Player Matchup

Hera
Hera
 
Hera
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nike
Nike
Blibili丶DDD
Nike
Level 122
God Stats
17W - 1L
1,734 SR
Queue Stats
721W - 226L
1,798 Elo+
Party 1
Chaac
Chaac
kite520
Chaac
Level 126
God Stats
17W - 2L
2,055 SR
Queue Stats
892W - 189L
1,792 Elo+
Party 1
Baron Samedi
Baron Samedi
thunderburhop
Baron Samedi
Level 174
God Stats
7W - 0L
1,963 SR
Queue Stats
1,343W - 413L
1,824 Elo+
Party 1
Thor
Thor
钮钴禄一猫猫一
Thor
Level 179
God Stats
5W - 5L
1,552 SR
Queue Stats
459W - 222L
1,715 Elo+
Party 1
Team Averages
Level 152
1,761 SR
1,726 Elo+

VS

Team Averages
Level 150
1,595 SR
1,545 Elo+
Janus
Janus
NeelofaXXI
Janus
Level 199
God Stats
14W - 24L
1,421 SR
Queue Stats
446W - 491L
1,508 Elo+
Solo
Fenrir
Fenrir
Nicolas114950
Fenrir
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 7L
1,609 Elo+
Party 2
Hun Batz
Hun Batz
SwaggerDabs
Hun Batz
Level 104
God Stats
0W - 1L
1,723 SR
Queue Stats
7W - 3L
1,675 Elo+
Party 2
Cupid
Cupid
mjacob21398
Cupid
Level 144
God Stats
2W - 1L
1,830 SR
Queue Stats
211W - 209L
1,465 Elo+
Solo
Tyr
Tyr
zeus_vibrant
Tyr
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
518W - 569L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
11
1 / 0 / 4
5,959
1,192
2,469
1,010
433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
2 / 1 / 5
5,797
1,159
2,376
4,233
1,706
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
kite520
Chaac
12
4 / 0 / 5
6,335
1,267
6,251
3,552
3,388
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Baron Samedi
thunderburhop
Baron Samedi
10
2 / 0 / 4
5,866
1,173
2,239
1,689
1,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

9
1 / 0 / 6
5,950
1,190
1,608
3,513
1,618
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
10
0 / 2 / 1
4,942
988
1,718
2,474
764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 2 / 1
4,666
933
0
3,883
2,166
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hun Batz
SwaggerDabs
Hun Batz
11
1 / 3 / 0
5,064
1,013
3,499
4,317
1,653
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

9
0 / 3 / 1
4,662
932
1,139
5,020
2,821
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

5
0 / 0 / 0
4,260
852
0
0
0

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
4
10
Kills
1
1
Deaths
10
24
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
1
0
4
3
W
2
1
5
4.5
L
Janus
0
2
1
0.25
L
0
2
1
0.25
L
Hun Batz
SwaggerDabs
Hun Batz
1
3
0
0.33
W
Chaac
kite520
Chaac
4
0
5
6.5
L
0
3
1
0.17
W
Baron Samedi
thunderburhop
Baron Samedi
2
0
4
4
L
0
0
0
0
W
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,943
Damage
6,356
13,997
Taken
15,694
8,307
Mitigated
7,404
6,452
Healing
2,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
2,469
364
422
174
1,010
433
534
324
610
14,053
0
W
2,376
0
146
942
4,233
1,706
0
367
3,786
0
5,477
L
Janus
1,718
0
0
358
2,474
764
0
90
2,233
7,778
0
L
0
0
0
289
3,883
2,166
0
965
2,690
0
509
L
Hun Batz
SwaggerDabs
Hun Batz
3,499
0
0
295
4,317
1,653
0
1,030
3,138
0
8,834
W
Chaac
kite520
Chaac
6,251
115
0
1,436
3,552
3,388
360
265
3,211
0
11,788
L
1,139
436
815
736
5,020
2,821
0
2,180
2,434
0
3,932
W
Baron Samedi
thunderburhop
Baron Samedi
2,239
89
1,195
680
1,689
1,162
650
0
1,619
4,191
0
L
0
0
0
0
0
0
0
0
0
0
0
W
1,608
157
372
1,085
3,513
1,618
506
446
2,947
0
3,842

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,907
Gold Earned
23,594
55
Minions Killed
36
0
Camps Cleared
0
511,132
Distance Traveled
359,837
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
5,959
1,192
32
6
0
99,365
0
W
Nike
5,797
1,159
5
1
0
107,697
0
L
Janus
4,942
988
16
3
0
86,556
0
L
Fenrir
4,666
933
2
0
0
90,449
0
L
Hun Batz
5,064
1,013
7
1
0
97,003
0
W
Chaac
6,335
1,267
2
0
0
124,005
0
L
Cupid
4,662
932
11
2
0
82,625
0
W
Baron Samedi
5,866
1,173
7
1
0
76,871
0
L
Tyr
4,260
852
0
0
0
3,204
0
W
Thor
5,950
1,190
9
2
0
103,194
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role