
8,543
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
3 / 3 / 5
7,645
956
5,398
7,302
3,691
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
12
3 / 2 / 3
7,447
931
5,266
4,013
1,433
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
0 / 1 / 10
7,383
923
5,260
5,044
4,094
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 1 / 3
7,444
931
4,428
4,736
1,799
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jing Wei
NonStickGlue
Jing Wei
15
4 / 2 / 2
8,247
1,031
8,509
5,766
2,489
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
35
8
Kills
12
12
Deaths
9
18
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
3
3
5
1.83
W
Merlin
3
2
3
2.25
W
0
1
10
5
L
0
2
6
1.5
L
Janus
Malediz
Janus
2
3
5
1.5
W
2
1
3
3.5
W
Jing Wei
NonStickGlue
Jing Wei
4
2
2
2.5
L
Cerberus
Scat Eating
Cerberus
1
1
0
1
L
Agni
3
3
3
1.5
L
Cthulhu
xTonyMellado
Cthulhu
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,264
Damage
28,861
30,382
Taken
26,861
20,635
Mitigated
13,506
8,179
Healing
9,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
5,398
997
1,164
1,016
7,302
3,691
257
5,007
1,669
0
7,593
W
Merlin
5,266
41
151
744
4,013
1,433
0
3,149
624
17,321
227
W
5,260
396
584
1,653
5,044
4,094
58
3,547
1,161
15,045
0
L
3,900
415
346
1,254
6,790
6,346
0
3,920
2,870
11,039
137
L
Janus
Malediz
Janus
4,544
73
224
973
5,884
1,972
0
1,915
3,969
13,120
0
W
4,428
0
107
2,255
4,736
1,799
762
3,035
1,538
13,116
202
W
Jing Wei
NonStickGlue
Jing Wei
8,509
6,127
385
1,132
5,766
2,489
2,066
4,478
850
0
17,497
L
Cerberus
Scat Eating
Cerberus
2,845
58
0
980
3,029
1,725
0
1,933
1,096
4,381
357
L
Agni
3,259
119
596
1,392
6,028
2,049
0
3,350
2,678
11,149
0
L
Cthulhu
xTonyMellado
Cthulhu
6,716
45
590
1,824
8,651
8,543
0
3,777
4,874
15,075
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,168
Gold Earned
38,166
84
Minions Killed
92
0
Camps Cleared
0
683,458
Distance Traveled
831,957
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,645
956
3
0
0
167,400
0
W
Merlin
7,447
931
21
3
0
168,239
0
W
Agni
7,383
923
17
2
0
180,811
0
L
Charon
6,467
808
11
1
0
141,756
0
L
Janus
7,391
924
26
3
0
135,438
0
W
Scylla
7,444
931
33
4
0
143,726
0
W
Jing Wei
8,247
1,031
18
2
0
171,781
0
L
Cerberus
6,053
757
4
1
0
78,620
0
L
Agni
7,058
882
18
2
0
168,533
0
L
Cthulhu
7,199
900
25
3
0
159,111
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role