Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Aristalk
Nu Wa
Level 69
God Stats
1W - 2L
1,247 SR
Queue Stats
161W - 193L
1,400 Elo+
Party 2
Cthulhu
Cthulhu
Graiskye
Cthulhu
Level 109
God Stats
497W - 473L
1,498 SR
Queue Stats
625W - 643L
1,420 Elo+
Solo
Bacchus
Bacchus
Jurassic5056
Bacchus
Level 13
God Stats
0W - 1L
1,769 SR
Queue Stats
5W - 12L
1,379 Elo+
Party 2
Heimdallr
Heimdallr
TxISenpai
Heimdallr
Level 42
God Stats
7W - 10L
1,333 SR
Queue Stats
53W - 67L
1,404 Elo+
Solo
Team Averages
Level 76
1,469 SR
1,421 Elo+

VS

Team Averages
Level 80
1,482 SR
1,423 Elo+
Discordia
Discordia
Chromedeception
Discordia
Level 119
God Stats
3W - 2L
1,725 SR
Queue Stats
63W - 71L
1,387 Elo+
Party 1
Neith
Neith
Moreno-Ross
Neith
Level 101
God Stats
31W - 35L
1,489 SR
Queue Stats
336W - 330L
1,469 Elo+
Solo
Nike
Nike
NegroLoco420
Nike
Level 57
God Stats
1W - 1L
1,361 SR
Queue Stats
75W - 78L
1,476 Elo+
Solo
Cthulhu
Cthulhu
Periwnklpery
Cthulhu
Level 22
God Stats
3W - 4L
1,290 SR
Queue Stats
86W - 93L
1,390 Elo+
Party 1
Cliodhna
Cliodhna
UtilityGoblin
Cliodhna
Level 102
God Stats
22W - 15L
1,544 SR
Queue Stats
89W - 95L
1,391 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
4 / 4 / 0
6,368
579
3,214
8,667
3,434
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nu Wa
Aristalk
Nu Wa
9
1 / 5 / 1
5,144
468
3,571
6,754
1,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Graiskye
Cthulhu
10
0 / 1 / 1
5,994
545
2,027
4,643
3,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bacchus
Jurassic5056
Bacchus
8
0 / 2 / 0
4,940
449
2,754
8,619
6,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
TxISenpai
Heimdallr
9
0 / 4 / 0
5,141
467
3,894
8,368
2,740
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Chromedeception
Discordia
11
3 / 2 / 4
6,391
581
5,513
3,763
815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

11
4 / 1 / 5
6,269
570
7,101
5,896
1,706
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 1 / 1
4,979
453
1,222
6,073
3,330
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Cthulhu
Periwnklpery
Cthulhu
10
2 / 0 / 3
5,563
506
3,571
5,884
3,202
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cliodhna
UtilityGoblin
Cliodhna
10
7 / 1 / 3
6,447
586
4,161
5,905
1,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
32
5
Kills
16
16
Deaths
5
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
4
0
1
L
Nu Wa
Aristalk
Nu Wa
1
5
1
0.3
W
Discordia
Chromedeception
Discordia
3
2
4
2.5
L
Cthulhu
Graiskye
Cthulhu
0
1
1
0.5
L
Bacchus
Jurassic5056
Bacchus
0
2
0
0
W
4
1
5
6.5
W
0
1
1
0.5
W
Cthulhu
Periwnklpery
Cthulhu
2
0
3
3.5
L
Heimdallr
TxISenpai
Heimdallr
0
4
0
0
W
Cliodhna
UtilityGoblin
Cliodhna
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,460
Damage
21,568
37,051
Taken
27,521
17,796
Mitigated
10,643
7,840
Healing
9,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,214
623
0
850
8,667
3,434
0
2,221
6,446
0
35,279
L
Nu Wa
Aristalk
Nu Wa
3,571
946
0
635
6,754
1,801
0
2,807
3,947
24,785
889
W
Discordia
Chromedeception
Discordia
5,513
330
0
1,400
3,763
815
205
2,419
1,344
33,048
832
L
Cthulhu
Graiskye
Cthulhu
2,027
0
0
1,020
4,643
3,158
28
591
4,052
25,453
1,352
L
Bacchus
Jurassic5056
Bacchus
2,754
212
0
2,573
8,619
6,663
0
2,242
6,377
13,950
0
W
7,101
1,117
0
1,549
5,896
1,706
0
1,065
4,831
0
40,829
W
1,222
77
0
1,760
6,073
3,330
0
1,575
4,114
0
25,541
W
Cthulhu
Periwnklpery
Cthulhu
3,571
312
0
1,863
5,884
3,202
116
1,377
4,507
23,027
1,551
L
Heimdallr
TxISenpai
Heimdallr
3,894
2,287
0
2,762
8,368
2,740
0
1,125
7,243
0
38,235
W
Cliodhna
UtilityGoblin
Cliodhna
4,161
184
0
3,344
5,905
1,590
0
1,158
4,747
0
34,782

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,587
Gold Earned
29,649
223
Minions Killed
274
0
Camps Cleared
0
1,009,639
Distance Traveled
1,087,486
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,368
579
65
6
0
219,222
0
L
Nu Wa
5,144
468
28
3
0
198,431
0
W
Discordia
6,391
581
58
5
0
198,071
6
L
Cthulhu
5,994
545
56
5
0
188,694
4
L
Bacchus
4,940
449
10
1
0
205,779
0
W
Neith
6,269
570
75
7
0
251,289
0
W
Nike
4,979
453
47
4
0
207,227
0
W
Cthulhu
5,563
506
35
3
0
207,668
0
L
Heimdallr
5,141
467
64
6
0
197,513
2
W
Cliodhna
6,447
586
59
5
0
223,231
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role