Player Matchup

Zhong Kui
Zhong Kui
BarryMF
Zhong Kui
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 39L
1,461 Elo+
Party 1
Yemoja
Yemoja
MorgasmFreemoan
Yemoja
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 51L
1,459 Elo+
Party 1
Nemesis
Nemesis
disarmingwings
Nemesis
Level 28
God Stats
8W - 6L
1,526 SR
Queue Stats
50W - 51L
1,472 Elo+
Party 1
Team Averages
Level 67
1,509 SR
1,464 Elo+

VS

Team Averages
Level 99
1,502 SR
1,268 Elo+
Ravana
Ravana
King-Osaze
Ravana
Level 137
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 12L
1,272 Elo+
Solo
Cupid
Cupid
KittenMPD
Cupid
Level 59
God Stats
1W - 3L
1,526 SR
Queue Stats
14W - 29L
1,248 Elo+
Solo
Ganesha
Ganesha
grimxgram
Ganesha
Level 100
God Stats
2W - 3L
1,480 SR
Queue Stats
23W - 29L
1,285 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BarryMF
Zhong Kui
13
4 / 1 / 3
8,256
826
8,524
9,125
6,043
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
2 / 0 / 6
7,935
794
4,602
3,079
2,153
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

13
3 / 1 / 5
8,344
834
9,194
8,647
3,684
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
King-Osaze
Ravana
12
0 / 7 / 1
6,677
668
4,540
10,919
3,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cupid
KittenMPD
Cupid
14
2 / 0 / 0
7,153
715
2,514
6,170
4,168
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Ganesha
grimxgram
Ganesha
12
0 / 2 / 2
6,600
660
2,584
8,910
5,854
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
5
9
Kills
2
2
Deaths
9
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
BarryMF
Zhong Kui
4
1
3
5.5
L
Ravana
King-Osaze
Ravana
0
7
1
0.07
L
Cupid
KittenMPD
Cupid
2
0
0
2
W
2
0
6
5
W
3
1
5
5.5
L
Ganesha
grimxgram
Ganesha
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,320
Damage
9,638
20,851
Taken
25,999
11,880
Mitigated
13,553
11,545
Healing
4,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
BarryMF
Zhong Kui
8,524
2,651
0
2,866
9,125
6,043
656
880
8,245
37,145
0
L
Ravana
King-Osaze
Ravana
4,540
2,117
0
1,003
10,919
3,531
0
4,547
6,330
0
20,885
L
Cupid
KittenMPD
Cupid
2,514
823
1,904
2,046
6,170
4,168
0
2,651
3,481
0
10,035
W
4,602
1,711
5,449
1,630
3,079
2,153
388
1,012
2,067
13,458
0
W
9,194
3,729
0
1,600
8,647
3,684
571
735
7,912
0
22,903
L
Ganesha
grimxgram
Ganesha
2,584
137
0
0
8,910
5,854
0
5,938
2,956
10,142
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,535
Gold Earned
20,430
115
Minions Killed
55
0
Camps Cleared
0
474,481
Distance Traveled
440,372
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,256
826
73
7
0
157,212
0
L
Ravana
6,677
668
32
3
0
146,532
0
L
Cupid
7,153
715
22
2
0
171,964
0
W
Yemoja
7,935
794
15
2
0
140,916
0
W
Nemesis
8,344
834
27
3
0
176,353
0
L
Ganesha
6,600
660
1
0
0
121,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role