Player Matchup

Ymir
Ymir
Gold V
ShaeJelin
Ymir
Gold V
Level 123
God Stats
52W - 54L
1,563 SR
Queue Stats
196W - 248L
1,452 MMR
Party 1
Janus
Janus
Gold IV
Sikerimos
Janus
Gold IV
Level 155
God Stats
35W - 38L
1,505 SR
Queue Stats
433W - 506L
1,391 MMR
Party 1
Hou Yi
Hou Yi
Gold II
iEmoKid
Hou Yi
Gold II
Level 213
God Stats
366W - 318L
1,545 SR
Queue Stats
1,619W - 1,480L
1,668 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 164
1,538 SR
1,503 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 134
1,505 SR
1,491 MMR
Anhur
Anhur
Gold I
 
Anhur
Gold I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Bronze III
FreeGuy97
Kuzenbo
Bronze III
Level 155
God Stats
4W - 4L
1,514 SR
Queue Stats
37W - 36L
1,500 MMR
Solo
Hel
Hel
Silver II
duarte010
Hel
Silver II
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,472 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
3 / 5 / 2
10,058
774
5,492
14,632
15,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Janus
Sikerimos
Janus
17
3 / 8 / 5
11,520
886
15,493
13,411
4,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hou Yi
iEmoKid
Hou Yi
15
2 / 6 / 2
10,061
774
7,665
14,787
5,156
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Bans
Ne ZhaCthulhuAresSerqetMulan

VS

Bans
KumbhakarnaGebScyllaSobekPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
19
8 / 1 / 10
12,457
958
19,303
14,743
4,842
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
FreeGuy97
Kuzenbo
18
9 / 3 / 8
12,248
942
10,866
14,595
16,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
2 / 4 / 12
10,953
843
6,401
11,408
6,030
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
49
8
Kills
19
19
Deaths
8
9
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
8
1
10
13
W
Kuzenbo
FreeGuy97
Kuzenbo
9
3
8
4.33
L
Ymir
3
5
2
0.8
L
Janus
Sikerimos
Janus
3
8
5
0.69
W
2
4
12
2
L
Hou Yi
iEmoKid
Hou Yi
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,650
Damage
36,570
42,830
Taken
40,746
24,697
Mitigated
27,436
2,862
Healing
19,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
19,303
11,233
0
5,059
14,743
4,842
2,552
8,502
5,552
0
54,205
W
Kuzenbo
FreeGuy97
Kuzenbo
10,866
3,643
0
305
14,595
16,564
475
4,474
9,454
30,992
3,847
L
Ymir
5,492
201
0
1,668
14,632
15,205
0
4,594
9,898
17,253
0
L
Janus
Sikerimos
Janus
15,493
340
0
420
13,411
4,336
26
4,536
8,845
42,533
0
W
6,401
558
7,838
5,974
11,408
6,030
577
6,191
4,702
32,424
22
L
Hou Yi
iEmoKid
Hou Yi
7,665
2,677
0
774
14,787
5,156
0
7,076
7,672
0
37,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,639
Gold Earned
35,658
158
Minions Killed
163
0
Camps Cleared
0
655,507
Distance Traveled
775,262
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
12,457
958
83
6
0
256,341
0
W
Kuzenbo
12,248
942
34
3
0
270,537
0
L
Ymir
10,058
774
28
2
0
205,826
1
L
Janus
11,520
886
69
5
0
216,097
0
W
Hel
10,953
843
46
4
0
248,384
0
L
Hou Yi
10,061
774
61
5
0
233,584
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role