Player Matchup

Da Ji
Da Ji
Ignorance3405
Da Ji
Level 140
God Stats
356W - 354L
1,453 SR
Queue Stats
843W - 906L
1,418 Elo+
Party 1
Merlin
Merlin
MR-_-PROKURAT
Merlin
Level 99
God Stats
13W - 15L
1,402 SR
Queue Stats
86W - 90L
1,328 Elo+
Solo
Terra
Terra
The flegal
Terra
Level 181
God Stats
36W - 38L
1,550 SR
Queue Stats
513W - 569L
1,433 Elo+
Party 1
Team Averages
Level 140
1,468 SR
1,393 Elo+

VS

Team Averages
Level 82
1,460 SR
1,417 Elo+
Medusa
Medusa
 
Medusa
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
Paul-NLD
Ra
Level 114
God Stats
8W - 13L
1,344 SR
Queue Stats
924W - 977L
1,410 Elo+
Solo
Horus
Horus
pimpulin69
Horus
Level 55
God Stats
36W - 36L
1,537 SR
Queue Stats
97W - 135L
1,342 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 1
6,081
1,014
2,395
3,285
1,087
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 3 / 3
5,395
899
1,318
4,892
1,358
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Terra
9
0 / 0 / 4
5,013
836
835
2,641
1,757
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
3 / 3 / 1
5,974
996
3,135
5,132
1,911
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
1 / 1 / 2
5,896
983
3,502
1,394
400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
4
0 / 0 / 0
4,069
678
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
7
4
Kills
4
4
Deaths
4
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
3
3
1
1.17
W
3
1
1
3.5
W
1
3
3
0.83
L
1
1
2
2
W
Terra
0
0
4
2
L
Horus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,548
Damage
6,637
10,818
Taken
6,526
4,202
Mitigated
2,311
3,061
Healing
1,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
3,135
718
91
1,134
5,132
1,911
0
1,642
3,345
0
16,763
W
2,395
717
0
0
3,285
1,087
0
892
2,349
0
13,785
W
1,318
0
126
1,450
4,892
1,358
0
1,855
2,944
13,326
703
L
3,502
176
240
94
1,394
400
0
336
1,043
15,236
88
W
Terra
835
42
366
1,119
2,641
1,757
0
654
1,987
3,807
0
L
Horus
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,489
Gold Earned
15,939
69
Minions Killed
67
0
Camps Cleared
0
261,154
Distance Traveled
232,988
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,974
996
28
5
0
120,231
2
W
Da Ji
6,081
1,014
27
5
0
87,699
1
W
Merlin
5,395
899
33
6
0
81,792
0
L
Ra
5,896
983
39
7
0
112,757
0
W
Terra
5,013
836
9
2
0
91,663
2
L
Horus
4,069
678
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role