Player Matchup

Artemis
Artemis
 
Artemis
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Digglett
King Arthur
Level 144
God Stats
22W - 24L
1,480 SR
Queue Stats
360W - 370L
1,477 Elo+
Party 1
Awilix
Awilix
Kirin_sensei
Awilix
Level 67
God Stats
3W - 3L
1,331 SR
Queue Stats
136W - 165L
1,421 Elo+
Solo
Cthulhu
Cthulhu
L u C K z v
Cthulhu
Level 127
God Stats
3W - 1L
1,499 SR
Queue Stats
35W - 55L
1,408 Elo+
Party 1
Hera
Hera
blackbandidoYT12
Hera
Level 77
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 13L
1,488 Elo+
Solo
Team Averages
Level 113
1,462 SR
1,459 Elo+

VS

Team Averages
Level 89
1,544 SR
1,477 Elo+
Scylla
Scylla
 
Scylla
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
DrTraurig
Thanatos
Level 69
God Stats
13W - 7L
1,699 SR
Queue Stats
51W - 55L
1,513 Elo+
Party 2
Maui
Maui
KiowasFly2
Maui
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
310W - 298L
1,422 Elo+
Solo
Hades
Hades
Slenderman1098
Hades
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 34L
1,452 Elo+
Solo
Anhur
Anhur
XDSAOKatze
Anhur
Level 75
God Stats
1W - 2L
1,522 SR
Queue Stats
67W - 71L
1,498 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
8
3 / 4 / 2
5,033
559
2,947
7,222
1,449
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Digglett
King Arthur
11
4 / 0 / 0
6,552
728
4,800
4,227
2,084
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Awilix
11
7 / 0 / 2
6,148
683
6,974
6,850
2,057
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
L u C K z v
Cthulhu
9
3 / 3 / 8
6,008
668
5,390
9,437
4,823
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
1 / 1 / 2
5,605
623
3,918
3,106
705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
8
0 / 0 / 0
4,498
500
938
3,604
845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
DrTraurig
Thanatos
10
3 / 5 / 0
5,357
595
4,111
9,334
3,206
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
1 / 5 / 5
5,245
583
1,943
8,794
5,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
0 / 3 / 0
4,385
487
1,588
7,361
3,693
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Anhur
8
4 / 6 / 1
5,065
563
6,997
7,877
2,050
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
14
18
Kills
8
8
Deaths
19
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
3
4
2
1
L
Scylla
 
Scylla
0
0
0
0
W
King Arthur
Digglett
King Arthur
4
0
0
4
L
Thanatos
DrTraurig
Thanatos
3
5
0
0.6
L
1
5
5
0.7
W
Awilix
7
0
2
8
W
Cthulhu
L u C K z v
Cthulhu
3
3
8
2.33
L
0
3
0
0
L
Anhur
4
6
1
0.75
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,029
Damage
15,577
30,842
Taken
36,970
11,118
Mitigated
15,416
7,335
Healing
10,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
2,947
1,328
0
565
7,222
1,449
0
594
6,628
0
23,203
L
Scylla
 
Scylla
938
47
0
1,424
3,604
845
0
2,000
1,604
21,112
475
W
King Arthur
Digglett
King Arthur
4,800
719
0
1,075
4,227
2,084
0
1,588
2,639
0
47,517
L
Thanatos
DrTraurig
Thanatos
4,111
1,690
0
4,265
9,334
3,206
0
1,143
8,191
0
35,321
L
1,943
877
0
1,254
8,794
5,622
0
2,798
5,996
10,642
0
W
Awilix
6,974
2,656
0
2,534
6,850
2,057
0
349
6,491
0
37,175
W
Cthulhu
L u C K z v
Cthulhu
5,390
1,017
974
1,446
9,437
4,823
0
1,131
8,306
23,400
2,282
L
1,588
32
0
1,603
7,361
3,693
0
0
7,361
20,326
0
L
Anhur
6,997
3,325
0
1,556
7,877
2,050
0
3,016
4,861
0
24,818
W
3,918
347
0
741
3,106
705
153
572
2,376
32,966
702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,346
Gold Earned
24,550
283
Minions Killed
199
0
Camps Cleared
0
937,530
Distance Traveled
896,228
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
5,033
559
46
5
0
151,849
3
L
Scylla
4,498
500
50
6
0
152,076
0
W
King Arthur
6,552
728
77
9
0
179,544
0
L
Thanatos
5,357
595
56
6
0
194,939
0
L
Maui
5,245
583
12
1
0
194,318
1
W
Awilix
6,148
683
64
7
0
231,231
0
W
Cthulhu
6,008
668
36
4
0
188,323
0
L
Hades
4,385
487
42
5
0
176,756
1
L
Anhur
5,065
563
39
4
0
178,139
0
W
Hera
5,605
623
60
7
0
186,583
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role