Player Matchup

Jormungandr
Jormungandr
Lejuga7
Jormungandr
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 12L
1,294 Elo+
Party 1
Nemesis
Nemesis
Rizantes
Nemesis
Level 150
God Stats
4W - 3L
1,767 SR
Queue Stats
213W - 83L
1,698 Elo+
Solo
Ah Puch
Ah Puch
Vinzula
Ah Puch
Level 104
God Stats
22W - 15L
1,584 SR
Queue Stats
131W - 123L
1,544 Elo+
Solo
Neith
Neith
bourree34
Neith
Level 80
God Stats
3W - 3L
1,269 SR
Queue Stats
8W - 9L
1,289 Elo+
Party 1
Heimdallr
Heimdallr
marinwolf237
Heimdallr
Level 83
God Stats
3W - 2L
1,620 SR
Queue Stats
254W - 267L
1,431 Elo+
Solo
Team Averages
Level 101
1,548 SR
1,451 Elo+

VS

Team Averages
Level 65
1,509 SR
1,479 Elo+
Discordia
Discordia
Acaelia
Discordia
Level 83
God Stats
8W - 10L
1,476 SR
Queue Stats
124W - 130L
1,458 Elo+
Solo
Poseidon
Poseidon
Kakas-rotos
Poseidon
Level 69
God Stats
3W - 6L
1,459 SR
Queue Stats
29W - 35L
1,335 Elo+
Solo
Thanatos
Thanatos
WhatIsTheer
Thanatos
Level 65
God Stats
17W - 12L
1,616 SR
Queue Stats
43W - 24L
1,594 Elo+
Solo
Hachiman
Hachiman
XSICILIA-MAFIAX
Hachiman
Level 59
God Stats
1W - 2L
1,494 SR
Queue Stats
21W - 30L
1,418 Elo+
Solo
Sylvanus
Sylvanus
logiebear1004
Sylvanus
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Lejuga7
Jormungandr
17
3 / 0 / 20
11,045
1,105
5,100
7,444
5,019
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Nemesis
Rizantes
Nemesis
17
9 / 1 / 10
11,761
1,176
16,895
8,161
3,398
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Puch
Vinzula
Ah Puch
17
6 / 1 / 14
12,169
1,217
17,705
5,275
1,573
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
bourree34
Neith
17
1 / 2 / 17
10,603
1,060
5,252
7,557
2,188
Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
marinwolf237
Heimdallr
18
8 / 2 / 19
12,451
1,245
14,201
10,016
4,101
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Team 1 Tickets

271

VS

Team 2 Tickets

116

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Acaelia
Discordia
16
0 / 4 / 4
9,996
1,000
9,013
9,732
3,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Poseidon
Kakas-rotos
Poseidon
16
4 / 7 / 0
11,110
1,111
7,629
13,838
5,215
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
WhatIsTheer
Thanatos
15
2 / 5 / 2
9,954
995
8,041
11,682
4,155
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hachiman
16
0 / 8 / 6
9,915
992
7,474
13,214
7,261
Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sylvanus
logiebear1004
Sylvanus
15
0 / 3 / 4
9,631
963
2,135
13,597
14,544
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
22
27
Kills
6
6
Deaths
27
80
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Discordia
Acaelia
Discordia
0
4
4
0.5
L
Poseidon
Kakas-rotos
Poseidon
4
7
0
0.57
W
Jormungandr
Lejuga7
Jormungandr
3
0
20
13
W
Nemesis
Rizantes
Nemesis
9
1
10
14
W
Ah Puch
Vinzula
Ah Puch
6
1
14
13
L
Thanatos
WhatIsTheer
Thanatos
2
5
2
0.6
L
Hachiman
0
8
6
0.38
W
Neith
bourree34
Neith
1
2
17
4.75
L
Sylvanus
logiebear1004
Sylvanus
0
3
4
0.67
W
Heimdallr
marinwolf237
Heimdallr
8
2
19
8.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,153
Damage
34,292
38,453
Taken
62,063
16,279
Mitigated
34,804
4,911
Healing
7,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Acaelia
Discordia
9,013
241
0
0
9,732
3,629
0
3,945
5,787
46,176
0
L
Poseidon
Kakas-rotos
Poseidon
7,629
1,057
0
26
13,838
5,215
0
6,096
7,742
31,472
0
W
Jormungandr
Lejuga7
Jormungandr
5,100
728
98
455
7,444
5,019
0
4,772
2,672
15,049
534
W
Nemesis
Rizantes
Nemesis
16,895
6,107
0
1,124
8,161
3,398
0
2,543
5,618
0
26,883
W
Ah Puch
Vinzula
Ah Puch
17,705
227
0
436
5,275
1,573
0
2,113
3,162
40,527
128
L
Thanatos
WhatIsTheer
Thanatos
8,041
2,091
0
2,952
11,682
4,155
0
1,847
9,835
0
13,494
L
Hachiman
7,474
5,009
0
0
13,214
7,261
0
3,521
9,693
0
15,125
W
Neith
bourree34
Neith
5,252
1,676
67
1,637
7,557
2,188
0
5,839
1,718
0
22,370
L
Sylvanus
logiebear1004
Sylvanus
2,135
871
2,617
2,085
13,597
14,544
0
7,194
6,403
13,132
0
W
Heimdallr
marinwolf237
Heimdallr
14,201
6,123
0
1,094
10,016
4,101
0
3,510
6,506
0
40,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,029
Gold Earned
50,606
199
Minions Killed
202
10
Camps Cleared
7
1,039,053
Distance Traveled
908,757
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
9,996
1,000
82
8
1
197,217
0
L
Poseidon
11,110
1,111
59
6
3
179,221
0
W
Jormungandr
11,045
1,105
21
2
0
224,246
0
W
Nemesis
11,761
1,176
16
2
3
224,993
0
W
Ah Puch
12,169
1,217
69
7
3
207,292
0
L
Thanatos
9,954
995
10
1
1
217,381
0
L
Hachiman
9,915
992
20
2
1
162,154
0
W
Neith
10,603
1,060
41
4
1
185,966
0
L
Sylvanus
9,631
963
31
3
1
152,784
0
W
Heimdallr
12,451
1,245
52
5
3
196,556
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role