Player Matchup

Janus
Janus
DKMerlin
Janus
Level 65
God Stats
4W - 5L
1,459 SR
Queue Stats
230W - 245L
1,524 Elo+
Solo
Izanami
Izanami
Promithios
Izanami
Level 159
God Stats
3W - 4L
1,484 SR
Queue Stats
224W - 207L
1,565 Elo+
Solo
Arachne
Arachne
TTT Tactical
Arachne
Level 106
God Stats
2W - 2L
1,450 SR
Queue Stats
59W - 66L
1,469 Elo+
Solo
Achilles
Achilles
Tru3Kakku
Achilles
Level 158
God Stats
1W - 6L
1,060 SR
Queue Stats
263W - 245L
1,581 Elo+
Solo
Sol
Sol
pufikaaa
Sol
Level 118
God Stats
7W - 12L
1,373 SR
Queue Stats
556W - 560L
1,459 Elo+
Solo
Team Averages
Level 121
1,365 SR
1,520 Elo+

VS

Team Averages
Level 131
1,485 SR
1,490 Elo+
Arachne
Arachne
Capacity 3340
Arachne
Level 34
God Stats
4W - 2L
1,509 SR
Queue Stats
10W - 13L
1,408 Elo+
Solo
The Morrigan
The Morrigan
HomeReKter
The Morrigan
Level 160
God Stats
4W - 6L
1,471 SR
Queue Stats
914W - 870L
1,557 Elo+
Solo
Yemoja
Yemoja
Snajpi0901
Yemoja
Level 148
God Stats
41W - 32L
1,583 SR
Queue Stats
165W - 157L
1,533 Elo+
Solo
Artemis
Artemis
samaele123456
Artemis
Level 126
God Stats
24W - 20L
1,554 SR
Queue Stats
628W - 650L
1,471 Elo+
Solo
Hercules
Hercules
东京八十万萝莉总教头
Hercules
Level 186
God Stats
1W - 7L
1,307 SR
Queue Stats
715W - 708L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DKMerlin
Janus
16
6 / 1 / 2
9,819
655
7,200
5,181
1,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Izanami
Promithios
Izanami
15
3 / 2 / 4
8,912
594
8,422
7,435
2,810
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arachne
TTT Tactical
Arachne
14
3 / 2 / 8
8,067
538
7,587
12,095
5,905
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Achilles
Tru3Kakku
Achilles
13
4 / 1 / 9
7,923
528
9,655
10,982
11,053
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
4 / 4 / 3
8,727
582
9,071
10,355
3,400
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
12
1 / 6 / 2
7,001
467
4,541
11,263
3,854
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

The Morrigan
HomeReKter
The Morrigan
16
2 / 3 / 3
9,155
610
5,099
6,703
2,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
Snajpi0901
Yemoja
11
1 / 4 / 3
6,804
454
4,328
14,697
7,603
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
14
3 / 5 / 2
7,962
531
7,322
11,189
3,464
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

13
3 / 2 / 0
7,970
531
7,594
14,990
13,970
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
20
20
Kills
10
10
Deaths
20
26
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Arachne
1
6
2
0.33
W
Janus
DKMerlin
Janus
6
1
2
7
L
The Morrigan
HomeReKter
The Morrigan
2
3
3
1.17
W
Izanami
Promithios
Izanami
3
2
4
2.5
L
Yemoja
Snajpi0901
Yemoja
1
4
3
0.63
W
Arachne
TTT Tactical
Arachne
3
2
8
3.5
W
Achilles
Tru3Kakku
Achilles
4
1
9
8.5
W
4
4
3
1.38
L
Artemis
3
5
2
0.8
L
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,935
Damage
28,884
46,048
Taken
58,842
24,933
Mitigated
31,293
11,757
Healing
13,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
4,541
3,426
0
986
11,263
3,854
0
1,773
9,469
0
46,001
W
Janus
DKMerlin
Janus
7,200
204
0
207
5,181
1,765
368
2,745
2,436
80,918
778
L
The Morrigan
HomeReKter
The Morrigan
5,099
586
0
402
6,703
2,402
0
1,435
5,149
78,266
722
W
Izanami
Promithios
Izanami
8,422
6,107
0
2,380
7,435
2,810
1,742
1,215
6,220
0
80,050
L
Yemoja
Snajpi0901
Yemoja
4,328
535
3,220
2,734
14,697
7,603
0
4,392
10,111
22,091
0
W
Arachne
TTT Tactical
Arachne
7,587
5,359
0
3,808
12,095
5,905
0
1,902
10,193
0
59,082
W
Achilles
Tru3Kakku
Achilles
9,655
2,094
0
987
10,982
11,053
81
2,886
8,096
0
31,247
W
9,071
4,153
0
4,375
10,355
3,400
1,855
520
9,835
49,546
3,674
L
Artemis
7,322
3,739
0
1,963
11,189
3,464
413
1,109
10,080
0
60,408
L
7,594
1,258
0
4,595
14,990
13,970
0
6,962
7,934
30
53,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,448
Gold Earned
38,892
532
Minions Killed
468
0
Camps Cleared
0
1,560,563
Distance Traveled
1,468,728
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,001
467
79
5
0
311,269
0
W
Janus
9,819
655
167
11
0
321,957
6
L
The Morrigan
9,155
610
156
10
0
302,249
1
W
Izanami
8,912
594
153
10
0
278,982
4
L
Yemoja
6,804
454
29
2
0
283,214
8
W
Arachne
8,067
538
89
6
0
364,400
0
W
Achilles
7,923
528
32
2
0
326,967
2
W
Sol
8,727
582
91
6
0
268,257
0
L
Artemis
7,962
531
112
7
0
249,188
0
L
Hercules
7,970
531
92
6
0
322,808
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role