Player Matchup

Janus
Janus
HunneeBadger
Janus
Level 109
God Stats
1W - 2L
1,294 SR
Queue Stats
257W - 260L
1,479 Elo+
Solo
Terra
Terra
Lostblack513
Terra
Level 86
God Stats
2W - 6L
1,340 SR
Queue Stats
296W - 309L
1,494 Elo+
Solo
Jing Wei
Jing Wei
THEOoBCK1
Jing Wei
Level 28
God Stats
1W - 1L
1,809 SR
Queue Stats
39W - 36L
1,451 Elo+
Solo
Merlin
Merlin
dwntwnjns35
Merlin
Level 122
God Stats
8W - 8L
1,556 SR
Queue Stats
368W - 372L
1,504 Elo+
Solo
Ganesha
Ganesha
kelvinCOMEGABRIE
Ganesha
Level 86
God Stats
5W - 10L
1,262 SR
Queue Stats
309W - 326L
1,518 Elo+
Solo
Team Averages
Level 86
1,453 SR
1,489 Elo+

VS

Team Averages
Level 121
1,611 SR
1,452 Elo+
Sobek
Sobek
 
Sobek
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Giguer456
Chang'e
Level 42
God Stats
3W - 2L
1,616 SR
Queue Stats
240W - 273L
1,384 Elo+
Solo
Heimdallr
Heimdallr
TheMisanthrope5
Heimdallr
Level 129
God Stats
4W - 4L
1,560 SR
Queue Stats
495W - 518L
1,488 Elo+
Solo
Arachne
Arachne
cpd421
Arachne
Level 137
God Stats
2W - 0L
1,696 SR
Queue Stats
122W - 134L
1,408 Elo+
Solo
Geb
Geb
Клетус
Geb
Level 149
God Stats
35W - 17L
1,680 SR
Queue Stats
662W - 648L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 3
8,049
732
6,675
7,263
2,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

1
0 / 0 / 0
2,796
254
0
406
59
Jing Wei
THEOoBCK1
Jing Wei
10
0 / 5 / 0
6,317
574
4,211
6,822
2,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Merlin
19
5 / 3 / 2
9,597
872
9,223
7,497
3,234
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

8
0 / 2 / 1
6,166
561
1,228
3,113
2,538
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
13
1 / 3 / 8
8,367
761
3,956
11,520
11,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Chang'e
Giguer456
Chang'e
15
3 / 3 / 6
9,342
849
3,096
10,100
3,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Heimdallr
TheMisanthrope5
Heimdallr
17
6 / 1 / 6
10,218
929
6,089
7,111
3,111
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
cpd421
Arachne
14
4 / 3 / 5
8,993
818
3,337
8,114
5,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

16
1 / 0 / 10
9,329
848
7,114
11,471
6,555
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
50
7
Kills
15
15
Deaths
10
6
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
1
3
8
1.67
W
Chang'e
Giguer456
Chang'e
3
3
6
2
L
2
5
3
0.7
L
0
0
0
0
L
Jing Wei
THEOoBCK1
Jing Wei
0
5
0
0
W
Heimdallr
TheMisanthrope5
Heimdallr
6
1
6
9
W
Arachne
cpd421
Arachne
4
3
5
2.17
L
Merlin
5
3
2
2
L
0
2
1
0.25
W
1
0
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,337
Damage
23,592
25,101
Taken
48,316
10,993
Mitigated
31,100
4,343
Healing
21,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
3,956
124
313
3,220
11,520
11,841
232
4,208
7,312
10,078
269
W
Chang'e
Giguer456
Chang'e
3,096
291
3,965
3,586
10,100
3,820
1,286
4,286
5,814
14,119
710
L
6,675
290
283
529
7,263
2,816
0
3,882
3,063
18,547
583
L
0
0
0
0
406
59
0
292
114
0
0
L
Jing Wei
THEOoBCK1
Jing Wei
4,211
3,032
85
741
6,822
2,346
0
4,261
2,491
0
5,929
W
Heimdallr
TheMisanthrope5
Heimdallr
6,089
974
674
723
7,111
3,111
3,468
2,691
4,420
0
32,334
W
Arachne
cpd421
Arachne
3,337
1,482
1,248
1,116
8,114
5,773
1,865
1,890
6,224
0
6,631
L
Merlin
9,223
82
0
1,897
7,497
3,234
0
3,891
3,239
32,083
0
L
1,228
49
254
554
3,113
2,538
0
1,299
1,713
2,865
19
W
7,114
410
703
5,901
11,471
6,555
709
3,779
7,209
19,067
406

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,925
Gold Earned
46,249
87
Minions Killed
110
0
Camps Cleared
0
535,509
Distance Traveled
956,477
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,367
761
11
1
0
172,187
0
W
Chang'e
9,342
849
29
3
0
200,942
0
L
Janus
8,049
732
28
3
0
141,908
0
L
Terra
2,796
254
0
0
0
0
0
L
Jing Wei
6,317
574
5
0
0
154,971
0
W
Heimdallr
10,218
929
45
4
0
193,025
0
W
Arachne
8,993
818
7
1
0
170,730
0
L
Merlin
9,597
872
54
5
0
172,187
0
L
Ganesha
6,166
561
0
0
0
66,443
2
W
Geb
9,329
848
18
2
0
219,593
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role